A63B69/0015

Apparatus and methods to track movement of sports implements

Methods, apparatus, systems, and articles of manufacture to track movement of sports implements are disclosed herein. An example sensing unit disclosed herein is to be coupled to a sports implement. The sensing unit includes an inertial measurement unit to obtain movement data of said sports implement during a swing of said sports implement and a swing analyzer to determine a follow-through pattern of the swing of said sports implement based on the movement data.

VIRTUAL REALITY SPORTS TRAINING SYSTEMS AND METHODS

Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.

MULTI LEATHERS (MATERIALS) INTEGRAL SWING BALL / DUO LEATHERS (MATERIALS) INTEGRAL SWING BALL
20210038948 · 2021-02-11 ·

This invention is associated with the sport of cricket in particular but not limited to and applicable to other sports and games as well where a ball is used to play. The invention relates that when a cricket ball having combinations of magnets inside with two different leathers (materials) or a combination of multi-leathers (materials) on the two hemispheres, is delivered by a bowler at a speed, an inherent swing is obtained, which is proportional to the difference in the resultant densities on the two hemispheres of the ball. The invention is aimed at providing a technology by which an inherent swing/drifted spin in the delivered ball is inevitably established which is irrespective of any seam positioning, other bowling skills, surrounding and pitch conditions.

Athletic grasp training articles, kits, and methods
11850491 · 2023-12-26 ·

Articles, kits, and methods for enabling an individual to improve their top-hand grasp of a handled object, such as a baseball bat. An article has an arcuate inner portion having a groove that extends along a length thereof, configured to reversibly engage the handled object. The article also has an irregular outer portion with a thumb support that arcuately extends from the irregular outer portion, configured to reversibly engage the individual's top-hand. During use of the article in a method of the invention, the article enables the individual to grasp the handled object with the fingers of their top-hand, rather than the palm and thumb of their top-hand, to improve acceleration, velocity, precision, accuracy, and form of the individual's swing when the article is not used, as well as improved safety and consistent grip technique when it is used.

Virtual reality simulation of a live-action sequence
11052320 · 2021-07-06 · ·

The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.

Sporting Apparatus With Monitoring Device
20210016138 · 2021-01-21 ·

A sporting apparatus includes a monitoring device. The monitoring device may add no weight to the sporting apparatus relative to a comparable sporting apparatus without the monitoring device. The monitoring device may have a center of gravity substantially aligning with the center of gravity of the sporting apparatus, resulting in a sporting apparatus with a monitor having substantially the same center of gravity as a comparable sporting apparatus without a monitor. The sporting apparatus monitor may be configured to trim unreliable post impact swing data and replace it with extrapolated pre-impact swing data and/or more reliable post impact swing data.

SMART BALL
20200406107 · 2020-12-31 ·

A smart ball (100) comprising: an inner sphere portion (12) consisting of a cork like material and an outer sphere (19) that ensconces said inner sphere, said inner sphere further comprising: a cylindrical cavity (14), located substantially at the core of said ball, said cavity formed by drilling into said cork from an operative top side; a sensor assembly (16) placed in the centre of said cylindrical cavity along a reference plane defined by a locus of points wherein said points being collinear points running from a first end of said seam (18) to a second end of said seam, thereby ensuring that orthogonal measurements of said sensor assembly being aligned with orthogonal axes of said ball; and a charging port on said seam, said charging port connected to a battery placed in said cylindrical cavity and said battery connected to said sensor assembly.

Sporting apparatus with monitoring device

A sporting apparatus includes a monitoring device. The monitoring device may add no weight to the sporting apparatus relative to a comparable sporting apparatus without the monitoring device. The monitoring device may have a center of gravity substantially aligning with the center of gravity of the sporting apparatus, resulting in a sporting apparatus with a monitor having substantially the same center of gravity as a comparable sporting apparatus without a monitor. The sporting apparatus monitor may be configured to trim unreliable post impact swing data and replace it with extrapolated pre-impact swing data and/or more reliable post impact swing data.

Virtual reality sports training systems and methods

Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.

Sporting Device

A system and method for a sporting device. The sporting device has a foot plate supported by a central plate. Below the foot plate is a central body with a void, and the central plate fits within the void. The central plate can rotate relative to the central body allowing the foot plate to rotate. A user can use the device to allow and increase the rotation of the foot during a swing.