Patent classifications
A63F2009/2458
Basketball machine and control method therefor
A basketball machine includes a body having an inclined lane, a display configured to display a game having a plurality of challenges, a hoop including an engagement portion and an opening, a sensor configured to detect whether a ball has passed through the opening of the hoop, and a processor. The game has a first image layer showing a plurality of display areas, a reference object and a plurality of moving objects. The moving object moves towards and past the reference object. Each moving object has a bonus prize. The sensor generates a scoring signal when the detected result is positive. The processor calculates an accumulated number of times the scoring signal has been received and converts the accumulated number into an instant score. The processor determines whether the player qualifies as completing the current challenge, and controls the game to enter the next challenge when the determination is positive.
ELECTRICAL CONNECTOR
Connector element includes an enclosure made of a generally non-magnetic material having an open face; an insulating plate with a plate aperture; a permanent magnet placed inside the enclosure, the magnet dimensions preventing egress from the enclosure through the plate aperture; a washer made of a conductive soft ferromagnetic material with a washer aperture being larger than dimensions of said permanent magnet, placed inside the enclosure. Also disclosed are transformable electronic devices, optionally including displays, toys and educational kits built using the self-actuating connector elements.
Setting Device for Claw Machine
A setting device for a claw machine is disclosed. The setting device includes: a cabinet, containing therein prizes; a movable gantry assembly, being installed at a top of the cabinet; a claw member, attached to the gantry assembly from below through a string; and a control device, installed outside the cabinet. The control device has a control circuit module, a joystick, a color liquid crystal display, a music player, and a button. After putting one or more coins, a player is allowed to operate the joystick of the control device to displace the gantry assembly and the claw member. The cabinet has a collection hole communicating with the exterior. The color liquid crystal display displays a setting interface. The disclosed device allows a machine owner to easily set relevant setting items through the setting interface so as to provide players with variable playing experiences and in turn increasing revenues of the claw machine.
Setting device for claw machine
A setting device for a claw machine is disclosed. The setting device includes: a cabinet, containing therein prizes; a movable gantry assembly, being installed at a top of the cabinet; a claw member, attached to the gantry assembly from below through a string; and a control device, installed outside the cabinet. The control device has a control circuit module, a joystick, a color liquid crystal display, a music player, and a button. After putting one or more coins, a player is allowed to operate the joystick of the control device to displace the gantry assembly and the claw member. The cabinet has a collection hole communicating with the exterior. The color liquid crystal display displays a setting interface. The disclosed device allows a machine owner to easily set relevant setting items through the setting interface so as to provide players with variable playing experiences and in turn increasing revenues of the claw machine.
Roulette apparatus
The present inventions concerns a roulette apparatus (1) comprising at least one graphical roulette-display-system (10) and a mechanical wheel (20) having a plurality of pockets (21) adapted to receive a ball, wherein the mechanical wheel (20) and the at least one graphical roulette-display-system (10) is controlled by an electronic-control-system (30) and wherein the at least one graphical roulette-display-system (10) displays a field of numbers and/or symbols and the roulette apparatus (1) further comprising at least one wheel control unit (60) adapted to influence the rotation and/or movement of the mechanical wheel (20) according to the electronic-control-system (30) in order to bring the wheel into a position based on an information received from the electronic-control-system (30).
Electrical connector
Connector element includes an enclosure made of a generally non-magnetic material having an open face; an insulating plate with a plate aperture; a permanent magnet placed inside the enclosure, the magnet dimensions preventing egress from the enclosure through the plate aperture; a washer made of a conductive soft ferromagnetic material with a washer aperture being larger than dimensions of said permanent magnet, placed inside the enclosure. Also disclosed are transformable electronic devices, optionally including displays, toys and educational kits built using the self-actuating connector elements.
Electrical connector
Connector element includes an enclosure made of a generally non-magnetic material having an open face; an insulating plate with a plate aperture; a permanent magnet placed inside the enclosure, the magnet dimensions preventing egress from the enclosure through the plate aperture; a washer made of a conductive soft ferromagnetic material with a washer aperture being larger than dimensions of said permanent magnet, placed inside the enclosure. Also disclosed are transformable electronic devices, optionally including displays, toys and educational kits built using the self-actuating connector elements.
ELECTRICAL CONNECTOR
Connector element includes an enclosure made of a generally non-magnetic material having an open face; an insulating plate with a plate aperture; a permanent magnet placed inside the enclosure, the magnet dimensions preventing egress from the enclosure through the plate aperture; a washer made of a conductive soft ferromagnetic material with a washer aperture being larger than dimensions of said permanent magnet , placed inside the enclosure. Also disclosed are transformable electronic devices, optionally including displays, toys and educational kits built using the self-actuating connector elements.
GAME PROGRESS INFORMATION GENERATION SYSTEM, AND COMPUTER PROGRAM AND CONTROL METHOD THEREFOR
A game progress information generation system for a game, in which players compete against each other while respectively arranging physical game media in a field, configured to generate progress information for specifying progress status of the game, and comprising: a medium information acquiring device acquiring medium information required for identification of the arranged game medium; a medium identification device identifying the arranged game medium based on the acquired medium information; an action information acquiring device acquiring action information required for identification of action of the player; an action identification device identifying the action of the player based on the acquired action information; and a progress information generation device repeatedly determining the progress status of the game while referring to an identification result of each of the medium identification device and the action identification device, and generating the progress information based on a determination result to be obtained.
Gaming apparatus and a method for operating a game
A gaming apparatus including a tracking system arranged to track at least one position of a user delivered projectile; and a processing unit for receiving tracking data detected by the tracking system to generate projectile data representative of a path of the user delivered projectile.