A63F2009/246

SYSTEMS AND METHODS FOR PROVIDING SELF-RESTTING GAMES IN INTERACTIVE PHYSICAL ENVIRONMENTS
20240042329 · 2024-02-08 · ·

A self-resetting game provided by an interactive physical environment includes a plurality of game components, a room sensor, a control system and an indicator. The plurality of game components are repositionable within a game room provided by the interactive physical environment. The room sensor detects a first positon of at least some of the plurality of game components. The control system receives, from the room sensors, the detected position and selects, responsive to the received position information, one of a plurality of game solutions requiring the plurality of game components to be rearranged into a second position different from the first positon. The indicator detects the selected one of the game solutions.

App integrated wearable gaming board design
20190201779 · 2019-07-04 ·

A sophisticated and innovative technology to develop an interactive communication system whereby a participant/child accrues learning ability by selecting at least one possible outcome of a plurality of outcomes via touching or interacting with clothing (embodied with the game board) that results in developing and enhancing various basic learning skills and comprehension, e.g., finding certain elements or content; tracing various paths or designs; repeating works/letters/objects found on the designs; or combining various ideas and concepts found on the designs. The outcome can be entered manually, through sensors, wirelessly, or via Wi-Fi enabled means, that can be detected and recorded by the application to develop results, scores both individually and against normative databases, and progression trends of the learning child.

Game board

According to a first aspect of the present disclosure there is provided a game board being arranged to accommodate at least one game piece, said game board comprising at least one NFC device and a plurality of NFC antennas which are operatively coupled to said NFC device, wherein said NFC device is arranged to activate a function of said game piece by establishing NFC with the game piece through one of said antennas. According to a second aspect of the present disclosure a corresponding method for activating at least one game piece on a game board is provided. According to a third aspect of the present disclosure there a corresponding computer program product is provided.

Collaborative image synthesis from three dimensional cubes

A method of gradually revealing an image using cube puzzles is provided. A first image is divided into a plurality of blocks. Each block can have one or more arbitrary colors. A second image is then generated from the first image where each block of the second image corresponds to one or more blocks of the first image. The blocks of the second image are unicolor blocks with colors that are selected from one of the six colors of a cube puzzle. Groups of adjacent blocks of the second image with the same number of rows and columns as the sides of the cube puzzles are assigned to participants to match to the color of the blocks on the sides of their cube puzzles. Once each participant matches the colors of an assigned region on a side of the corresponding cube puzzle, the matched region is reveled to all participants.

Interactive application platform for a motorized toy entity and display

A control system to locate a motorized entity on a display having an electronic device with a display is provided. The electronic device may include a microphone and an electronic device integrated circuit with a set of entity locating software instructions with a capability to generate and display a sequence of pixels in a location pattern, and to further receive an audio output detection signal from the microphone. The entity may include a speaker and one or more sensors in communication with an entity integrated circuit including a set of entity control software instructions. The one or more sensors may be capable of detecting pixels and to send a pixel detection signal to the entity integrated circuit upon detection thereof.

INTERACTIVE MEDIA-BASED CREATIVITY GAME SYSTEM WITH A PLAYING ACTIVITY PROGRESS CONTROLLED BY A PROCESSOR
20190009169 · 2019-01-10 ·

A game method includes receiving player preferences regarding a story represented as a digital media sequence. The story is chosen by the player, among a plurality of stories. The game method includes receiving a player's choice regarding a first digital media sequence comprising instruction for continuing the story, transmitting the first digital media sequence to a computerized device operated by the player, receiving a completion digital media sequence from an electronic device used by the player, indicating that the player has completed a mission, and transmitting another digital media sequence with another instruction to the computerized device operated by the player.

SYSTEMS AND METHODS FOR PROVIDING SELF-RESTTING GAMES IN INTERACTIVE PHYSICAL ENVIRONMENTS
20240325926 · 2024-10-03 · ·

A self-resetting game provided by an interactive physical environment includes a plurality of game components, a room sensor, a control system and an indicator. The plurality of game components are repositionable within a game room provided by the interactive physical environment. The room sensor detects a first positon of at least some of the plurality of game components. The control system receives, from the room sensors, the detected position and selects, responsive to the received position information, one of a plurality of game solutions requiring the plurality of game components to be rearranged into a second position different from the first positon. The indicator detects the selected one of the game solutions.

Game tile system
12090409 · 2024-09-17 ·

A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.

Methods Circuits Devices Systems Networks and Functionally Associated Machine Executable Code for a Multipart Dynamic Digital Puzzle
20240299839 · 2024-09-12 ·

Disclosed is a multipart dynamic digital jigsaw-puzzle. Two or more physical parts or tabs are each adapted to present, over a digital display functionally associated therewith, a sub section of a provided digital image. The physical parts/tabs, when arranged in a specific orientation or arrangement, collectively recreate the original digital image from its sub sections. Connection elements retain adjacent puzzle parts/tabs to one another.

Automated playing card retrieval system
10058768 · 2018-08-28 · ·

An automated playing card retrieval system is used with a physical gaming table that hosts live wager-based games. The system includes a movable receiving component that receives dealt physical playing cards and an automated card removal component that removes the cards to a discard region after the game. The movable receiving component can be a mechanized tray, can display card(s) to player(s) seated away from the table during game play, and can receive cards at a first position, move to a second position where cards are removed, and move to a third position where cards are displayed at a position elevated from and at a substantially non-parallel angle to the table surface. Additional system components can include an automated card return component that returns cards to another location for a future game, a robotic dealer, an automated card shuffler, a card shoe, and/or the table itself.