A63F2300/5573

SYSTEMS AND METHODS FOR FITNESS AND VIDEO GAMES
20170080340 · 2017-03-23 ·

In some aspects, a system is provided that includes (1) a plurality of mobile devices; and (2) an application on each mobile device, the application adapted to (a) allow exercisers to form an exercise group; (b) track position or change in position of each exerciser in the exerciser group; and (c) display an avatar having a position that is controlled by a position or change in position of one or more member of the exercise group. Numerous other aspects are provided.

Interactivity with a mixed reality
09600935 · 2017-03-21 · ·

Methods of interacting with a mixed reality are presented. A mobile device captures an image of a real-world object where the image has content information that can be used to control a mixed reality object through an offered command set. The mixed reality object can be real, virtual, or a mixture of both real and virtual.

METHOD AND APPARATUS FOR COMPARING CURRENT ACTIVITY DATA TO CAPTURED REFERENCE ACTIVITY DATA
20170072265 · 2017-03-16 ·

An apparatus includes a communication interface for receiving reference activity data items, current activity data, and current environmental data; at least one processor; and at least one memory including computer program code; wherein the at least one memory and the computer program code configured to, with the at least one processor, cause the apparatus to maintain a reference activity data item relating to a previous activity, which reference activity data item includes reference activity data associated with reference environmental data; receive current activity data and current environmental data relating to a current activity; determine the reference activity data associated with the reference environmental data corresponding to the current environmental data; compare the current activity data with the reference activity data; and provide feedback for a user of the apparatus in response to the comparison.

Utilizing mobile device capabilities to keep a user engaged with a mobile application
12257503 · 2025-03-25 · ·

Disclosed herein are systems and methods utilizing an application that utilizes the hardware and software capabilities of a mobile device to extend the time of user engagement. The hardware and software capabilities of the mobile device that are utilized can include gaze tracking, requiring user engagement for award redemption, requiring two-device confirmation in a trading system, blockchain tracking, geo-location reminders, Global Positioning System (GPS) reminders, and combinations thereof.

SYSTEM AND METHOD FOR WIRELESS GAMING SYSTEM WITH ALERTS

A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. The system may include an alerts feature operable to generate alert to users based on any or a combination of time information, location information, financial information, user profile information, and other types of information.

Game system and game information storage medium used for same

A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.

LOCATION-BASED GAMES AND AUGMENTED REALITY SYSTEMS
20170050113 · 2017-02-23 ·

Handheld location based games are provided in which a user's physical location correlates to the virtual location of a virtual character on a virtual play field.

Augmented Reality (AR) systems are provided in which video game indicia are overlaid onto a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an AR head-mounted display and control information to non-user controlled video game characters.

Virtual and location-based multiplayer gaming

A system and method combining real-world actions and virtual actions in a gaming environment. In one aspect, a massively multiplayer environment combines the real world actions and virtual actions of a participant to influence both character metrics and game play within one or more games provided by the service. In the real world or location-based events, game play occurs in and around links explicitly created between real world locations and virtual representations of those locations within the game.

RECONFIGURING REALITY USING A REALITY OVERLAY DEVICE
20170043252 · 2017-02-16 ·

Virtual entities are displayed alongside real world entities in a wearable reality overlay device worn by the user. Information related to an environment proximate to the wearable device is determined. For example, a position of the wearable device may be determined, a camera may capture an image of the environment, etc. Virtual entity image information representative of an entity desired to be virtually displayed is processed based on the determined information. An image of the entity is generated based on the processed image information as a non-transparent region of a lens of the wearable device, enabling the entity to appear to be present in the environment to the user. The image of the entity may conceal a real world entity that would otherwise be visible to the user through the wearable device. Other real world entities may be visible to the user through the wearable device.

Apparatuses, methods and systems for a live online game tester
09566523 · 2017-02-14 · ·

A method for testing a new feature of an online gaming application is provided, including: receiving a gaming application request from a user; determining whether to add the user to a live test for a new game feature; if the user is added to the live test, then determining whether to assign the user to a test group or a control group; if the user is assigned to the test group, then, providing a gaming application including the new game feature enabled, evaluating gaming activity and social network activity of the user; if the user is assigned to the control group, then, providing the gaming application without the new game feature enabled, evaluating gaming activity and social network activity of the user.