Patent classifications
A63F2009/2447
Game device
To achieve a pseudo experience of launching a shuriken with improved presence feeling. A game device includes: a housing; a light source; an optical mechanism; a movement detection sensor; and a light source driver. The housing is configured to be held on a first palm of an operator. The housing includes a front protruding portion which protrudes forward and an upper surface which faces upward. The light source is housed in the housing and configured to emit light. The optical mechanism is housed in the housing and projects the light from the light source forward from a tip of the front protruding portion. The movement detection sensor detects forward movement of a second palm of the operator on the upper surface, wherein the second palm is different from the first palm. The light source driver drives the light source based on movement detection by the movement detection sensor.
Crown cap game device
A crown cap game device characterized in that a measurement device 4, consisting of electronic board 4a, the battery 4b covered by the casing 4c, clings to the wall 6, is installed inside below the teeth 3. All electronic elements on measurement device 4 like sensors, button, led diode are located on electronic board 4a and covered by the casing 4c. The battery 4b provides power to the electronic board 4a and casing 4c covers electronic board 4a to protect electronic board 4a against the influence of external factors. Casing 4c as well as crown bottle cap 2 may be in the any other form of small item enabling to perform fast tricks in the air and on the surface like coin shape.
Methods for controlling movement of a dice
Methods are described for controlling movement of dice in a gaming system. The gaming system includes an input device controllable by a user and a platform for holding the dice. The platform may be moved up and down by a drive to cause the dice to be moved upward and thrown above the surface of the platform. Data received from the input device may be used to determine the upward motion of the platform. The data may include the distance a user is from the input device. The data may also include how hard, how far and/or how fast a user pushes the input device. Data received from the input device may not be used to determine the upward motion of the platform. The time at which the platform may be moved may be randomly determined.
Smart cube
A smart cube is disclosed. An embodiment of the present disclosure may provide a smart cube, comprising: a main frame; and a plurality of unit blocks coupled to the main frame and constituting six faces of a regular hexahedron, wherein the unit block comprises: a display unit disposed on a surface of the unit block that is exposed to an outside; and a plurality of terminals disposed on a facing surface of the unit block facing another unit block for transferring electric power and data for the display unit, wherein the terminal is retrievably disposed in an insertion hole formed on the facing surface of the unit block, and wherein the terminal includes a permanent magnet for allowing a polarity of a retrieved end of the terminal to be opposite to a polarity of a retrieved end of a terminal of the other unit block such that the terminal is retrieved from the insertion hole and adhered to the terminal of the other unit block by a magnetic force.
GESTURE RECOGNITION DEVICE AND METHOD FOR SENSING MULTI-FACTOR ASSERTION
A gesture-recognition (GR) device is disclosed that includes a capacitive touch sensor panel and a controller. The capacitive touch sensor panel comprises a plurality of sensing pads arranged in a cylindrical pattern inside a handle of the GR device and detects a multi-factor touch assertion at a set of sensing pads of the plurality of sensing pads. The controller transmits a driving signal to each of the plurality of sensing pads for the detection of the multi-factor touch assertion, generates an assertion signal, determines a signal sequence based on the assertion signal, and converts a current inactive state of the GR device to an active state based on a validation of the determined signal sequence corresponding to the multi-factor touch assertion and an inferred user intent.
GAME DEVICE
To achieve a pseudo experience of launching a shuriken with improved presence feeling. A game device includes: a housing; a light source; an optical mechanism; a movement detection sensor; and a light source driver. The housing is configured to be held on a first palm of an operator. The housing includes a front protruding portion which protrudes forward and an upper surface which faces upward. The light source is housed in the housing and configured to emit light. The optical mechanism is housed in the housing and projects the light from the light source forward from a tip of the front protruding portion. The movement detection sensor detects forward movement of a second palm of the operator on the upper surface, wherein the second palm is different from the first palm. The light source driver drives the light source based on movement detection by the movement detection sensor.
Interactive electronic puzzle game device
One embodiment of a puzzle device comprising a current puzzle state represented by a modulo-M number of N digits, a set of N indicators each capable of indicating one digit of the current puzzle state, an array of N arithmetic and/or logical operations with each operation in the array corresponding to one of said set of indicators, and a control means of selecting one of said set of N indicators. When one of said set of N indicators is selected, its corresponding operation in the array of arithmetic and/or logical operations is selected, applied to the current puzzle state's modulo-M number of N digits, and the new current puzzle state indicated by said set of N indicators. The puzzle game may be played on a dedicated device or as part of a video game on a computer, mobile phone, or game console. Other embodiments are described and shown.
INTELLIGENT DICE
The disclosure relates to an intelligent dice, comprising: a shell, which is formed with a plurality of surfaces displaying the figures; an acceleration sensor, which is provided in the shell and used for collecting vector data of gravitational acceleration; when the acceleration sensor is in the zero acceleration state, the direction corresponding to the gravitational acceleration is the first direction, and when the intelligent dice is thrown and in a static state, the direction corresponding to the gravitational acceleration is the second direction; according to the relative position of the first direction and the second direction, and the relative position of the first direction and each of the surfaces displaying the figure, the relative position of the second direction with respect to the surface can be calculated, so as to determine the figure information facing upward displayed by the intelligent dice.
MODULAR ELECTRONIC DICE SYSTEM
The proposed invention relates to a system for electronic dice, i.e., those devices which are in practice used for board games and parlour games with the support of electronic components. The invention comprises a hardware structure for the tracking and remote transmission of the result of the roll of a die adaptable and usable for various types of dice and, if necessary, transferable between different dice casings heterogeneous in shape, functions and mode of use; said structure being programmable to automatically recognize and adapt to the different shape and type of dice in which it is applied and being conveniently applicable for simultaneous and multiple rolls and for further processing of the results. The solution referred to in the patent is realized through a core containing an electronic board structurally similar to that integrated in common commercial electronic dice and comprises an accelerometer, a Radio Frequency transmitter—preferably but not necessarily of the Bluetooth type—a CPU, a battery and a memory for information management and process control. The fact that the core hosting the electronic board can be inserted inside these dice in the form of polyhedral casings by means of a unique interlocking and, therefore, by means of a single possible orientation, allows to know a priori the relative orientation of the electronic board and, in particular, of the accelerometer with respect to the body of the dice or the host casing. Said relative orientation between the core and the possible host dice being predetermined and known, the invention is able to determine the result of the rolls simply knowing the type of die in which the core is housed (hence the number of faces in the case of regular polyhedra and the values which characterize said faces). For each type of dice (i.e., with the varying of the faces, the varying values represented on said faces and any rules of use), one or more tables or look-up-tables are provided, preloaded in the memory of the electronic board of the core so as to know the result of the relative orientation of the accelerometer gravity vector and therefore of the roll of the die upon the varying of the most varied types and areas of application.
CUBIC PUZZLE
The present invention provides a cubic puzzle which is capable of changing its entire body into a cubic block shape ad has an improved entertainment property as a toy.
A controller automatically changes a display pattern to a reference pattern by an actuator, making it a minimum condition that a current pattern being a display pattern at that point of time when identified by a pattern identifying means is different from a reference pattern being a predetermined reference display pattern, while a start state detecting means detects a predetermined start state.