Patent classifications
A61N1/0452
THERAPEUTIC PRESSURE, THERMAL, AND/OR OTHER TREATMENT MODALITY SYSTEMS AND METHODS
Systems and methods described herein include a pressure delivery component that has a pressure applicator configured to selectively apply therapeutic pressure to a treatment portion of a user body, and also includes a thermal delivery component that has a thermal applicator that is a configured to apply thermal treatment to the treatment portion. The thermal applicator may be removably disposable in operative relationship with the pressure delivery component in a use configuration of the treatment delivery component such that the thermal applicator is disposable between the treatment portion and the pressure applicator when the treatment delivery component is disposed on the treatment portion in the use configuration. Moreover, the pressure applicator is operable to apply pressure to the thermal applicator to enhance apposition of the thermal applicator to the treatment portion.
High-power pulsed electromagnetic field applicator systems
Described herein are high-power pulsed electromagnetic field (PEMF) applicator apparatuses. These apparatuses are configured to drive multiple applicators to concurrently deliver high-power PEMF signals to tissue. The apparatuses may be further configured to wirelessly communicate with local computing device and a remote server for patient monitoring, prescription and/or device servicing.
Systems and apparatus for gait modulation and methods of use
An apparatus includes a frame, a sensor, and an electric stimulator. The frame is removably couplable to a portion of a limb. The sensor is configured to produce a first signal associated with a gait characteristic at a first time, and a second signal associated with the gait characteristic at a second time, after the first time. The electric stimulator is removably coupled to the frame and is in electrical communication with an electrode assembly and the sensor to receive the first signal substantially at the first time and the second signal substantially at the second time. Based in part on the gait characteristic at the first time, the electric stimulator sends a third signal to the electrode assembly to provide an electric stimulation to a portion of a neuromuscular system of the limb substantially during a time period defined between the first time and the second time.
Upper extremity biosleeve
The electrical stimulation garment includes an electrical stimulator, a flexible substrate, a plurality of electrical connectors, a plurality of electrodes and a plurality of locators. The electrical stimulation is applied to the body part by the electrical stimulator through the placement of the plurality of electrical connectors in contact with the plurality of electrodes to a prescribed area of the body part as identified by the plurality of locators.
Neural sleeve for neuromuscular stimulation, sensing and recording
The present disclosure relates to neuromuscular stimulation and sensing cuffs. The neuromuscular stimulation cuff has at least two fingers and a plurality of electrodes disposed on each finger. More generally, the neuromuscular stimulation cuff includes an outer, reusable component and an inner, disposable component. One or more electrodes are housed within the reusable component. The neuromuscular stimulation cuff may be produced by providing an insulating substrate layer, forming a conductive circuit on the substrate layer to form a conductive circuit layer, adhering a cover layer onto the conductive circuit layer to form a flexible circuit, and cutting at least one flexible finger from the flexible circuit. The neuromuscular stimulation cuff employs a flexible multi-electrode design which allows for reanimation of complex muscle movements in a patient, including individual finger movement.
BAND WITH BUILT-IN STIMULATOR
A system includes a collar that is worn around a neck of the user. A stimulator is coupled to the collar such that the stimulator is positioned adjacent to an airway of the user. The sensor is coupled to the collar and configured to generate data associated with the airway of the user. The memory is coupled to the collar and storing machine-readable instructions. The control system is coupled to the collar and includes one or more processors configured to execute the machine-readable instructions to determine, based at least on an analysis of the generated data, that the user is currently experiencing an apnea event. In response to the determination, the control system causes the stimulator to provide electrical stimulation, at a first intensity level, to one or more muscles of the user that are adjacent to the airway to aid in stopping the apnea event.
ACTUATOR HANDPIECE FOR A NEUROMUSCULAR STIMULATION DEVICE AND CORRESPONDING NEUROMUSCULAR STIMULATION DEVICE
An actuator handpiece for a neuromuscular stimulation device is described, said handpiece comprising: a head intended to come into contact with a body surface of a patient to be treated with a predetermined application frequency, said head being mounted on one end of a sliding rod having an opposite end provided with a magnet; a coil and an electronic board connected electrically to the coil and designed to generate a magnetic field for the alternating displacement of the magnet and therefore the head between a distal position, in which the head is intended to exert pressure on the body surface, and a proximal pressure-reducing or release position. A Teflon support structure of the coil is housed above a perforated steel plate situated in a plane defined inside a body of the actuator handpiece, the perforated plate being situated around a cylindrical wall of the support structure which, internally, defines a sliding seat for the magnet.
Wearable gaming device and method thereof
A gaming wearable device directed to be worn by a player whilst playing a videogame is provided. The gaming wearable device of the invention hereby disclosed allows the user to feel the sensations currently suffered by a character of a video game, in such a way a deeply immersive gaming experience is provided. The gaming wearable device is a vest or a suit where a series of electrodes have been strategically placed in such a way that every single muscle covered by the suit can be stimulated electrically by means of pulses generated by a control unit. The electrodes are covered with a conductive gel layer allowing a quick and easy fix on the skin of the gamer, providing a higher electrical conductivity as well.
WEARABLE DEVICE FOR DECREASING THE RESPIRATORY EFFORT OF A SLEEPING SUBJECT
The present disclosure is in the field of sleep and respiratory care. In particular, the present disclosure provides means and methods for decreasing the respiratory effort of a sleeping subject. The present disclosure also provides means and methods for treating the snoring of a sleeping subject.
Control of functional electrical stimulation using motor unit action potentials
A therapeutic or diagnostic device comprises a wearable electrodes garment including electrodes disposed to contact skin when the wearable electrodes garment is worn, and an electronic controller operatively connected with the electrodes. The electronic controller is programmed to perform a method including: receiving surface electromyography (EMG) signals via the electrodes and extracting one or more motor unit (MU) action potentials from the surface EMG signals. The method may further include identifying an intended movement based at least on features representing the one or more extracted MU action potentials and delivering functional electrical stimulation (FES) effective to implement the intended movement via the electrodes of the wearable electrodes garment. The method may further include generating a patient performance report based at least on a comparison of features representing the one or more extracted MU action potentials and features representing expected and/or baseline MU action potentials for a known intended movement.