A63B63/008

Football goalpost rotation apparatus and method

Embodiments of the present invention provide a system, apparatus, and method that allow a football goalpost to be rotated about a substantially vertical axis. In an exemplary embodiment of the invention, the football goalpost has a gooseneck-type post adapted to fit within a sleeve in the ground. The sleeve generally has one or more positioning members positioned near an upper end of the sleeve. A rotation collar is movably coupled to the post and has one or more grooves for cooperating with the one or more positioning members of the sleeve. The rotation collar is configured to move between a secured position, where the at least one groove engages the at least one positioning member to prevent the post from rotating within the sleeve, and a rotating position, where the at least one groove is disengaged from the at least one positioning member to permit the post to rotate within the sleeve.

ROBOTIC ATHLETIC TRAINING OR SPORTING METHOD, APPARATUS, SYSTEM, AND COMPUTER PROGRAM PRODUCT
20180093133 · 2018-04-05 ·

According to one exemplary embodiment, a computer implemented personified sporting apparatus, system, method and/or computer program product may provide an electronically and programmably controlled sporting device. Certain embodiments include one or two or more robots with one two or more sporting devices coupled to each robot(s). A sporting apparatus can include: at least one sporting device, wherein said at least one sporting device comprises: at least one electronic computer processor; at least one electronic memory device coupled to said at least one electronic computer processor; at least one of at least one electronic input device or at least one electronic output device and at least one electronic user interface configured to at least one of: enable at least one user to interact with said at least one sporting device; receive a selection of at least one sporting routine; or receive instructions to control said at least one sporting device.

SMART BASEBALL FIRST BASE OR HOME PLATE

Briefly, in accordance with one or more embodiments, a smart base for a baseball system or a softball system comprises a sensor to detect a first time at which a runner has touched the smart base, a radio-frequency (RF) receiver to receive a signal from a smart baseball that indicates a second time at which the smart baseball was caught, timing circuitry to detect if the second time occurs before or after the first time; and indicator circuitry to indicate a force out if the second time occurs before the first time.

SYSTEMS AND METHODS FOR SENSOR-BASED SPORTS ANALYTICS

Systems and methods for sports analytics are disclosed. A system for evaluating athletic performance can include wearable sensor devices configured to be removably coupled to an athlete's body during athletic performance, and one or more equipment-mountable sensor devices configured to be coupled to reference objects adjacent to an athletic performance site such as a goal or equipment. A computing device can be communicatively coupled to the wearable sensor device(s) and the equipment-mountable sensor device(s). The computing device is configured to receive sensor data from each of the sensor device(s) and to determine at least one performance parameter.

Athletic training, data collection, dynamic, and personified sporting method, apparatus, system, and computer program product
09782648 · 2017-10-10 · ·

A computer implemented personified sporting apparatus, system, method and/or computer program product may provide an electronically and programmably controlled personification attributes of a sport, and can include: a sporting device, comprising a processor; a memory coupled to the processor; at least one personified feature, attribute, or movement; and at least one user interface coupled to sporting device, wherein said user interface comprises at least one of: a display device, at least one input device, at least one output device, a keyboard, or a touchscreen, and wherein said at least one sporting device is configured to at least one of: enable at least one user to interact with said at least one sporting device; receive a selection of at least one sporting routine; or receive instructions to control said at least one sporting device. The device can include a robot, display(s), and/or optional speech bubbles.

Game Ball Monitoring System
20170252632 · 2017-09-07 ·

A system for monitoring the position of ball during a game. The game ball monitoring system includes a plurality of boundary sensors that are placed along the boundary lines of a sports field. The boundary sensors form the boundary lines of the sports field, wherein a representation of the boundary line is relayed to and presented on a display screen. The game ball monitoring system further includes a ball having a GPS chip and transceiver securable thereto in order to transmit the position of the ball to the display. The display allows a user to view the boundary line of the playing field via information received from the sensors and the ball relative to the boundary line. A logic within the display determines if the ball is within or outside of the bounds of the boundary line in order to allow for accurate out-of-bounds calls to be made.

ROTATABLE GOAL POSTS

Rotatable and hinged goal posts are operably rotatable so that the goal post may rotated to a first position with the uprights being disposed toward a playing field such as for use when playing football, and to second position where the uprights being disposed away from the playing field such as for use when playing soccer. In addition, the rotatable and hinged goal posts are operably pivotable from a raised orientation and a lowered orientation, and vice versa.

METHOD FOR CONSTRUCTING A GOAL POST WITH AUDIENCE DECIBEL LEVEL CONTROLLED SPACING ESTABLISHED BETWEEN THE UPRIGHTS
20170173425 · 2017-06-22 ·

A goalpost for football games and the like has a pair of parallel uprights that may be moved toward and away from one another by a motor driven mechanism. A control system for driving the motor has an input signal. based on the sound level produced by spectators at a game and/or the number of Internet messages generated by TV spectators. The spectators produce a crowd roar or Internet messages when a kick through the uprights is to occur.

CONVERTIBLE GAME SYSTEM
20170173433 · 2017-06-22 · ·

A convertible game system configured to be used by a player at home who wishes to practice skills from multiple sports on an apparatus that does not require extensive space requirements. The game system has a frame, with a hopper section and a mounting section, a ball return, and a rotational component. The rotational component is mounted to the frame at the mounting section by a locking bearing system. For use, a player unlocks the locking bearing system, rotates the rotational component to display the desired game face, then re-locks the locking bearing system before beginning game play. The rotational component can have as few as 3 faces, and as many as 8 faces.

ATHLETIC TRAINING, DATA COLLECTION, DYNAMIC, AND PERSONIFIED SPORTING METHOD, APPARATUS, SYSTEM, AND COMPUTER PROGRAM PRODUCT
20170157482 · 2017-06-08 ·

According to one exemplary embodiment, a computer implemented personified sporting apparatus, system, method and/or computer program product may provide an electronically and programmably controlled personification attributes of a sport, as well as one or more sensor to identify sensor data relating to interactions with sport. Certain embodiments include robotic and/or animatronically moveable appendages, and/or emotions and gestures, via audio and visual enhanced features. A personified sporting apparatus can include: at least one sporting device, wherein said at least one sporting device comprises: at least one processor; at least one memory coupled to said at least one processor; at least one of at least one input or at least one output device coupled to said at least one processor; at least one sport; at least one personified feature, attribute, or movement; and at least one user interface coupled to said sporting goal device, wherein said user interface comprises at least one of: a display device, at least one input device, at least one output device, a keyboard, or a touchscreen, and wherein said at least one sporting device is configured to at least one of: enable at least one user to interact with said at least one sporting device; receive a selection of at least one sporting routine; or receive instructions to control said at least one sporting device. The device can include a robot and/or one or more displays and/or optional speech bubbles.