A63F2300/5553

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
20220410009 · 2022-12-29 ·

The present invention is configured so that a player and a third party other than the player can enjoy a game. A server 4 comprises a game execution unit 51, a behavior information acquisition unit 53, and a reflection unit 54. The game execution unit 51 executes a game in which an object is caused to act in accordance with the movements of a player P. The behavior information acquisition unit 53 acquires behavior information pertaining to the behavior of a third party related to the game other than the player P. The reflection unit 54 generates changes that affect the game, including the object, on the basis of the behavior information.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSING PROGRAM
20220410006 · 2022-12-29 · ·

An information processing system is disclosed that includes a drawing portion that draws a display image for a terminal including at least one display medium positioned in a virtual space, an acquisition portion that acquires input from a user, and a position update portion that changes a position of the display medium associated with one user in the virtual space based on a first input from the one user acquired by the acquisition portion. The drawing portion draws guidance information indicating a positional relationship between a first display medium associate with the one user and a second display medium associated with another user, associating the guidance information with the first display medium.

Systems and methods for generating and facilitating access to a personalized augmented rendering of a user
11532134 · 2022-12-20 ·

Systems and methods for generating and facilitating access to a personalized augmented rendering of a user to be presented in an augmented reality environment are discussed herein. The augmented rendering of a user may be personalized by the user to comprise a desired representation of the user in an augmented reality environment. When a second user is detected within the field of view of a first user, the second user may be identified and virtual content (e.g., an augmented rendering) for the second user may be obtained. The virtual content obtained may differ based on one or more subscriptions for the first user and/or permissions associated with the virtual content of the second user. The virtual content obtained may be rendered and appear superimposed over or in conjunction with a view of the second in the augmented reality environment.

DEVICE AND METHOD FOR RENDERING VR CONTENT THAT PROVIDE BIRD'S EYE VIEW PERSPECTIVES
20220395750 · 2022-12-15 · ·

The present disclosure relates to device and method for rendering VR content that provide bird's eye view perspectives, which can render a user's avatar and game content selected by the at least one user in a VR space, and provide a VR image like the avatar plays the game content, thereby providing an effect to play a game while viewing the game content from various points of view as well as a bird's eye view in the at least one user's perspective.

METHOD AND APPARATUS FOR DISPLAYING VIRTUAL CHARACTER, DEVICE, AND STORAGE MEDIUM
20220375151 · 2022-11-24 ·

A method for displaying a virtual character includes: displaying the virtual character, a first character part on the virtual character including a first clothes component and a first body component that are associated with each other; obtaining a second clothes component in response to a clothes component replacement instruction, the first clothes component and the second clothes component being corresponding to a same clothes part; updating display to perform a clothes component replacement, the first character part on the virtual character including the second clothes component and a second body component that are associated with each other. The first clothes component is different from the second clothes component in length, the first body component is different from the second body component in length, and a length of the first character part remains unchanged or changes by a value less than a threshold.

System and methods of virtual world interaction

Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.

Skeletal tracking using previous frames

Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing a program and a method for detecting a pose of a user. The program and method include operations comprising receiving a monocular image that includes a depiction of a body of a user; detecting a plurality of skeletal joints of the body based on the monocular image; accessing a video feed comprising a plurality of monocular images received prior to the monocular image; filtering, using the video feed, the plurality of skeletal joints of the body detected based on the monocular image; and determining a pose represented by the body depicted in the monocular image based on the filtered plurality of skeletal joints of the body.

Massively-multiplayer-online-game avatar customization for non-game media

The present invention describes methods to customize massively-multiplayer-online-game (MMOG) Avatars beyond what can be displayed during general game-play. General game play refers to when a user is in a game with control of their Avatar. One knowledgeable in the art would understand that MMOGs are limited by their game engines to the complexity of Avatars that may be displayed to a user during general game-play, while maintaining acceptable frame rates. Furthermore one knowledgeable in the art would understand that Avatar complexity may further be limited due to the target machine the MMOG is designed to run on. The current invention describes methods to produce a custom Avatar image for non-game use, wherein the custom Avatar has higher resolution and greater choices than are available in-game.

SYSTEM, GAME CONSOLE AND METHOD FOR ADJUSTING A VIRTUAL ENVIRONMENT
20230053767 · 2023-02-23 · ·

A method for non-intrusively adjusting a virtual environment. The method comprises sensing a physical activity of a user perceiving the virtual environment and determining an emotional state of the user based on the sensed physical activity. Further, the method provides for adjusting the virtual environment using the user's emotional state as non-intrusive in-put by the user to increase and/or not to break the user's immersive experience of the virtual environment.

STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM AND GAME PROCESSING METHOD

An example of an information processing system displays a character based on a character model of a first type in a first scene in the game, and based on a character model of a second type in a second scene. In a third scene, a wearable item is selected in response to a selection instruction. In the third scene, the character based on the character model of the first type having the appearance of wearing the selected wearable item is displayed, and the character based on the character model of the second type having the appearance of wearing the wearable item is displayed. When a confirm instruction is given, settings regarding the appearance of the character are changed so as to reflect the wearable item on the appearance of the character in the first scene and the second scene.