Patent classifications
A63B2071/0666
VIRTUAL TASTINGS AND GUIDED TOURS FOR AUGMENTED REALITY EXPERIENCES
Example systems, devices, media, and methods are described for presenting a virtual guided fitness experience using the display of an eyewear device in augmented reality. A guided fitness application implements and controls the capturing of frames of motion data using an inertial measurement unit (IMU) and video data from one or more cameras. The method includes detecting exercise motions (with or without equipment) as well as detecting and counting repetitions. Relevant data about detected motions or equipment is retrieved and used to curate the guided fitness experience. A current rep count is presented on the display along with an avatar for playing messages, performing animated demonstrations, responding to commands and queries using speech recognition, and presenting guided fitness instructions through text, audio, and video.
ELECTRONIC SPECTACLES
The invention relates to spectacles, systems and methods for visibility enhancement, including by glare suppression. The spectacles, systems and methods for visibility enhancement includes spectacles and a spectacle lens having a liquid crystal cell (LC), the transmission (TR) of which may be varied by a suitable control and the liquid crystal cell (LC) designed so that the transmission (TR) of the liquid crystal cell (LC) may be switched between high and low transmission states. The liquid crystal cell (LC) includes a control for regulating the times of the state of high transmission (T.sub.on) of the liquid crystal cell (LC) such that the temporal position of the times of the high transmission state (T.sub.on) within a period of times of the high transmission state (T.sub.on) and times of the low transmission state (T.sub.off) may be altered continuously or discontinuously; and/or the duration of a period of times of the high transmission state (T.sub.on) and times of the low transmission state (T.sub.off) may be altered continuously or discontinuously. Such changes may be determined by a secret coding key.
VR OMNI-DIRECTIONAL EXERCISE MACHINE WITH TERRAIN ENVIRONMENT SIMULATION FUNCTION
A VR (virtual reality) omni-directional exercise machine with a terrain environment simulation function is provided. The VR omni-directional exercise machine includes a protective ring, a protective ring supporting rod, a protective ring supporting column, an exercise platform, a control machine, and VR head-mounted display, wherein the protective ring is arranged above the exercise platform and is connected to the protective ring supporting column through the protective ring supporting rod, and the bottom of the protective ring supporting column is fixedly connected to the outer side of the exercise platform; a moving vertical rod module lattice is arranged in the exercise platform, the moving vertical rod module lattice and the VR head-mounted display are both connected to the control machine, and the control machine is used to coordinate and control the movement of the moving vertical rod module lattice according to an terrain environment displayed in the VR head-mounted display.
Walking support system, walking support method, and program
A walking support system is a walking support system which supports walking of a user, and includes a display unit, a landing timing detection unit configured to detect landing at the time of walking of the user, a target landing timing setting unit configured to set a target landing timing of the user on the basis of an output of the landing timing detection unit, and a display control unit configured to cause the display unit to display an auxiliary image prompting the user to land at the target landing timing.
Systems and methods for minimally intrusive displays with heart rate monitoring and workouts
A system includes a minimally intrusive display system (MIDS) configured to be disposed on an eyewear. The MIDS includes a display system and a sensor system configured to provide for a sensor data. The MIDS further includes a processor configured to process the sensor data to derive a physiological measure. The processor is further configured to display, via the display system, the physiological measure, wherein the display system is disposed in the eyewear so that the physiological measure is only viewed when a user of the eyewear turns the user's pupil towards the display system at angle α from a forward direction.
System and method for targeted neurological therapy using brainwave entrainment with passive treatment
A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using a treatment regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.
Virtual reality haptic system and apparatus
A virtual reality (VR) system includes a VR display and a VR movement apparatus that includes hand user interfaces (UIs) and foot UIs that can support the hands, feet, seat, and total weight of a user. The VR movement apparatus allow the user's hands and feet to move in 3-dimensional space that include vertical, lateral, and fore-aft direction movements. A computer running VR software coordinate and synchronizes the VR movement apparatus and the VR display to provide system users with simulated activities in a VR environment.
METHOD FOR GENERATING MULTIMEDIA DATA ASSOCIATED WITH A SYSTEM FOR PRACTICING SPORTS
Motion sickness is reduced for users of mechanical systems used to practice sports that comprise an immersive virtual reality device. In particular, the use of prediction and interpolation algorithms enable fluid movements to be displayed within the virtual environment.
HAPTIC VR SIMULATION DEVICE
Haptic simulation device that allows a user, by means of natural body movements, to move through a virtual environment displayed by a VR control system (1) and display means (2), using a treadmill with a unidirectional (5) movable miming deck (6). The detection means comprise a control member (7) with a shape such, that the control member extends in front of and/or at least partly to the side of the user, during use of the device when the user is on the treadmill. The control member is coupled to a rotational pressure sensor (8) and one or more transverse pressure sensors (10). The rotational and transverse pressure sensors are coupled to the VR control system and the treadmill control system such that (a) if the user exerts forward or rearward pressure to the control member, the running deck moves rearward and forward, respectively, and (b) if the user additionally exerts a rotational pressure and/or a transverse pressure on the control member, the VR control system moves the virtual environment displayed in the VR display
DETERMINATION DEVICE AND DETERMINATION METHOD
A storage stores setting information of a user related to running. An acquirer acquires information of a plurality of runners existing around the user. A determiner specifies one runner from the plurality of runners on the basis of the setting information stored in the storage and the information acquired by the acquirer. An outputter outputs presentation information for presenting one runner specified by the determiner to the user.