Patent classifications
A63F2009/2452
INTELLIGENT SCORE FOUR
An intelligent Score Four, comprising: chess pieces and a chessboard. The chessboard comprises an upper panel, an electronic element, and a power supply. The upper panel is provided with several movement intervals where L layers of chess pieces can be stacked; the movement intervals are arranged in an array of M rows and N columns; L, M, and N are all natural numbers greater than or equal to 4; the electronic element comprises a monitor, a processor, and an alarm device. Each movement interval is accordingly provided with a monitor. An output end of the monitor is connected to an input end of the processor. An output end of the processor is connected to the alarm device. The monitor is configured to monitor the variation value of the number of chess pieces in the movement interval). The processor determines the alignment state and the spatial position state of the chess pieces.
INTERACTIVE ELECTRONIC TOY SYSTEM
An interactive electronic toy and a method for providing a challenge to a user using the toy. The toy includes a housing and a plurality of buttons, each button associated with at least one illuminator and with at least one pressure sensor. The method includes receiving a selection of a specific challenge, said specific challenge being selected from a challenge repository associated with the interactive electronic toy, and providing to the user instructions for completing said specific challenge. The method further includes receiving a challenge response from the user, in which the user responds to said specific challenge by at least one of moving the housing of the interactive electronic toy and depressing at least one of the plurality of buttons, providing feedback to the user, based on said received challenge response.
Music mash up collectable card game
An intuitive music composition game platform with various modes of operation in a single reader system and a music mash up collectable card game and method using cards with tags and unique identifications. A single reading platform includes a cover for card storage and for supporting a smart device platform for reading many Near Field communication (NFC) embedded cards, with stacking features and colored light indicated input lanes selection for user identification and selection. Various game modes include individual, studio mix, party modes game play features in music mash up collectable card games, which may be used together with or independent of accessory devices as controllers, or smart device user interfaces with Bluetooth™ or Wi-Fi for communicating user selection and operation.
PUZZLE SYSTEM, INTERACTIVE CUBE PUZZLE GAME, INTERACTIVE ELECTRONIC PUZZLE GAME SYSTEM, AND METHODS OF USE
The present invention relates to a novel puzzle system that includes an interactive cube puzzle game and methods of use. It provides a puzzle game concept that is implemented as a three-dimensional game or a two-dimensional game, in which a user achieves success by matching a target pattern based on manipulation of identifiable elements. It comprises a plurality of connected elements, a plurality of identifiable elements, a plurality of user interface elements and is configured to operate based on the transition of the plurality of the identifiable elements from a first position to a second position to obtain a target pattern. The transition from the first position to the second position includes variation in the plurality of the identifiable elements.
ELECTRIFIED GAME PIECE MANIPULATION GAME AND GAME PIECE MANIPULATOR
A game system according to various embodiments of the subject disclosure may include a game piece and a game piece manipulator configured to hold the game piece. The game piece manipulator may include a first surface comprising a first electrically conductive portion and a controller configured to control an electric stimulus emitted by the game piece manipulator. The game piece manipulator may emit the electric stimulus by the first electrically conductive portion. The game piece may further include a power supply.
Multi-purpose board game employing a game board and game pieces with wireless technology to communicate to the internet
An electronic game board wherein the board comprises a plurality of sensors and indicators such that two or more players may play the same game with each other using two or more different game boards that may communicate with each other either directly or through a server. The game board comprises a memory, antenna, and microprocessor associated with the sensors and indicators so that the game board may determine, store, and display a game state based-in-part on data obtained from the game board itself and either another game board or an artificially intelligent player operating in response the present game board.
Card shuffler with rotatable card carousel
A card shuffler with a card carousel includes a random number generator (RNG) and a controller configured to determine a winning outcome for a casino game. The card carousel may include a plurality of slots or sectors, with the slots or sectors corresponding to an outcome of a casino game. The outcome may be determined in a noiseless manner, where the RNG determines the winning slot or sector. The carousel need not rotate to determine an outcome, and the carousel may therefore be fixed or rotatable relative to the base. A card mechanism may be actuated to eject a card from the winning card slot. A plurality of lights may be disposed around the carousel and may be selectively illuminable to indicate the winning sector. The sectors may include display screens with indicia displayed thereon.
Wearable vest with vessel and optical sensor
A wearable vest having an optical sensor is disclosed with a vessel configured to hold a selected liquid. A nozzle is connected to the vessel. The optical sensor is configured to receive an encoded optical signal from one or more of a plurality of optical signal sources. One or more processors coupled to the optical sensor are configured to determine information in the encoded signal, select a response based on the information, and send a signal to enable the selected liquid to be directed out of the vessel through the nozzle towards a wearer of the wearable vest for a selected period of time based on the selected response.
Hide, seek, and countdown game device and method
An apparatus and method for a hide-and-seek game, of which the apparatus includes a housing, a gameplay status indicator coupled to the housing, interface elements coupled to the housing and configured to receive input from a user or provide output to the user, and a processor configured to execute operations. The operations include initiating a timer in response to a first player selecting to play a hide-and-seek game and entering a first input using the interface elements, the first input indicating that the apparatus is hidden, receiving a second input from a second player prior to the completion of the timer, the second input indicating that the second player has located the apparatus that was hidden, and executing a predetermined number of challenges, in response to receiving the second input from the second player, using the gameplay status indicator and the interface elements.
Programmable Gaming Device, and Method of Operating such Gaming Device
Programmable gaming device, and method of operating such gaming device. The gaming device includes a set of illumination units, each one of them capable of selectively illuminating at different colors; as well as a set of touch-sensitive surfaces or sensors, each one of them being temporarily and non-fixedly associated with one or more of the illumination units. A processor enforces a game logic selected from a bank of rules stored in a memory unit of the gaining device. Optionally, sound is generated via audio speakers, and one or more human users can play various games through the gaming device. Optionally, the gaming device is implemented as table top, or as a table having a single central leg or multiple supporting legs.