Patent classifications
A63F2009/246
Electronic Game Table
The electronic game table is a table setup, along with an app, that facilitates the play of role-playing games and other board games by players either in present, or connected remotely. The movements of pieces by players in person are recognized by the table, and the events are sent to the app. On the other side, remote players make changes to the board through the app, which contacts the physical electronic table, and the table automatically moves the corresponding pieces as the app directs. In addition, the table has built-in speakers to give audio output to physically-present players, and a OLED screen embedded in the table top as to give visual response to the users or otherwise simulate the playing board.
TOY CONSTRUCTION SYSTEM FOR AUGMENTED REALITY
A toy construction system comprising toy construction elements, comprising coupling means for releasably interconnecting the toy construction elements, one or more marker construction elements comprising such coupling means and each having a visual appearance recognizable by an image processing means, and a data processing system adapted to process a captured image of a toy construction model constructed from the toy construction elements to detect at least a presence of at least one of the marker construction elements within the captured image, and responsive to the detected marker construction element, generate a computer-generated image, wherein the marker construction element comprises a visually detectable feature and a movable element movable between a first and a second position, wherein the movable element, when positioned in the first position, causes the visually detectable feature to be visible and, when positioned in the second position, causes the visually detectable feature to be obstructed from view.
Convert a drawn picture to the playfield of an electronic pinball game
A software type pinball game enable players to change the background picture of the playfield and also to configure the game functional components via a drawn picture. Players can draw the picture on a paper, captures into any electronic image device, or using an electronic drawing device or application software to draw that picture into an electronic format and send to the game for conversion of game components.
ELECTRICAL CONNECTOR
Connector element includes an enclosure made of a generally non-magnetic material having an open face; an insulating plate with a plate aperture; a permanent magnet placed inside the enclosure, the magnet dimensions preventing egress from the enclosure through the plate aperture; a washer made of a conductive soft ferromagnetic material with a washer aperture being larger than dimensions of said permanent magnet, placed inside the enclosure. Also disclosed are transformable electronic devices, optionally including displays, toys and educational kits built using the self-actuating connector elements.
System and Method of Competitively Gaming in a Mixed Reality with Multiple Players
A system and method of competitively gaming in a mixed reality with multiple players provides a facility in which various types of drone/RC vehicle, including, but not limited to, quadcopters, submarines, tanks, radio-controlled vehicles, and more, may be stored, maintained, and deployed. Appropriate environments are provided and changed in order to provide variety to the gamers. Users enter a pod equipped with virtual reality headgear and several controls befitting the drone/RC vehicle type or game type being played. The virtual reality headgear enables users to control the drone/RC vehicle from a first-person perspective, utilizing cameras strategically dispersed throughout the drone/RC vehicle. Between uses, drones/RC vehicles are sent through automated maintenance, which allows for standard maintenance for functional units and automated part replacement as needed for damaged units. The automated maintenance allows for continuous play, as opposed to single unit aerial drone racing, in which drones generally require maintenance between uses.
Pre-license development tool
Methods, computer-readable media, software, and apparatuses provide a tool for use by drivers and/or coaches throughout the pre-license stage of obtaining a driver's license. A pre-license program may control a computing device to collect drive data while a driver is driving a vehicle. This drive data may be used to detect a drive event. Then, the computing device may present coaching information associated with the detected drive event. The coaching information may provide a passenger, such as a coach or parent, with real-time advice for instructing the driver how to improve his/her driving skills. Moreover, the drive data collected may be used to prepare reports providing feedback to the drivers and coaches. Further, the pre-license program may determine an expected track for a driver to follow to prepare for a driver's license test and may indicate whether the driver is on or off the track.
Electrical connector
Connector element includes an enclosure made of a generally non-magnetic material having an open face; an insulating plate with a plate aperture; a permanent magnet placed inside the enclosure, the magnet dimensions preventing egress from the enclosure through the plate aperture; a washer made of a conductive soft ferromagnetic material with a washer aperture being larger than dimensions of said permanent magnet, placed inside the enclosure. Also disclosed are transformable electronic devices, optionally including displays, toys and educational kits built using the self-actuating connector elements.
Electrical connector
Connector element includes an enclosure made of a generally non-magnetic material having an open face; an insulating plate with a plate aperture; a permanent magnet placed inside the enclosure, the magnet dimensions preventing egress from the enclosure through the plate aperture; a washer made of a conductive soft ferromagnetic material with a washer aperture being larger than dimensions of said permanent magnet, placed inside the enclosure. Also disclosed are transformable electronic devices, optionally including displays, toys and educational kits built using the self-actuating connector elements.
ELECTRICAL CONNECTOR
Connector element includes an enclosure made of a generally non-magnetic material having an open face; an insulating plate with a plate aperture; a permanent magnet placed inside the enclosure, the magnet dimensions preventing egress from the enclosure through the plate aperture; a washer made of a conductive soft ferromagnetic material with a washer aperture being larger than dimensions of said permanent magnet , placed inside the enclosure. Also disclosed are transformable electronic devices, optionally including displays, toys and educational kits built using the self-actuating connector elements.
PORTAL DEVICE AND COOPERATING VIDEO GAME MACHINE
A portal device for a video game includes a pad with different zones that can be illuminated by selectable colors, a toy sensor (e.g., an RFID tag sensor) associated with each zone, a controller and a communications port for communicating with a video game process executing on a game machine. The colors of each zone can be configured to one or a combination of three primary colors during game play, based on the game process. The portal device reacts to placement of tagged toys on zones and the color of the zones during play and provides sensor data to the game process. The game process controls the game state in part based on data from the portal device and in part on other user input.