Patent classifications
A63F2009/2452
WEARABLE VEST WITH VESSEL AND OPTICAL SENSOR
A wearable vest having an optical sensor is disclosed with a vessel configured to hold a selected liquid. A nozzle is connected to the vessel. The optical sensor is configured to receive an encoded optical signal from one or more of a plurality of optical signal sources. One or more processors coupled to the optical sensor are configured to determine information in the encoded signal, select a response based on the information, and send a signal to enable the selected liquid to be directed out of the vessel through the nozzle towards a wearer of the wearable vest for a selected period of time based on the selected response.
ELECTRONIC GAMING DEVICE
Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.
CARD SHUFFLER WITH ROTATABLE CARD CAROUSEL
A card shuffler with a card carousel includes a random number generator (RNG) and a controller configured to determine a winning outcome for a casino game. The card carousel may include a plurality of slots or sectors, with the slots or sectors corresponding to an outcome of a casino game. The outcome may be determined in a noiseless manner, where the RNG determines the winning slot or sector. The carousel need not rotate to determine an outcome, and the carousel may therefore be fixed or rotatable relative to the base. A card mechanism may be actuated to eject a card from the winning card slot. A plurality of lights may be disposed around the carousel and may be selectively illuminable to indicate the winning sector. The sectors may include display screens with indicia displayed thereon.
Music mash up collectable card game
An intuitive music composition game platform with various modes of operation in a single reader system and a music mash up collectable card game and method using cards with tags and unique identifications. A single reading platform includes a cover for card storage and for supporting a smart device platform for reading many Near Field communication (NFC) embedded cards, with stacking features and colored light indicated input lanes selection for user identification and selection. Various game modes include individual, studio mix, party modes game play features in music mash up collectable card games, which may be used together with or independent of accessory devices as controllers, or smart device user interfaces with Bluetooth or Wi-Fi for communicating user selection and operation.
Electronic gaming device
Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.
HIDE, SEEK, AND COUNTDOWN GAME DEVICE AND METHOD
An apparatus and method for a hide-and-seek game, of which the apparatus includes a housing, a gameplay status indicator coupled to the housing, interface elements coupled to the housing and configured to receive input from a user or provide output to the user, and a processor configured to execute operations. The operations include initiating a timer in response to a first player selecting to play a hide-and-seek game and entering a first input using the interface elements, the first input indicating that the apparatus is hidden, receiving a second input from a second player prior to the completion of the timer, the second input indicating that the second player has located the apparatus that was hidden, and executing a predetermined number of challenges, in response to receiving the second input from the second player, using the gameplay status indicator and the interface elements.
OXO game
A gaming device includes a base member and a plurality of components. The base member has an upper surface and a bottom surface. A first pair of components is disposed within a first gaming area of the base member and a second pair of components is disposed within a second gaming area of the base member. Each of the components is in one of two selectable states that are toggled by pressing down on the components. Each component has a gaming type characteristic and either surrounds or is surrounded by another component. The gaming device is highly portable as no additional components are needed for game play. The gaming device does not include any electrical components and component states are toggled through entirely mechanical means. In one example, the gaming device provides a tic-tac-toe gaming area where the gaming type characteristics are either an O shape or an X shape.
GAME DEVICE
A game device of the present invention has a defining part for defining an opening to allow a prize to fall, an operation part for receiving input information, a prize support member for supporting the prize, wherein the prize support member is configured to be operable by that the operation part receives the input information, and an operation control unit for controlling movement of the prize support member. The prize support member is provided above the opening so as to expose the opening. This makes it possible to provide a game device which is capable of effectively utilizing a space inside a housing and having enhanced amusement.
Floor-based game management
Systems and methods may provide for determining an identity of an interchangeable overlay adjacent to a detection mat of a floor-based game management apparatus and detecting foot-based user input via an array of sensors distributed across a surface of the detection mat. Additionally, game-related user feedback may be output via one or more speakers of the floor-based game management apparatus based at least in part on the foot-based user input and the identity of the interchangeable overlay. In one example, at least a portion of the game-related user feedback is output via an array of light sources distributed across the surface of the detection mat.
Interactive electronic toy system
An interactive electronic toy and a method for providing a challenge to a user using the toy. The toy includes a housing and a plurality of buttons, each button associated with at least one illuminator and with at least one pressure sensor. The method includes receiving a selection of a specific challenge, said specific challenge being selected from a challenge repository associated with the interactive electronic toy, and providing to the user instructions for completing said specific challenge. The method further includes receiving a challenge response from the user, in which the user responds to said specific challenge by at least one of moving the housing of the interactive electronic toy and depressing at least one of the plurality of buttons, providing feedback to the user, based on said received challenge response.