Patent classifications
A63F2009/242
PHYSICAL-VIRTUAL GAME BOARD AND CONTENT DELIVERY SYSTEM
An entity enabled interactive gaming platform for deepening the engagement of a customer with an entity comprising and entity global eco-system and an interactive gaming system where the entity alters the provision of a product or service to a customer based at least in part upon any one of or any combination of game play datum associated with the customer having played an entity game. The global eco-system comprises a game structure including game rules, a game database and game overlay descriptions sufficient for printing or otherwise creating a physical game overlay. The interactive gaming system comprises a physical game board with a replaceable physical game overlay, game app and one or more electronically trackable physical game pieces including an identifier, where the replaceable game overlay is printed or otherwise created based at least in part upon the game overlay descriptions associated with the entity game to be played.
SHUFFLED PLAYING CARD AND METHOD OF MANUFACTURING PLAYING CARD
There is provided a shuffled playing card, wherein a suit and a rank are printed on one surface of a card base sheet, and a back pattern is printed on another surface, different sheet IDs for one card base sheet or each of a plurality of card base sheets are printed on the card base sheet, one deck or a plurality of decks are formed by individual cards cut by a cutting machine from the card base sheet, the one deck or the plurality of decks are shuffled by a shuffle machine to form a set of shuffled playing cards, different shuffled playing card IDs for each set are assigned to the shuffled playing card as ID codes, and the sheet ID of the playing card constituting the shuffled playing card and the shuffled playing card ID are associated with each other in a database.
Electronic card reading system
The present invention provides an electronic playing card reading device, a system and method thereof for scanning and reading playing cards in a deck. The device recognizes sequence of every card in a deck by scanning a unique barcode which is inscribed on each playing card. The barcode represents characteristics of the playing cards, including value, suit, color, orientation, and the like. The device uses an IR camera to scan the barcodes of the playing cards; uses a processor to analyze and decode the encoded information in the barcodes and determine the characteristics of the playing cards. This further determines the sequence of the playing cards in the deck. Hence, the card reading device allows a performer a myriad of magic tricks. Also, the device communicates with a user device installed with a scanning application that executes instructions to control the device for scanning and perform various effects.
Lockbox puzzle game
A lockbox game is presented herein. The game includes a locked container with one or more prizes therein. The locked container, with the cover locked, is provided to a participant along with a series of puzzles. The participant is required to solve the puzzles in order to collectively reveal a lock code that can be used to open the locked container and retrieve the one or more prizes therein. The game can be presented in a number of different versions, including a stationary or tabletop version and a travel version. A mobile application may be used to display puzzles, convert puzzle solutions to portions of the lock code, or reveal locations to which the participant must travel during the game.
Table game system
A system is disclosed to identify shuffled playing cards used at the time of the occurrence of a problem in a card shoe apparatus. A card shoe apparatus of the system includes a reader configured to read a shuffled card ID that uniquely identifies the shuffled playing card. A control unit is configured to identify a cut card by a card reading unit and store information associated with the cut card. The information is at least used to identify an end of the current game using the shuffled playing cards set in the card shoe apparatus. The control unit is further configured to store event information to identify specified events that occur during the use of set of the shuffled playing cards and to report an occurrence of a specified event.
Game Systems And Methods
Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.
Card shuffler with rotatable card carousel
A card shuffler with a card carousel includes a random number generator (RNG) and a controller configured to determine a winning outcome for a casino game. The card carousel may include a plurality of slots or sectors, with the slots or sectors corresponding to an outcome of a casino game. The outcome may be determined in a noiseless manner, where the RNG determines the winning slot or sector. The carousel need not rotate to determine an outcome, and the carousel may therefore be fixed or rotatable relative to the base. A card mechanism may be actuated to eject a card from the winning card slot. A plurality of lights may be disposed around the carousel and may be selectively illuminable to indicate the winning sector. The sectors may include display screens with indicia displayed thereon.
TABLE GAME SYSTEM
A table game system is provided capable of identifying shuffled playing cards used at the time of the occurrence of a problem in a card shoe apparatus, thereby enabling an investigation of the cause thereof or the taking of countermeasures therefor. A card shoe apparatus of the table game system of the present invention includes a barcode reader that reads a barcode provided in a shuffled playing card set, thereby reading a shuffled card ID that uniquely identifies the shuffled playing card set. A sensor for detecting the opening/closing of the lid is provided under the lid to detect the opening/closing of the lid, thereby detecting replacement of the shuffled playing card set. A control unit further includes a function of storing security items in connection with a shuffled card ID.
Table game system
A table game system is provided capable of identifying shuffled playing cards used at the time of the occurrence of a problem in a card shoe apparatus, thereby enabling an investigation of the cause thereof or the taking of countermeasures therefor. A card shoe apparatus of the table game system of the present invention includes a barcode reader that reads a barcode provided in a shuffled playing card set, thereby reading a shuffled card ID that uniquely identifies the shuffled playing card set. A sensor for detecting the opening/closing of the lid is provided under the lid to detect the opening/closing of the lid, thereby detecting replacement of the shuffled playing card set. A control unit further includes a function of storing security items in connection with a shuffled card ID.
Game systems and methods
Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.