Patent classifications
A63F2009/2454
VAPORIZATION DEVICE HAVING INTEGRATED GAMES
A vaporization device that includes an entertainment mode or modes including one or more game modes. The vaporization device may enhance the user experience. The entertainment mode may be engaged by a sequence of predetermined manipulations of the vaporization device. The entertainment mode may include one or more interactive games using the device, and/or one or more display modes. The interactive games may include a pattern-following game, a memory game, a triggered output game, or a chance game. The entertainment mode may also include games that may be played by one or more persons. The entertainment mode may modify the operation (e.g., heater control, appearance, user interface, etc.) of the device while still permitting the vaporization of vaporizable material.
MESSAGING DEVICE
A messaging device having an exterior surface and at least one messaging cube with a plurality of rotatable exposed faces is disclosed. The exterior surface is adapted to receive at least one viewable message and the plurality of light output messaging that is controlled by a remote control device. The plurality of rotatable exposed faces is adapted to receive at least one viewable message for attachment thereon.
Microprocessed electronic device for producing special effects by controlling and synchronizing light and sound
“MICROCONTROLLER-CONTROLLED ELECTRONIC DEVICE FOR THE PRODUCTION OF SPECIAL EFFECTS THROUGH THE CONTROL AND SYNCHRONIZATION OF LIGHT AND SOUND” is an electronic device with a microcontroller that by controlling the brightness and color of RGB LEDs, which will illuminate the game surface, along with the an audio device control, such as an MP3 player, reproduces several special light and sound effects synchronically. In its complete version, it is comprised of a microcontroller, which controls four RGB LEDs and an MP3 player module connected to a memory, which generate the light and sound effects, synchronically. It also has a data communication module as well as an audio communication module, thus enabling the device in question to be utterly controlled by apps installed on mobile devices through a wireless connection.
GESTURE-CENTRIC USER INTERFACE
A gesture-recognition (GR) device made to be held or worn by a user includes an electronic processor configured by program instructions in memory to recognize a gesture. The device or a cooperating system may match a gesture identifier to an action identifier for one or more target devices in a user's environment, enabling control of the target devices by user movement of the GR device in three-dimensional space.
Edgelit light guide device with prisms forming first and second sub patterns
A display includes a light guide plate having an incident edge surface and an output surface; a plurality of light sources arranged opposed to the incident edge surface; and a plurality of prisms arranged in a main pattern on a surface, each prism having a reflective surface configured to reflect light from any of the plurality of light sources towards the output surface. A curvature of the reflective surface of a first prism arranged in a first sub-pattern of the main pattern, is different from a curvature of the reflective surface of a second prism arranged in a second sub-pattern of the main pattern.
Pinball Tracking System
An entertainment device typically described as a pinball machine, usually found in myriad places such as arcades, restaurants, private residences, etc. A conventional pinball machine allows one or more players to play a game in which points are accrued by physically striking one or more balls on an inclined play field within a cabinet having a transparent top surface. Interaction of the machine with the ball is typically limited to events when the ball strikes an object on the play field. To enable more machine-ball interaction and therefore increase entertainment value ball tracking is needed. A way to track the ball in a very fast manner to better enable open space interactivity while not having excessive cost and while not limiting the game designer.
SMART CUBE AND METHOD OF OPERATING THE SAME
Disclosed are a smart cube including a core housing having an accommodation space therein, a plurality of blocks having a surface formed therein to correspond to an outer circumference of the core housing and coupled to each other to be rotatable in a group around the core housing, and a controller configured to recognize a position of at least one of the blocks and to calculate a solution to place blocks having the same outer surface on at least one surface of the cube, wherein the block includes types of shaft blocks coupled to a center of each of top, bottom, front, rear, left, and right surfaces of the core housing, edge blocks in contact with each side surface of the shaft block, and corner blocks interposed between the adjacent edge blocks, the controller recognizes a position of at least one of the blocks based on a rotation direction and a rotation amount of the shaft block, and the plurality of blocks visually outputs a next step of a current step of the solution including a plurality of steps.
GESTURE RECOGNITION DEVICE AND METHOD FOR SENSING MULTI-FACTOR ASSERTION
A gesture-recognition (GR) device is disclosed that includes a capacitive touch sensor panel and a controller. The capacitive touch sensor panel comprises a plurality of sensing pads arranged in a cylindrical pattern inside a handle of the GR device and detects a multi-factor touch assertion at a set of sensing pads of the plurality of sensing pads. The controller transmits a driving signal to each of the plurality of sensing pads for the detection of the multi-factor touch assertion, generates an assertion signal, determines a signal sequence based on the assertion signal, and converts a current inactive state of the GR device to an active state based on a validation of the determined signal sequence corresponding to the multi-factor touch assertion and an inferred user intent.
Smart cube and method of operating the same
Disclosed are a smart cube including a core housing having an accommodation space therein, a plurality of blocks having a surface formed therein to correspond to an outer circumference of the core housing and coupled to each other to be rotatable in a group around the core housing, and a controller configured to recognize a position of at least one of the blocks and to calculate a solution to place blocks having the same outer surface on at least one surface of the cube, wherein the block includes types of shaft blocks coupled to a center of each of top, bottom, front, rear, left, and right surfaces of the core housing, edge blocks in contact with each side surface of the shaft block, and corner blocks interposed between the adjacent edge blocks, the controller recognizes a position of at least one of the blocks based on a rotation direction and a rotation amount of the shaft block, and the plurality of blocks visually outputs a next step of a current step of the solution including a plurality of steps.
Collapsible polyhedron
A collapsible, self-expanding polyhedron comprises a plurality of side members each connected with an elastic band that is sized to urge each side wall of adjacent side members together to form an expanded configuration. When the polyhedron is compressed on two opposing side members, which causes the other side members to separate into a collapsed configuration, the elastic band expands to a maximum length with maximum tension. Once the compression is released, the at least one elastic band retracts back to a minimum length and urges the side members back into the expanded configuration.