A63F2009/2444

Physical-virtual game board and content delivery system
11224796 · 2022-01-18 ·

A physical-virtual gaming system comprising a game board including a multiplicity of physical locations, a game overlay including a multiplicity of logical locations, and game pieces for moving throughout the logical locations. The system tracks the physical locations of the game pieces and translates these physical locations into the logical locations using pre-known physical-to-logical location mapping information. Game boards, game overlays and game pieces can be individualized with their own unique identifiers. As game pieces are moved, a game database comprising at least current game piece locations and the game state are maintained. Based at least in part upon the current game piece locations and game state the system provides actions including outputting any of virtual content and information on any of a shared or private computing device running a game app. Actions also include causing changes to game devices including wearables.

Skills game
11224798 · 2022-01-18 · ·

A skills game includes at least a trackable drawing device and an electronic device. The trackable drawing device includes one or more illumination sources configured to illuminate an illumination area of the trackable drawing device. The electronic device is configured to track a location of the illumination area when the illumination area is illuminated a specific frequency by the one or more illumination sources. The electronic device also generates a drawing on a display of the electronic device based on tracking of the location.

Physical-virtual game board and content delivery system
11813539 · 2023-11-14 ·

An entity enabled interactive gaming platform for deepening the engagement of a customer with an entity comprising and entity global eco-system and an interactive gaming system where the entity alters the provision of a product or service to a customer based at least in part upon any one of or any combination of game play datum associated with the customer having played an entity game. The global eco-system comprises a game structure including game rules, a game database and game overlay descriptions sufficient for printing or otherwise creating a physical game overlay. The interactive gaming system comprises a physical game board with a replaceable physical game overlay, game app and one or more electronically trackable physical game pieces including an identifier, where the replaceable game overlay is printed or otherwise created based at least in part upon the game overlay descriptions associated with the entity game to be played.

Gaming device
11801439 · 2023-10-31 · ·

The present invention provides a gaming device for playing a game of laser tag. The gaming device includes a controller configured to control and coordinate functions between various components thereof. The gaming device includes an aiming unit configured to generate infrared light signals and a receiver configured to detect the generated infrared light signals. The gaming device includes a targeting unit configured to generate a vibration when the receiver in the targeting unit detects infrared light signals. The gaming device further includes one or more lights configured to indicate one or more states of the aiming unit and targeting unit. The controller is configured to engage the aiming unit and targeting unit in a stealth mode in which the one or more lights are switched off.

INTELLIGENT SCORE FOUR
20230338822 · 2023-10-26 ·

An intelligent Score Four, comprising: chess pieces and a chessboard. The chessboard comprises an upper panel, an electronic element, and a power supply. The upper panel is provided with several movement intervals where L layers of chess pieces can be stacked; the movement intervals are arranged in an array of M rows and N columns; L, M, and N are all natural numbers greater than or equal to 4; the electronic element comprises a monitor, a processor, and an alarm device. Each movement interval is accordingly provided with a monitor. An output end of the monitor is connected to an input end of the processor. An output end of the processor is connected to the alarm device. The monitor is configured to monitor the variation value of the number of chess pieces in the movement interval). The processor determines the alignment state and the spatial position state of the chess pieces.

Educational gaming system

An educational gaming system includes control cards, road pieces and a robotic device. Each of the control cards has a graphic corresponding to an instruction. The road pieces are arranged to form a road on which the robotic device is configured to move. The robotic device is communicable with an electronic device that executes an application program. The electronic device captures an image of the graphic of the control card, conducts a machine learning algorithm based on the image to obtain the instruction, and transmits the instruction to the robotic device. The robotic device obtains a road-piece signal value that is generated by scanning one of the road pieces, and performs movement based on the instruction and the road-piece signal value.

ELECTROMAGNETIC GAME BOARD
20220288484 · 2022-09-15 ·

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

PHYSICAL-VIRTUAL GAME BOARD AND CONTENT DELIVERY SYSTEM
20220111287 · 2022-04-14 ·

An entity enabled interactive gaming platform for deepening the engagement of a customer with an entity comprising and entity global eco-system and an interactive gaming system where the entity alters the provision of a product or service to a customer based at least in part upon any one of or any combination of game play datum associated with the customer having played an entity game. The global eco-system comprises a game structure including game rules, a game database and game overlay descriptions sufficient for printing or otherwise creating a physical game overlay. The interactive gaming system comprises a physical game board with a replaceable physical game overlay, game app and one or more electronically trackable physical game pieces including an identifier, where the replaceable game overlay is printed or otherwise created based at least in part upon the game overlay descriptions associated with the entity game to be played.

SMART CENTER SHAFT, SMART RUBIK'S CUBE, AND TIMING METHOD THERFOR
20220080297 · 2022-03-17 ·

A smart center shaft, a smart Rubik's Cube, and a timing method therefor. The smart center shaft comprises a core, a sensor, and a master control module. The core comprises a housing having a cavity. The sensor is mounted on the core. The sensor comprises a stator and a rotor. The stator is fixed on the housing. The rotor is configured to be connected and rotate simultaneously with a Rubik's Cube layer of the smart Rubik's Cube, thus allowing the rotor to rotate with the Rubik's Cube layer relative to the stator. The master control module is mounted within the cavity. The master control module is electrically connected to the sensor. The master control module acquires a rotation signal of the Rubik's Cube layer on the basis of the relative rotation between the rotor and the stator. The sensor and the core form one integral body, the degree of integration is high, and the consideration of complex assembly relations between the stator and a center block or an intermediate connecting block is avoided.

SMART SPINDLE WITH REPLACEABLE BATTERY, AND SMART RUBIK'S CUBE
20220072414 · 2022-03-10 ·

Disclosed are a smart spindle with a replaceable battery, and a smart Rubik's cube. The smart spindle comprises a core, a sensor and a main control module, wherein the core comprises a housing with a cavity; the main control module is mounted inside the cavity; the sensor is electrically connected to the main control module; the sensor is mounted at the core; the cavity is also used for mounting a battery, the housing is provided with a notch for having access to the battery, and the notch is in communication with the cavity; or, the exterior of the housing is used for mounting the battery, and the housing is provided with a through hole, such that the cavity is in communication with the exterior of the housing via the through hole. When the power for the smart Rubik's cube is insufficient, a player can remove the used battery and replace same with a fresh battery, such that the smart Rubik's cube can continue to be used immediately, without the need to perform charging and the need to stop use for a period of time, thereby facilitating the use by the player.