A63F2300/5573

Multi-device cooperative scorekeeping
10413824 · 2019-09-17 · ·

Electronic devices can facilitate collective and accurate scorekeeping. A first electronic mobile device can communicate (directly or indirectly) with a second electronic mobile device. Respective users can use the devices to identify when and/or how a score is to be adjusted. The input can be processed at a mobile device or central server to determine whether and/or how to adjust a score. Score adjustment can depend on whether any other input includes inconsistent information. The score adjustments can be pushed to one or more mobile devices. In this manner, all mobile devices can display a consistent and current score.

METHOD AND SYSTEM FOR PROVIDING AN EVENT SPACE ASSOCIATED WITH A PRIMARY VIRTUAL SPACE
20190266628 · 2019-08-29 ·

An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.

Apparatus for adapting virtual gaming with real world information

A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.

OPTICAL SYSTEMS AND ELEMENTS WITH PROJECTION STABILIZATION AND INTERACTIVITY
20190240571 · 2019-08-08 ·

Apparatus and method related to projections and/or computing devices are described. Projections may be made from multiple computing devices to create a presentation. Various other embodiments are described.

METHOD AND SYSTEM BY WHICH COMPUTER ADVANCES GAME ON BASIS OF USER POSITION INFORMATION
20190240566 · 2019-08-08 ·

A method includes acquiring position information of a user. The method further includes receiving an input operation designating a position range that enables configuring a game parameter in map data usable in a game. The method further includes advancing a game such that, when the acquired position information is in the position range based on the game parameter

VIRTUAL REALITY GAMING UTILIZING MOBILE GAMING
20190232167 · 2019-08-01 ·

A mobile device is configured as a point and shoot type weapon for gaming, training, or the like. Utilizing the mobile device based weapon, such as a smart phone for example, a user thereof can simply aim the mobile device at a target and shoot. Shooting may be accomplished by tapping the mobile device, activating a button or soft key on the mobile device, making a gesture (e.g., moving a finger as if a trigger is being pulled), providing an audible command (e.g., shoot), or the like.

POSITION-DEPENDENT GAMING, 3-D CONTROLLER, AND HANDHELD AS A REMOTE

Methods and systems for using a position of a mobile device with an integrated display as an input to a video game or other presentation are presented. Embodiments include rendering an avatar on a mobile device such that it appears to overlay a competing user in the real world. Using the mobile device's position, view direction, and the other user's mobile device position, an avatar (or vehicle, etc.) is depicted at an apparently inertially stabilized location of the other user's mobile device or body. Some embodiments may estimate the other user's head and body positions and angles and reflect them in the avatar's gestures.

Service-triggered game events

Various embodiments relating to management of game data of a video game by a game service and service triggered delivery of game data to various subscribers are provided. In one embodiment, game data of a video game is received at a game service computing machine as the video game is being executed on a user gaming machine. A game statistic is generated by the game service computing machine based on the game data. The game statistic is sent to subscribers having a subscription to the game statistic.

COLLABORATIVE ELECTRONIC GAME PLAY EMPLOYING PLAYER CLASSIFICATION AND AGGREGATION
20190201786 · 2019-07-04 ·

A method and system tracks, analyzes or sorts behaviors of user or players across a network to draw correlations from, or characterizations of, those user or players and identifies similarly characterized or mutually complementary user or players. For example, the method automatically obtains player data regarding interactions by each of multiple players with a multiplayer electronic game via each player's corresponding data processing device connected via the network. The method can then sort, classify or suggest additional activities, games, groups, or other different activities or actions for the players.

AUTOMATIC GAME COMPARISON AND RECOMMENDATION
20190168123 · 2019-06-06 ·

Methods and apparatus for automatic game generation are described. The method may include receiving, from a first video game console, a first game play result of a first user playing a video game; receiving, from a second video game console, a second game play result of a second user playing the video game; producing, by comparing the first game play result with the second game play results, a message comprising a recommendation for the first user to improve a future game play result over the first game play result, wherein the message further references the second game play result; and communicating the recommendation to the first user.