Patent classifications
A63B69/0053
SPORTS TRAINING SYSTEM AND METHOD
A sports training system for exercising reaction to stimuli, includes at least one stimulus generator being configured to generate a stimulus indicative for a physical movement to be performed by a user; at least one sensor configured to measure a position of the user at predetermined time intervals during performance of the physical movement; a controller configured to control the at least one stimulus generator.
EXERCISE APPARATUS
Four striking panels having wireless sensors are arranged such that at least one striking panel is: in front of an athlete, behind the athlete, to the right of the athlete, and to the left of the athlete. A display is situated in front of the athlete. Randomly, a particular striking panel is presented on the display during an exercise routine. When the athlete strikes the appropriate corresponding panel based on detection of a wireless signal provided by the corresponding wireless sensor, a next randomly selected panel is presented on the display. This continues for a particular number of times or for a particular elapsed period of time. Response time metrics are retained for the routine and provided at the conclusion of routine.
Device for training coordinative faculties
The invention relates to a device for training coordinative faculties. The device has at least one movable standing plate; at least one static base plate; at least two connecting elements, the height of which can be modified and which act between the at least one movable standing plate and the at least one static base plate, a user interface; and a control element. The device is designed to specify a sequence of various setpoint positions of the centre of gravity of a user standing on the at least one movable standing plate, each of the setpoint positions being specified for a determined duration, and to continuously measure the actual position of the centre of gravity of the person standing on the moving plate. The device is further designed to compare each measured actual position to the setpoint position specified at the time of the measurement, to generate control signals taking into consideration the measured actual positions and/or the results of the comparisons of actual positions and setpoint positions, and to control the at least two connecting elements with the control signals.
Headset visual displacement for motion correction
Many headset devices, such as virtual reality helmets, present visuals that respond to the user's motion, such that a rotation of the user's head causes the visual to be re-rendered from a correspondingly rotated perspective. The lag between the user's motion and the updated rendering from the new perspective may be perceivable even at high framerates, and may induce unpleasant feelings such as vertigo. Instead, headset devices may respond to detected motion by identifying a displacement of the physical location of the visual that causes it to maintain a physical position relative to a stationary reference point. The display is operatively coupled with a displacer, such as actuators or a projection adjustment, that are engaged to displace the display according to the identified displacement and maintain a physical location of the visual relative to the stationary reference point (e.g., until the visual is re-rendered from the updated perspective).
Agility Trainer
An agility trainer apparatus that provides a robotic system that applies forces laterally to a harness worn by a person during walking so as to provide highly controllable interventions targeting locomotor stability.
HEADSET VISUAL DISPLACEMENT FOR MOTION CORRECTION
Many headset devices, such as virtual reality helmets, present visuals that respond to the user's motion, such that a rotation of the user's head causes the visual to be re-rendered from a correspondingly rotated perspective. The lag between the user's motion and the updated rendering from the new perspective may be perceivable even at high framerates, and may induce unpleasant feelings such as vertigo. Instead, headset devices may respond to detected motion by identifying a displacement of the physical location of the visual that causes it to maintain a physical position relative to a stationary reference point. The display is operatively coupled with a displacer, such as actuators or a projection adjustment, that are engaged to displace the display according to the identified displacement and maintain a physical location of the visual relative to the stationary reference point (e.g., until the visual is re-rendered from the updated perspective).
Heads Up Sports Training System
The present disclosure provides a sports training system including a first housing including a transmitter; a second housing including a receiver and a wireless communication module; and a plurality of illuminating targets in communication with the wireless communication module; wherein, in operation: the transmitter projects a transmission; the receiver is positioned laterally away from the transmitter and receives the projected transmission; in response to an object passing between the transmitter and receiver, the receiver is blocked from receiving the projected transmission; and in response to the receiver being blocked from receiving the projected transmission, a selected one of the targets illuminates.
Sports training system
A sports training system includes an array of break beam sensors. Each sensor is configured to detect a passage of an object, such as a hockey puck, between adjacent posts and provide information for the passage to a controller communicatively attached to the array of sensors. A mobile application is configured to receive information from the controller and provide, for presentation to a user, passage statistics for the passages completed by one or more players. Servers are located in at least one data center. The servers are configured to receive and store the passage statistics and to provide access to the passage statistics.
Device for Displaying in Response to a Sensed Motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Device for Displaying in Response to a Sensed Motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.