A63F2300/5553

Systems and Methods for Generating an Interactive Avatar Model
20210295579 · 2021-09-23 ·

Systems and methods are provided for generating an avatar configured to represent traits of a human subject. First interactions of the human subject are observed, and characteristics of the human subject are extracted from the observed first interactions. An avatar characteristic table is generated or updated based on the extracted personality characteristics. Second interactions of the human subject are observed, and the avatar characteristic table is updated based on the observed second interactions.

Automatic movement of player character in network game

A game includes player characters in a virtual space. The game is progressed in accordance with game progress information, which is useable for generating a game screen. The game screen is configured to be displayed on a display device. An instruction for registering a player character, which is manipulated in the game by a first player, is received, and the player character of the first player is registered as a copy non-player character. The copy non-player character is configured to be manipulated in the game by a second player. The game progress information is updated, and data of the player character of the first player is updated in accordance with a manipulation of the copy non-player character by the second player during a period in which the first player is in an off-line state.

THREE-DIMENSIONAL VIRTUAL ENVIRONMENT
20210304510 · 2021-09-30 · ·

Systems and methods of rendering a three-dimensional (3D) virtual environment rendering are disclosed. The system comprises a central processing device, a plurality of user devices in data communication with the central processing device, a plurality of application servers in data communication with the central processing device, and software executing on the central processor. The software creates and renders a 3D virtual environment, receives user data from each of the plurality of user devices, renders the user data received from each of the user devices in the 3D virtual environment, receives application data from each of the application servers, renders the application data received from each of the application servers in the 3D virtual environment, and outputs the rendered 3D virtual environment to each of the user devices. The 3D virtual environment serves as a direct user interface with the Internet by allowing users to visually navigate the world wide web.

Method and Apparatus for Generating Game Character Model, Processor, and Terminal
20210291056 · 2021-09-23 ·

A method and apparatus for generating a game character model, a processor, and a terminal are provided. The method includes: a user map corresponding to a two-dimensional user image to be used is acquired; the user map is mapped to an initial map of a game character to obtain a mapped map of the game character; and the mapped map and a game character grid are fused to generate a game character model. The present disclosure solves the technical problem that face mapping and face fusion provided in the related art are generally applied to two-dimensional face images but cannot be applied to a three-dimensional game environment.

METHOD AND APPARATUS FOR DISPLAYING FACE OF VIRTUAL ROLE, COMPUTER DEVICE, AND READABLE STORAGE MEDIUM

The present disclosure describes a method and apparatus for displaying a face of a virtual role, a terminal, and a storage medium, and relates to the field of human-machine interaction. The method includes obtaining a face parameter corresponding to a user face, the face parameter being used for indicating a facial feature of a face region of the user face. The method also includes determining a warping control parameter according to the face parameter, the warping control parameter being used for controlling a warping degree of a face region of a virtual role; generating a virtual role face image according to the warping control parameter and a warping image set, the warping image set comprising a basic face image and at least one basic warping face image of the virtual role, and different basic warping face images corresponding to different face warping manners; and displaying the virtual role face image.

VIRTUAL-ENVIRONMENT-BASED OBJECT CONSTRUCTION METHOD AND APPARATUS, COMPUTER DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM
20210283502 · 2021-09-16 ·

A virtual-environment-based object construction method is disclosed for a computer device. The method includes displaying an environment interface corresponding to a virtual environment, receiving a three-dimensional (3D) model input operation, the 3D model input operation being used for inputting a target 3D model of a target object, receiving a position input operation, the position input operation being used for determining a display position of the target object in the virtual environment, and displaying the target object at the display position according to the 3D model input operation and the position input operation, the target object being obtained by filling with voxel blocks within a contour range of the target 3D model.

Interactive avatar for social network services

An embodiment is an avatar or avatar environment to visualize data within an athletic performance system or service and/or a social network system or service, for example as part of the Internet. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data. According to one or more aspects, an avatar may be placed on other network sites and updated based on athletic performance data. The avatar may be awarded for goals achieved by a user. The awards or gifts may further include non-avatar related items such as apparel, gift cards and the like.

TIME-DEPENDENT CLIENT INACTIVITY INDICIA IN A MULTI-USER ANIMATION ENVIRONMENT
20210225057 · 2021-07-22 ·

A method for managing a multi-user animation platform is disclosed. A three-dimensional space within a computer memory is modeled. An avatar of a client is located within the three-dimensional space, the avatar being graphically represented by a three-dimensional figure within the three-dimensional space. The avatar is responsive to client input commands, and the three-dimensional figure includes a graphical representation of client activity. The client input commands are monitored to determine client activity. The graphical representation of client activity is then altered according to an inactivity scheme when client input commands are not detected. Following a predetermined period of client inactivity, the inactivity scheme varies non-repetitively with time.

THREE DIMENSIONAL PROXIMITY RECOMMENDATION SYSTEM
20210217055 · 2021-07-15 · ·

In various example embodiments, systems and methods to provide proximity recommendations are provided. In example embodiments, data representing prioritized recommendations for a user is received. The data representing the prioritized recommendations is used to generated a composite visual representation by embedding select prioritized recommendations into a visual representation. The composite visual representation presents a higher prioritized recommendation in a more spatially prominent manner than a lower prioritized recommendation. The composite visual representation is then presented to the user.

Information processing device, system, information processing method, and program

There is provided an information processing device including an action history acquiring unit configured to acquire action history information on a user, the action history information being accumulated in a predetermined time frame, an attribute score calculating unit configured to calculate an attribute score of the user for one or more attributes in an attribute group, the attribute score being based on the action history information, and an object generating unit configured to generate an object on the basis of the attribute score, the object representing the user.