A63F2009/2458

Camera guided arcade game
09818265 · 2017-11-14 ·

An arcade game with that allows a player to control the game using a video feedback plus a tactile response is provided. A player must use the video feed for controlling the game, and the video feed can be altered to vary the difficulty of the game. The tactile response can also be controlled to provide a more realistic game experience to the player.

Board game system, non-transitory computer readable medium, game piece, and game piece set
11209941 · 2021-12-28 · ·

The present invention provides a board game system in which an electrostatic-capacitance-based touchscreen that is capable of detecting a plurality of touched positions by detecting changes in electrostatic capacitance is used as a board. The board game system includes an electronic device equipped with the touchscreen; and game pieces that are used while being placed on the touchscreen and that are constituted at least partially of a conductive section. The conductive section is laid out so as to be intervened by a non-conductive section or gaps on the contact face. In the case where the game piece is placed on the touchscreen, the conductive section causes the predetermined or greater amount of change in the electrostatic capacitance at the contact positions of the conductive section on the contact face in the case where the conductive section is touched by the user. The electronic device recognizes the game piece.

Self-capacitance device for object recognition on capacitance touchscreen
11327596 · 2022-05-10 · ·

Disclosed herein are various embodiments of a self-capacitance device that is configured to be detectable by a known touchscreen without the need for human contact. Such a device has a device body, a capacitance structure disposed within the body, and at least three contacts disposed on one side of the body and electrically coupled to the capacitance structure. Further disclosed herein are systems having at least two such self-capacitance devices and a software application configured to recognize each of the at least two self-capacitance devices.

KLOTSKI CHESS
20230249054 · 2023-08-10 ·

The present application relates to a klotski game including a plurality of game pieces, a game board and a prompter. The plurality of game pieces includes a decisive game piece. The game board is configured to accommodate the plurality of game pieces and the game board is provided with an exit. The prompter is configured to indicate that a game of the klotski game is over when the decisive game piece is moved to a position corresponding to the exit on the game board.

Self-capacitance device for object recognition on capacitance touchscreen
11720199 · 2023-08-08 · ·

Disclosed herein are various embodiments of a self-capacitance device that is configured to be detectable by a known touchscreen without the need for human contact. Such a device has a device body, a capacitance structure disposed within the body, and at least three contacts disposed on one side of the body and electrically coupled to the capacitance structure. Further disclosed herein are systems having at least two such self-capacitance devices and a software application configured to recognize each of the at least two self-capacitance devices.

Word forming game assembly
11224797 · 2022-01-18 ·

A word forming game assembly for entertainment includes a panel, which comprises an array of elements. Each element can selectively present a first view, a second view, and a third view to a player. An integer generating device randomly generates an integer and presents the integer to the player. The player is permitted to select a set of the elements from the array of elements, based on the integer, for presentation of the second view. The second view of each element comprises a subset of letters of an alphabet. The player can select one of the letters from the subset of letters for presentation in the third view. The selected ones of the letters from the sets of the letters are required to comprise a word.

Interactive electronic puzzle game device
11779833 · 2023-10-10 ·

One embodiment of a puzzle device comprising a current puzzle state represented by a modulo-M number of N digits, a set of N indicators each capable of indicating one digit of the current puzzle state, an array of N arithmetic and/or logical operations with each operation in the array corresponding to one of said set of indicators, and a control means of selecting one of said set of N indicators. When one of said set of N indicators is selected, its corresponding operation in the array of arithmetic and/or logical operations is selected, applied to the current puzzle state's modulo-M number of N digits, and the new current puzzle state indicated by said set of N indicators. The puzzle game may be played on a dedicated device or as part of a video game on a computer, mobile phone, or game console. Other embodiments are described and shown.

Word Forming Game Assembly
20210339117 · 2021-11-04 ·

A word forming game assembly for entertainment includes a panel, which comprises an array of elements. Each element can selectively present a first view, a second view, and a third view to a player. An integer generating device randomly generates an integer and presents the integer to the player. The player is permitted to select a set of the elements from the array of elements, based on the integer, for presentation of the second view. The second view of each element comprises a subset of letters of an alphabet. The player can select one of the letters from the subset of letters for presentation in the third view. The selected ones of the letters from the sets of the letters are required to comprise a word.

Game progress information generation system, and computer program and control method therefor

A game progress information generation system for a game, in which players compete against each other while respectively arranging physical game media in a field, configured to generate progress information for specifying progress status of the game, and comprising: a medium information acquiring device acquiring medium information required for identification of the arranged game medium; a medium identification device identifying the arranged game medium based on the acquired medium information; an action information acquiring device acquiring action information required for identification of action of the player; an action identification device identifying the action of the player based on the acquired action information; and a progress information generation device repeatedly determining the progress status of the game while referring to an identification result of each of the medium identification device and the action identification device, and generating the progress information based on a determination result to be obtained.

SMART ELECTRONIC GAME BOARD

An electronic game board (106 a) that is foldable and rollable includes a processing circuit (302), a play area (206) and indicators (310). Game pieces are arranged on the play area (206) for facilitating a game. Indicators (310) are arranged in the play area (206) and indicate to a player on a first game board an initial and end position of a game piece played by an opponent player on a second game board or by an AI player. The electronic game board (106 a) also includes sensors (308) to validate a move of a game piece.