A63F2300/5553

METHOD AND APPARATUS FOR PROCESSING AVATAR USAGE DATA, DEVICE, AND STORAGE MEDIUM

In embodiments of a method and apparatus for processing avatar usage data, a user obtains the avatar usage data, so as to use a plurality of avatars. If the user selects a target avatar from the plurality of avatars, the target avatar is loaded in the target round, and the permission data of the target avatar associated with the avatar usage data is updated. Through embodiments of the method and apparatus, the user does not need spend a lot of time in collecting different avatars when the user wants to use the different avatars, thereby reducing complexity of user operations, simplifying operation steps, and improving the efficiency of human-computer interaction.

GAME SYSTEM, PROCESSING METHOD, AND INFORMATION STORAGE MEDIUM

A game system includes a processor, the processor being configured to perform a reception process of receiving an operation input by a player; a virtual space setting process of setting a virtual space in which at least one character is disposed; a virtual camera setting process of setting a plurality of virtual cameras; a character process of setting parts constituting the at least one character based on the operation input; and a display process of generating a plurality of character images, which are images of the at least one character viewed from the plurality of virtual cameras, and displaying a character-creation image in which the plurality of character images are arranged on a display section. In the display process, when the setting process of setting the parts is performed, the processor performs a process of displaying the character-creation image on which the result of the setting process is reflected.

System and Method for Creating an Avatar
20220118362 · 2022-04-21 ·

An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.

Configuring objective-effectuators for synthesized reality settings

In some implementations, a method includes obtaining a set of preselected attribute values for an objective-effectuator. In some implementations, the method includes while displaying a user interface including a plurality of configuration control affordances provided to effect configuration of one or more attributes characterizing the objective-effectuator, in response to receiving an input indicative of manipulation of a first configuration control affordance, setting a corresponding first attribute to a particular preselected attribute value, and modifying display of the plurality of configuration control affordances in order to change the number of the plurality of configuration control affordances displayed. In some implementations, the method includes configuring the objective-effectuator at least based on the particular preselected attribute value of the first attribute. In some implementations, the objective-effectuator is associated with a set of predefined actions.

System and method for creating customized characters and selectively displaying them in an augmented or virtual reality display

A system and method of creating customized characters and selectively displaying them in an electronic display, such as an augmented reality or virtual reality display is provided. A digital character may be provided by a character provider for customization by others using the system. Such customizations may be instantiated in user devices that provide electronic displays. Instantiation of the custom digital character may be conditioned on one or more trigger conditions, which may be specified by the character customizer. For example, a digital character customized using the system may be conditioned on triggering events in the real-world or in a virtual world. When a relevant triggering condition is satisfied at a user device, the custom character (i.e., information for instantiating the custom character) may be transmitted to that user device. In this manner, the system may push custom characters to user devices that satisfy the triggering condition.

Avatar Spatial Modes

Avatars may be displayed in a multiuser communication session using various spatial modes. One technique for presenting avatars includes presenting avatars such that an attention direction of the avatar is retargeted to match the intent of the remote user corresponding to the avatar. Another technique for presenting avatars includes a pinned mode in which a spatial relationship between one or more avatars remains displayed in a consistent spatial relationship to a local user regardless of movements of the local user. Another technique for presenting avatars includes providing user-selectable presentation modes between a room scale mode and a stationary mode for presenting a representation of a multiuser communication session.

System and method for generating and displaying avatars

Among other things, embodiments of the present disclosure provide systems and methods for modifying avatar components of avatar datasets for multiple users, generating avatars based on the datasets, and displaying multiple avatars on a display screen of a graphical user interface.

INDIVIDUALIZED GAME DATA AUGMENTED DISPLAYS
20210362064 · 2021-11-25 ·

Information may be provided to smartphones to allow users to display video game characters of other individuals in a social or other setting, outside of and/or independent of game play of the video game. The smartphones may read information, for example of a badge or a face, and use the information to obtain information of a visual representation of a virtual game character of another person. The information of the game character may also be used for displays in a virtual reality game, results of which may be used to update game character status in a video game.

Virtual Shopping/Gaming Experience
20210366032 · 2021-11-25 · ·

Combined online game and e-commerce systems and methods are provided. The systems and methods provide an online gaming and shopping experience for the gamer in which the gamer may play various aspects of the game wherein at least one of the aspects of the game is a store or group of stores that offer the option to purchase items and/or services for receipt in the physical world.

Single user multiple presence in multi-user game
11185785 · 2021-11-30 · ·

A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity.