Patent classifications
A63F2300/5553
SYSTEM AND METHOD FOR AUGMENTED AND VIRTUAL REALITY
One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.
Method and apparatus for processing avatar usage data, device, and storage medium
In embodiments of a method and apparatus for processing avatar usage data, a user obtains the avatar usage data, so as to use a plurality of avatars. If the user selects a target avatar from the plurality of avatars, the target avatar is loaded in the target round, and the permission data of the target avatar associated with the avatar usage data is updated. Through embodiments of the method and apparatus, the user does not need spend a lot of time in collecting different avatars when the user wants to use the different avatars, thereby reducing complexity of user operations, simplifying operation steps, and improving the efficiency of human-computer interaction.
METHODS, SYSTEMS, APPARATUSES, AND DEVICES FOR FACILITATING PROVISIONING OF A VIRTUAL EXPERIENCE IN A RACING ENVIRONMENT
A computer system including a memory in communication with a processor, the memory storing instructions that when executed by the processor cause the processor to maintain a virtual environment, manage a virtual asset within the virtual environment, map a geospatial position of a real vehicle into a position within the virtual environment representative of the geospatial position. determine a measurement between the position of the real vehicle in the virtual environment to the virtual asset and communicate content representative of the virtual asset to a mixed reality optical system configured for an operator of the real vehicle, wherein the content is presented at a time and position based, at least in part, on the measurement.
METHODS, SYSTEMS, APPARATUSES, AND DEVICES FOR FACILITATING PROVISIONING OF A VIRTUAL EXPERIENCE IN A GAMING ENVIRONMENT
A computer system, includes a memory in communication with a processor, the memory storing instructions that when executed by the processor cause the processor to maintain a virtual environment, manage a virtual asset within the virtual environment, map a geospatial position of a real vehicle into a position within the virtual environment representative of the geospatial position and determine a measurement between the position of the real vehicle in the virtual environment to the virtual asset, wherein one or more attributes of the virtual asset are controlled by a user playing a game comprising the virtual environment and wherein the user controls the virtual asset with respect to a virtual representation of the real vehicle.
COOPERATIVE AND COACHED GAMEPLAY
Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
AVATAR - BASED BEHAVIOR CHANGING SYSTEM AND METHOD
A behavioral change observation system for inducing a behavioral change of a subject generated via virtual reality interactions with avatars comprises an image capturing/streaming device configured to capture a reaction of the subject as the subject is responding to each interactive session and an avatar reaction computing device. The image capturing/streaming device streams to the subject a plurality of interactive sessions each including an avatar and an environment in which each avatar is presented. The avatar reaction computing device captures reaction data from the subject as the subject observes each interactive session, and incorporates the reaction data into a psychological assessment of the subject.
Self Presence in Artificial Reality
The disclosed artificial reality system can provide a user self representation in an artificial reality environment based on a self portion from an image of the user. The artificial reality system can generate the self representation by applying a machine learning model to classify the self portion of the image. The machine learning model can be trained to identify self portions in images based on a set of training images, with portions tagged as either depicting a user from a self-perspective or not. The artificial reality system can display the self portion as a self representation in the artificial reality environment by positioning them in the artificial reality environment relative to the user's perspective in the artificial reality environment. The artificial reality system can also identify movements of the user and can adjust the self representation to match the user's movement, providing more accurate self representations.
Method and information processing device
A method executed by an information processing device includes setting a virtual space of which positional information is linked with that of a real space, setting a game event in the virtual space in association with a location in the virtual space corresponding to positional information of a predetermined facility in the real space, acquiring a prediction value of an electric power demand in a target area in the real space, and starting the game event based on the prediction value.
Interactive Avatars in Artificial Reality
Aspects of the present disclosure are directed to creating interactive avatars that can be pinned as world-locked artificial reality content. Once pinned, an avatar can interact with the environment according to contextual queues and rules, without active control by the avatar owner. An interactive avatar system can configure the avatar with action rules, visual elements, and settings based on user selections. Once an avatar is configured and pinned to a location by an avatar owner, when other XR devices are at that location, a central system can provide the avatar (with its configurations) to the other XR device. This allows a user of that other XR device to discover and interact with the avatar according to the configurations established by the avatar owner.
Virtual console gaming controller
A system and method of displaying, on a touchscreen display of a mobile device, a virtual game controller having at least one virtual button configured to control multiple actions of an avatar representing a player within a video game executed by a remote gaming server. The player's interaction with the at least one virtual button is received through the touchscreen display and used to generate a control signal based on the received player interaction, the control signal being interpretable by the video game as an instruction to perform multiple actions in the video game. The control signal is transmitted from the mobile device for receipt by the remote gaming server executing the video game.