A63B69/0053

Training Mannequin
20170296897 · 2017-10-19 ·

A rotatable training mannequin used for training fighters or contact sports athletes is constructed of materials that mimic or simulate the upper human body. A sensor embedded in the training mannequin's head senses, detects, and transmits signals containing data for computer analysis. The data is related to motion parameters, which include linear and angular accelerations and velocities, of the training mannequin as a result of impacts and power strikes made by trainee to the training mannequin. Analysis provides feedback to the trainee related to the motion parameters to help the trainee learn proper footwork and where and how to make effective strikes. The parameter values obtained from the training mannequin can be calibrated and/or correlated against current or future real human parameter values due to strikes or other forces that produce damaging effects, such as concussions, and the training mannequin can be used to avoid or learn about concussions.

Multi-headed, multi-abdomen, multi-armed apparatus for use with a slip and counter fight simulation/workout machine or stand alone device for fight simulation
09821208 · 2017-11-21 ·

A fight simulation multi-headed, multi-abdomen, multi-armed apparatus is adapted to be used in conjunction with a slip and counter fight simulation apparatus or stand alone apparatus. The fight simulation multi-headed, multi-abdomen, multi-armed apparatus includes a multi-headed member having at least one head attached to at least one abdomen and at least one arm having a glove appending member. Preferably, multiple heads are attached to multiple abdomens with multiple arm pairs to provide different punch configurations for the user to strike at. The multi-headed, multi-abdomen, multi-armed provides various angles adapted for a user to punch, knee, and/or do a flying knee.

SYSTEM AND METHODS FOR ATHLETIC DRILL TRAINING USING NETWORKED DEVICES
20220040524 · 2022-02-10 ·

A system and methods for athletic drill training using networked devices is presented. The networked devices are placed to lay out a drill for an athlete, and they include a sound source to indicate to the athlete where they should be at a given time. The system and methods are flexible enough to be used for most athletic drills. An input device for indicating the athlete is near the networked device can be added for agility drills.

Sport combat training machine
09744420 · 2017-08-29 ·

A sport combat training machine including a base assembly; a post; a shaft assembly having a spring adaptor; a mounting frame that mounts onto the post; a lower striking assembly having a first motor with a respective first adaptor having a first spring attached to a respective first lower striking arm; an intermediate striking assembly; an upper striking assembly including a second motor, with a second adaptor having a second spring attached to a respective first upper striking arm; and an electrical system having at least one computer configured with software to operate the first and second motors and a pedal for controlling the at least one computer. The intermediate striking assembly includes a body having a target area and at least one sensor. The sport combat training machine further includes a top plate assembly having at least one sensor.

Sparring training tool
11241605 · 2022-02-08 ·

A body held sparring device configured for either striking or being hit with the addition of a secondary target. The secondary target is offset from the sparring tool and designed to yield when struck, rather than transmit dangerous torque to the body part holding the sparring tool. Additionally, the sparring tool can further incorporate additional sparring tools, additional secondary targets and or additional control body points. A body held sparring device comprising: a U-shaped structure, at least a first sparring tool, and at least a first target wherein the first sparring tool is configured to be controlled independently of the U-shaped structure and to simulate punches being thrown by an opponent such as jabs and crosses. Wherein the first target is configured to yield when struck to reduce the amount of torque received by the body part through the structure.

Random launching and adjustable aperture catching game
09737776 · 2017-08-22 ·

A catching game that is challenging even when played by one player. The catching game is a paddle-sized hand-held device that preferably incorporates an automatic launcher and an adjustable aperture catcher on the same hand-held device. The automatic launcher incorporates randomness into the launching mechanism, in order to increase the challenge to the player(s). The game also incorporates an electronic sensor to determine when a catch has been made.

APPARATUS FOR DETECTING, DIAGNOSING AND EXERCISING AN INDIVIDUAL'S FUNCTIONALITIES
20170224265 · 2017-08-10 ·

Apparatus (11) for detecting, diagnosing and exercising an individual's functionalities, comprising: a plurality of emitters (15) emitting optical stimuli perceivable by an individual (13); a control unit (19) adapted to control the activation of the emitters (15) and programmed for activating the emitters (15) according to at least one parameter (P) and in accordance with a predetermined sequence (Q); a memory unit (21) in which predetermined sequences (Q) for the activation of the emitters (15) are stored, each sequence (Q) being identified by a univocal sequence reference and comprising the references of a group of emitters (15) belonging to the plurality of emitters and arranged along a path corresponding to the movement to be induced in the eyes of the individual (13); a sensor (31) “Eyetracker” capable of generating an electrical signal indicative of eye movements for detecting eye movements of an individual (13); a processing unit (25) operationally connected to the control unit (19) and programmed for processing the signal, for calculating the time (T.sub.C) elapsed between the activation of an emitter (15) and the moment at which the individual's eyes become fixed on said or another emitter (15) of the sequence, for comparing the time (T.sub.C) with a predetermined threshold (S.sub.1) and for selecting, according to the value resulting from the comparison, the value of the at least one parameter (P) and a predetermined sequence (Q) out of the stored sequences (Q) to be performed in a subsequent working cycle of the apparatus.

Word forming ball game and target mixer
09770637 · 2017-09-26 · ·

The present disclosure is a game that has a mixer positioned at a first location on a gaming area and a plurality of balls randomly dispersed throughout the gaming area. In response to a command, a player on a team collects one or more of the plurality of balls, the score is incremented based upon the balls collected, the player throws the collected ball(s) into the mixer, and the mixer disperses the ball(s) back into the gaming area.

BALL TOSSING AND TRAINING DEVICE AND SYSTEM
20170266530 · 2017-09-21 ·

A training system includes a launching device house a computer electrically connected to a mechanical hopper and a plunger disposed within a casing sized to launch a lacrosse ball. The casing is structured and arranged to be movably connected to the housing such that at least one of a launch angle, speed, direction, distance and spin can all be selectively chosen by a user. At least one sensor is designed to be placed onto at least one of a player, the lacrosse ball, or a lacrosse net such that the sensors are structured and arranged to relay metric data to the computer in connection with a training program software operating on the computer, wherein the sensor(s) are wirelessly connected to the computer. A mobile device software application communicates with the computer for tracking the metric data and selective programming of the lacrosse ball tossing and training system by the player.

Exercise training system

An exercise training system is provided having a system controller and a plurality of stimulant target units connected via a wireless network to the system controller. Each stimulant target unit has a light source providing light to stimulate a user, a proximity sensor providing an output of a distance between the proximity sensor and an object external to the unit, and means for providing feedback to the user to signal that the unit has been actuated by the user. The system controller includes a program for activating the stimulant target units in a sequence. The reaction by the user to the illumination is registered when the user brings a body part or other object to within a selected distance of the proximity sensor, this distance being programmable by the user.