A61B5/378

Methods and systems for displaying eye images to subjects and for interacting with virtual objects
11660040 · 2023-05-30 ·

A processing subsystem generates perceived images from information bearing nerve impulses that are transmitted from a subject's eye(s) to a visual processing region of the subject's brain along one or more nerves in response to the subject viewing a real-world scene. The processing subsystem generates display images based on the perceived images, and controls a display device to display the display images to the subject. In certain embodiments, the processing subsystem generates the display images by manipulating or modifying the perceived images to include virtual images, and provides a type of virtual pointing on the display images that is used to invoke one or more actions.

Methods and systems for displaying eye images to subjects and for interacting with virtual objects
11660040 · 2023-05-30 ·

A processing subsystem generates perceived images from information bearing nerve impulses that are transmitted from a subject's eye(s) to a visual processing region of the subject's brain along one or more nerves in response to the subject viewing a real-world scene. The processing subsystem generates display images based on the perceived images, and controls a display device to display the display images to the subject. In certain embodiments, the processing subsystem generates the display images by manipulating or modifying the perceived images to include virtual images, and provides a type of virtual pointing on the display images that is used to invoke one or more actions.

CONTROL DEVICE AND CONTROL METHOD
20230161411 · 2023-05-25 ·

The present technology relates to a control device and a control method capable of providing a more convenient electroencephalogram input user interface.

Provided is a control device including a detection unit configured to perform detection of a brain wave included in a measured biometric signal of a user and detection of a user action based on information other than the brain wave included in the biometric signal, and a processing unit configured to perform a predetermined process based on the brain wave in a case where the user action is a predetermined action. For example, the present technology can be applied to a measurement device capable of measuring a brain wave signal.

WEARABLE BRAIN MULTI-STIMULATION PAIN CONTROL DEVICE
20230066923 · 2023-03-02 ·

A wearable brain multi-stimulation pain control device is provided, comprising a main support unit, an auxiliary support unit, an audio stimulation unit, and an optical frequency-flashed stimulation unit. The main support unit includes two ear portions corresponding to a user’s ears and a front side portion, and the auxiliary support unit includes a mounting portion. Two opposite ends of the mounting portion are pivoted to the main support unit, and the audio stimulation unit includes two speakers that are respectively arranged on the ear portions and can broadcast a binaural beats with frequency following response. The optical frequency-flashed stimulation unit is arranged on the front side portion and can stimulate at least one eye of the user with flickering light, so that the user can obtain multiple stimulations at the same time in a single course of treatment to achieve the effect of improving pain.

HEARING AND MONITORING SYSTEM
20230111811 · 2023-04-13 ·

Systems and methods for assisting user with hearing by amplifying sound using an amplifier with gain and amplitude controls for a plurality of frequencies; and applying a learning machine to identify an aural environment and adjust the amplifiers for optimum hearing.

HEARING AND MONITORING SYSTEM
20230111811 · 2023-04-13 ·

Systems and methods for assisting user with hearing by amplifying sound using an amplifier with gain and amplitude controls for a plurality of frequencies; and applying a learning machine to identify an aural environment and adjust the amplifiers for optimum hearing.

WEARABLE COMPUTING DEVICE WITH ELECTROPHYSIOLOGICAL SENSORS

A wearable computing device with bio-signal sensors and a feedback module provides an interactive mediated reality (“VR”) environment for a user. The bio-signal sensors receive bio-signal data (for example, brainwaves) from the user and include bio-signal sensors embedded in a display isolator, having a deformable surface, and having an electrode extendable to contact the user's skin. The wearable computing device further includes a processor to: present content in the VR environment via the feedback module; receive bio-signal data of the user from the bio-signal sensor; process the bio-signal data to determine user states of the user, including brain states, using a user profile; modify a parameter of the content in the VR environment in response to the user states of the user. The user receives feedback indicating the modification of the content via the feedback module.

WEARABLE COMPUTING DEVICE WITH ELECTROPHYSIOLOGICAL SENSORS

A wearable computing device with bio-signal sensors and a feedback module provides an interactive mediated reality (“VR”) environment for a user. The bio-signal sensors receive bio-signal data (for example, brainwaves) from the user and include bio-signal sensors embedded in a display isolator, having a deformable surface, and having an electrode extendable to contact the user's skin. The wearable computing device further includes a processor to: present content in the VR environment via the feedback module; receive bio-signal data of the user from the bio-signal sensor; process the bio-signal data to determine user states of the user, including brain states, using a user profile; modify a parameter of the content in the VR environment in response to the user states of the user. The user receives feedback indicating the modification of the content via the feedback module.

Identifying object of user focus with eye tracking and visually evoked potentials
11467662 · 2022-10-11 · ·

A brain computer interface system includes a wearable interface, an eye tracking device, and a client device for determining what object a user is looking at on an electronic display. The client device determines a region on the electronic display based on an estimated user gaze direction received from the eye tracking device. For each virtual object in the gaze region, the client device displays a visual stimulus with a unique frequency. The client device receives from the wearable interface an electrical potential signal measured at the user's brain and evoked by a visual stimulus on the electronic display. The client device identifies the object in the gaze region with a stimulus frequency matching a frequency derived from the potential signal, and executes instructions relating to the object.

Identifying object of user focus with eye tracking and visually evoked potentials
11467662 · 2022-10-11 · ·

A brain computer interface system includes a wearable interface, an eye tracking device, and a client device for determining what object a user is looking at on an electronic display. The client device determines a region on the electronic display based on an estimated user gaze direction received from the eye tracking device. For each virtual object in the gaze region, the client device displays a visual stimulus with a unique frequency. The client device receives from the wearable interface an electrical potential signal measured at the user's brain and evoked by a visual stimulus on the electronic display. The client device identifies the object in the gaze region with a stimulus frequency matching a frequency derived from the potential signal, and executes instructions relating to the object.