A63F2300/5553

METHOD OF CHARACTER ANIMATION BASED ON EXTRACTION OF TRIGGERS FROM AN AV STREAM
20220254082 · 2022-08-11 ·

Digital events to dynamically establish avatar emotion may include particular dynamic metadata happening on live TV, Internet streamed video, live computer gameplay, movie scene, particular voice trigger from users or spectators, the dynamic position/state of an input device (such as a game controller resting on a table), etc. The system dynamically changes the state of a user avatar to various emotional and rig transformation state through this smart system. This brings in more life to the existing static chat/video chat conversation which is active, and user driven while this system is dynamically trigger-driven and autonomous in nature. The avatar world is thus rendered to ne more life-like and responsive to environmental and digital happenings of the user.

METHOD AND APPARATUS FOR SWITCHING GAME CHARACTER, AND ELECTRONIC DEVICE
20220274020 · 2022-09-01 ·

A method and apparatus for switching a game character, and an electronic device are disclosed. The method includes: receiving, when a first character is on a game interface of a game process, a character switching instruction on a game interface that displays a first character; acquiring character data corresponding to a second character according to the character switching instruction; and switching the first character to the second character on the game interface according to the character data.

SYSTEM, METHOD, AND PLATFORM FOR CREATING NON- FUNGIBLE TOKENS FOR CONCEALING AND REVEALING THE OWNERSHIP INFORMATION OF AND EMBEDDING PREDICTIONS INTO DIGITAL AVATARS
20220258059 · 2022-08-18 ·

A method of performing data analytics for daily fantasy sports games comprises collecting sets of predictions from a multitude of online players prior to the start of a game period. Each set includes numerical predictions of performances of different athletes at different positions in different performance categories in at least one sporting event. The predictions are locked at a predetermined time prior to the start of the game period. The method further comprises visually displaying statistics of the predictions to all of the online players after the predictions have been locked, but prior to the start of the game period.

SYSTEM AND METHOD FOR MONETIZING ADVERTISING IN A GAMING OR VIRTUAL SYSTEM
20220288494 · 2022-09-15 ·

The present disclosure relates to a system and method for use with video and online gaming. Embodiments may include providing, using at least one processor, a video game or online game and integrating an application programming interface with the video game or online game. Embodiments may include displaying an advertisement on a three dimensional (“3D”) or four dimensional (“4D”) object associated with the video game or online game.

LAYERED CLOTHING THAT CONFORMS TO AN UNDERLYING BODY AND/OR CLOTHING LAYER

An automated cage-to-cage fitting technique is used to fit arbitrary three-dimensional (3D) geometry to arbitrary target 3D geometry for 3D avatars in a 3D environment, such as an online game. Each graphical representation of items of clothing is provided with an inner cage and with an outer cage. The inner cage of a clothing item (a current layer) is mapped to the outer cage of another clothing item (a previous/underlying layer) that has already been fitted on the 3D avatar. This mapping enables the current layer to conform to the shape of the previous layer. The technique allows any body geometry to be fitted with any clothing geometry, including enabling layers of clothing to be fitted over underlying layer(s) of clothing, thereby providing customization.

Computer system, server system, game system, and method for game execution control
11446576 · 2022-09-20 · ·

A server system controls execution of a game where a plurality of characters including a player character operated by at least one player move in a game space. In the server system, a first movement control section performs a control to provide a predetermined identification display on the track of movement of the first character. A second movement control section changes a display mode of the identification display when a second character that is the same as the first character or is different from the first character has moved through a position with the identification display in an overlapping manner.

Method and system for generating data to provide an animated visual representation
20220084275 · 2022-03-17 · ·

Generating data to provide an animated visual representation is disclosed. A method comprises receiving input data obtained by a first sensor system measuring information about at least one target person. One data unit is selected from a database comprising a plurality of the data units. Each data unit comprises information about a reference person in a reference state measured at a previous time by the first sensor system or by a second sensor system. The information in each data unit allows generation of an animated visual representation of the reference person in the reference state. The reference state is different for each of the data units. The selected data unit and the input data are used to generate output data usable to provide an animated visual representation corresponding to the target person and synchronized with activity of the target person measured by the first sensor system.

Virtual animal character generation from image or video data

Systems and methods for generating a customized virtual animal character are disclosed. A system may obtain video data or other media depicting a real animal, and then may provide the obtained media to one or more machine learning models configured to learn visual appearance and behavior information regarding the particular animal depicted in the video or other media. The system may then generate a custom visual appearance model and a custom behavior model corresponding to the real animal, which may subsequently be used to render, within a virtual environment of a video game, a virtual animal character that resembles the real animal in appearance and in-game behavior.

MINI-GAMES IN MUSIC EXPERIENCES
20220080320 · 2022-03-17 ·

Providing an online music experience, including: a music venue system; a game device; wherein a game processor uses game data to provide a mini-game experience and present the mini-game experience through a display, wherein the game processor uses venue data to modify the mini-game experience and present the modified mini-game experience through the display, wherein the game processor receives user input and sends gameplay, wherein a system processor uses music data, video data, and the gameplay data to create a data representation of a music performance, wherein the system processor sends the data representation of the music performance to the game device, and wherein the game processor uses the data representation of the music performance to present the music performance through the display.

Automatic avatar creation

A three-dimensional (“3D”) avatar can be automatically created that resembles the physical appearance of an individual captured in one or more input images or video frames. The avatar can be further customized by the individual in an editing environment and used in various applications, including but not limited to gaming, social networking and video conferencing.