A63F2009/2452

ELECTRONIC GAMING DEVICE
20190374849 · 2019-12-12 ·

Presented herein is an electronic gaming device comprising a first axel with a first center cubelet rotatably coupled to the first axel, a first sensor operatively coupled to the first axel to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axel with a second center cubelet rotatably coupled to the second axel, a second sensor operatively coupled to the second axel to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axel with a third center cubelet rotatably coupled to the third axel, a third sensor operatively coupled to the third axel to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axel such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.

INTERACTIVE ENTERTAINMENT SYSTEM
20190366204 · 2019-12-05 ·

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

Game consisting of various sub-games that is played in the dark
20190358519 · 2019-11-28 ·

The present invention relates to a game, such as a board game or card game, that is played without the use of a conventional lighting source, such as indoor overhead lighting, but rather with the use of small or handheld battery-powered flashlights and/or lanterns. The game is also a collection of numerous activities or sub-games (e.g. more than 30) that are randomly selected for determination of a smaller set of activities or sub-games (e.g. less than 10) from which to play in a single game sitting.

WIRELESS ENTERTAINMENT DEVICE, SYSTEM, AND METHOD
20190275420 · 2019-09-12 ·

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

Clicking Mechanism Toys
20180311590 · 2018-11-01 ·

A clicking mechanism toy having a body and head in the form of an animal or insect. The body accommodates a multitude of clicking mechanisms. Optionally a depressible push button of the clicking mechanism is colored, is transparent and can be illuminated. Also optionally such a version can be used in a pattern game where a push button illuminates until it is depressed and in another game where a user determines how fast the user can press an illuminated push button, causing the illumination to cease. The light can be within a housing for the push button or within the body of the toy. In one such version the single light directly illuminates all the push buttons, and in another such version fiber optic fibers go from a light source to each push button, enabling individual control and the aforementioned games.

Educational illumination stacker

An illumination stacker game is described having audiovisual signals for placing rings of different colors onto a central core. Upon placement, sensors determine which ring has been placed and provide audiovisual feedback as to whether the ring placed is the one which was requested in the game sequence. Different levels of difficulties and different audiovisual modes of communication are involved including multiple languages.

TOY INTERACTIVE ENTERTAINMENT DEVICES

Interactive entertainment devices including a toy magic wand with integrated electronics for, among other things, detecting wand motion and responding accordingly, such as illuminating one or more LEDs, displaying images on one or more LCD displays, playing sound effects or character speech, emitting infrared (IR) signals via one or more IR emitters, or some combination thereof. An exemplary device may include a fairy house or wizard tower playset with integrated electronics for receiving one or more received IR signals and responding or reacting accordingly. For example, depending on the nature of the received IR signals, the electronics may illuminate one or more LEDs, display images on one or more LCD displays, play sound effects or character speech, emit IR signals via one or more IR emitters, or some combination thereof.

TOY INTERACTIVE ENTERTAINMENT DEVICES

Interactive entertainment devices including a toy magic wand with integrated electronics for, among other things, detecting wand motion and responding accordingly, such as illuminating one or more LEDs, displaying images on one or more LCD displays, playing sound effects or character speech, emitting infrared (IR) signals via one or more IR emitters, or some combination thereof. An exemplary device may include a fairy house or wizard tower playset with integrated electronics for receiving one or more received IR signals and responding or reacting accordingly. For example, depending on the nature of the received IR signals, the electronics may illuminate one or more LEDs, display images on one or more LCD displays, play sound effects or character speech, emit IR signals via one or more IR emitters, or some combination thereof.

TOY INTERACTIVE ENTERTAINMENT DEVICES

Interactive entertainment devices including a toy magic wand with integrated electronics for, among other things, detecting wand motion and responding accordingly, such as illuminating one or more LEDs, displaying images on one or more LCD displays, playing sound effects or character speech, emitting infrared (IR) signals via one or more IR emitters, or some combination thereof. An exemplary device may include a fairy house or wizard tower playset with integrated electronics for receiving one or more received IR signals and responding or reacting accordingly. For example, depending on the nature of the received IR signals, the electronics may illuminate one or more LEDs, display images on one or more LCD displays, play sound effects or character speech, emit IR signals via one or more IR emitters, or some combination thereof.

MULTI-PURPOSE BOARD GAME EMPLOYING A GAME BOARD AND GAME PIECES WITH WIRELESS TECHNOLOGY TO COMMUNICATE TO THE INTERNET
20180178113 · 2018-06-28 · ·

An electronic game board wherein the board comprises a plurality of sensors and indicators such that two or more players may play the same game with each other using two or more different game boards that may communicate with each other either directly or through a server. The game board comprises a memory, antenna, and microprocessor associated with the sensors and indicators so that the game board may determine, store, and display a game state based-in-part on data obtained from the game board itself and either another game board or an artificially intelligent player operating in response the present game board.