A63B69/0046

INTERACTION OF AUDIO, VIDEO, EFFECTS AND ARCHITECTURAL LIGHTING WITH BOWLING SCORING SYSTEM AND METHODS OF USE

An interactive bowling system using scoring systems and/or other computer infrastructures which interact with visual and/or audio effects within the bowling center. The system includes a management system having stored therein instructions to provide special effects associated with one or more events to one or more special effects components. Upon an occurrence of an event, the management system: determines that the occurrence of the event is associated with one or more special effects; and provides the instructions to the one or more special effects components to effectuate the special effects associated with the one or more events.

Wireless Electronic Table Game Scoreboard
20230293965 · 2023-09-21 ·

A method of operating an electronic basketball scoreboard apparatus is disclosed. The method includes receiving a game parameter; operating a basketball game based upon the received game parameter; receiving a first indication of a ball passing through a first basketball hoop; receiving a second indication of a ball passing through a second basketball hoop; determining a first score of the basketball game based on the first indication from the first score sensor; determining a second score of the basketball game based on the second indication from the second score sensor; recording video of the basketball game; transmitting the recorded video; and transmitting the first score and the second score.

Bowler performance tracking system
11806601 · 2023-11-07 ·

A bowler performance tracking system monitors at least one of a number of steps in an approach, a maximum rearward angle attained by a bowling ball during the approach, a release angle of the bowling ball upon release by a bowler onto a bowling lane, a ball speed, an arm speed, a ball trajectory, and bowler scores during a bowling game. The system includes a wearable performance tracking device dimensioned and configured to be worn by the bowler and having a housing assembly with a motion sensor camera unit mounted therein. A digital display assembly is disposed on the housing assembly and is visible to the bowler. A control assembly includes a data storage unit configured to store an amount of data, and the control assembly also has a display interface operable with the digital display assembly to cause at least one display parameter to be displayed thereon.

Practice sword
11406884 · 2022-08-09 ·

A practice sword for practicing martial arts includes a sword hilt body, a blade portion, and a guard portion that separates the sword hilt body and the blade portion. The practice sword is configured such that the sword hilt body and the blade portion have a vinyl chloride pipe as a common core. The blade portion is formed by surrounding the outer surface of the common core vinyl chloride pipe with styrene foam, arranging an elastic cushioning material on a distal surface thereof, and accommodating the styrene foam and the vinyl chloride pipe in a thin and long thick cloth bag. The sword hilt body is formed by abutting top and bottom rod-like pieces of wood against the top and bottom peripheral surfaces of the common core and winding a string around the surfaces of the top and bottom rod-like pieces of wood.

INTERACTION OF AUDIO, VIDEO, EFFECTS AND ARCHITECTURAL LIGHTING WITH BOWLING SCORING SYSTEM AND METHODS OF USE

An interactive bowling system using scoring systems and/or other computer infrastructures which interact with visual and/or audio effects within the bowling center. The system includes a management system having stored therein instructions to provide special effects associated with one or more events to one or more special effects components. Upon an occurrence of an event, the management system: determines that the occurrence of the event is associated with one or more special effects; and provides the instructions to the one or more special effects components to effectuate the special effects associated with the one or more events.

INTERACTIVE SPORTS TRAINING SYSTEM AND METHOD

An interactive sports training system, including a basketball hoop on a basketball platform, a metal structure connected to the basketball hoop, a main post connected to the basketball hoop and the metal structure, a plurality of back structure bars connected to the main post, a plurality of foldable ground construction bars connected to the main post, a plurality of side nets positioned to form a triangular structure with the main posts and the plurality of foldable ground construction bars connected to the main post, a football post located in a football platform, and a plurality of metal mesh bars. The plurality of metal mesh bars provide connection of the plurality of side nets with a telescopic mesh carrier structure.

PRACTICE SWORD
20210308544 · 2021-10-07 ·

Provided is a practice sword which gives the feel of using a real sword by having a form and weight similar to those of a Japanese sword, does not cause injuries by striking during practice or matches, and will not be unusable due to damage and the like. This practice sword for practicing martial arts includes a sword hilt body, a blade portion, and a guard portion that separates the sword hilt body and the blade portion, said practice sword being configured such that the sword hilt body and the blade portion have a vinyl chloride pipe as a common core, the blade portion is formed by surrounding the outer surface of the common core vinyl chloride pipe with styrene foam, arranging elastic cushioning material on a distal surface thereof, and accommodating the styrene foam and the vinyl chloride pipe in a thin and long thick cloth bag, and the sword hilt body is formed by abutting top and bottom rod-like pieces of wood against the top and bottom peripheral surfaces of the common core and winding a string around the common core and the surfaces of the top and bottom rod-like pieces of wood.

Systems for facilitating practice of bowling and related methods
11135493 · 2021-10-05 · ·

The present inventive concept relates to a system, and related methods, for facilitating practice of bowling, wherein the system comprises: a data storing device configured to store oil pattern data corresponding to a set of oil patterns for bowling lanes; a projecting arrangement configured to project graphics onto a bowling lane; and a processing unit configured to send, from the data storing device to the projecting arrangement, oil pattern data corresponding to one oil pattern of said set of oil patterns, whereby graphics representing the one oil pattern of said set of oil patterns is projected onto the bowling lane.

Personal Bowling Equipment
20210121770 · 2021-04-29 ·

The personal bowling equipment is an apparatus that allows a child/user to have a personal sports equipment for bowling. The apparatus includes a rectangular flexible mat or a fabric that has two handles or grips at one of the shorter sides of the mat. Accordingly, a ball placed on the mat will spin and roll away from a user, when the user pulls the handles on the mat, in an upward direction. Preferably, the mat or fabric is washable. Further, the length of the grips and the length of the mat or fabric may be personalized and adjusted according to the size of the user. This personalization or length adjustment will enable the user to attain a preferred proficiency in bowling the ball with the personalized bowling equipment. Thus, the bowling equipment aims to provide the experience of bowling for users, especially younger children in the form of a simple equipment.

System and method for measuring speed, spin rate, and accuracy of a sporting device
10928412 · 2021-02-23 ·

A system and method for measuring motion properties of a movable object, such as a sporting device, wherein the movable object has an embedded magnetized unit creating a magnetic field. A measurement device, having a first magnetic field sensor positioned a known distance away from a second magnetic field sensor, is positioned in the vicinity of the movable object's trajectory, whereby the first and second magnetic field sensors output signals when the movable object passes within their respective proximities. A control module, that is responsive to the output signals created by the magnetic field sensors, is configured to record the times of output signal events. The control module is further configured to calculate motion properties, such as the speed and rate of spin, of the movable object based upon the recorded times of various sensor output events and the known distance between the first and second magnetic field sensors.