Patent classifications
A63B69/0015
TRAINING SYSTEMS AND METHODS
A method can include providing an object having a size smaller than a size of a known regulation object, projecting the object, via a delivery device, toward a trainee, and training the trainee to follow the object. A method can include determining a game parameter of a game trajectory of a sports object that was projected along the game trajectory in a real-time sports event, and based on the game parameters, adapting a delivery device to deliver a training object along a training trajectory that mimics at least a portion of the game trajectory, with the training object being smaller than the sports object.
TRAINING SYSTEMS AND METHODS
A method can include projecting an object toward an impact device along a trajectory, receiving the object at a target zone of the impact device, a trainee striking the impact device at an impact zone with a sports tool, and scoring a performance score of the trainee to impact the impact zone at an appropriate time compared to an arrival time of the object at the target zone. A method can include projecting an object toward a target along a trajectory, receiving the object at an actual arrival position at the target, wherein the actual arrival position is either inside a target zone or outside the target zone, and where a trainee is configured to send an indication when the trainee expects the object to arrive inside the target zone, comparing the indication to the actual arrival position, and determining a performance score based on the comparing.
VIRTUAL REALITY SPORTS TRAINING SYSTEMS AND METHODS
Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.
Virtual reality sports training systems and methods
Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.
Training systems and methods
A method can include providing an object having a size smaller than a size of a known regulation object, projecting the object, via a delivery device, toward a trainee, and training the trainee to follow the object. A method can include determining a game parameter of a game trajectory of a sports object that was projected along the game trajectory in a real-time sports event, and based on the game parameters, adapting a delivery device to deliver a training object along a training trajectory that mimics at least a portion of the game trajectory, with the training object being smaller than the sports object.
DEVICE FOR HITTING A BALL
A strung bat for use in playing cricket includes an elongate handle for a user to hold and a blade elongated in the direction of the handle. The blade includes a perimeter defining an internal space that is strung with an array of strings for hitting a ball. The perimeter frame has a leading edge and an opposing trailing edge, and the array of strings lies in a plane that may be substantially aligned with the leading edge of the frame or is closely adjacent to the leading edge of the frame. An apparatus for playing the game using the strung bat is also disclosed.
Apparatus and Method for Learning and Enhancing Visuomotor Skills
An apparatus includes a training area in the form of an enclosed space in which light levels can be controlled, at least one physical element related to a task for which an individual is to be trained, and a lighting arrangement. The lighting arrangement generates a background luminance level in the training area sufficient to cause the vision system of the individual to function in the mesopic or low photopic range of vision, and the physical elements are themselves illuminated by an illumination means. The luminance level of the physical elements is greater than the background luminance level.
Smart ball
A smart ball (100) comprising: an inner sphere portion (12) consisting of a cork like material and an outer sphere (19) that ensconces said inner sphere, said inner sphere further comprising: a cylindrical cavity (14), located substantially at the core of said ball, said cavity formed by drilling into said cork from an operative top side; a sensor assembly (16) placed in the centre of said cylindrical cavity along a reference plane defined by a locus of points wherein said points being collinear points running from a first end of said seam (18) to a second end of said seam, thereby ensuring that orthogonal measurements of said sensor assembly being aligned with orthogonal axes of said ball; and a charging port on said seam, said charging port connected to a battery placed in said cylindrical cavity and said battery connected to said sensor assembly.
Connection and resistance training system
A wearable connection and resistance training system having a waist strap, and left and right upper leg straps and an attachment point device which serves as a connection piece configured to be held underneath a user's torso and between the user's legs to provide rotational resistance to improve and strengthen rotational abilities of a user. An alignment attachment piece and foot straps can also be attached to provide downward force/tension.
A Swing Training Practice Club
A practice club for practicing a sport is described, the practice club including a club shaft; an extendible bump assembly including a stopper movable between a rest position in which it rests against a mounting stop, and an extended position in which the stopper extends a selected distance from the stop. There is also described a sports club or bat with a tension indicator disposed on a shaft of the practice club or bat to indicate tension of an inextensible stringer or resilient element in or on the practice club or bat.