A63B69/0071

Basketball dribbling training pad
11565160 · 2023-01-31 ·

A basketball dribbling pad is provided to provide dribbling feedback to a user or a coach. The basketball dribbling pad can measure dribble speed, dribble force, and/or dribble height and provide live feedback to a computer or a mobile device. The computer or mobile device can also store the history so that progress of the athlete can be monitored.

Athletic training device and system

Disclosed embodiments include athletic training devices and systems. In a non-limiting embodiment, an athletic training device includes: a chassis, a portion of the chassis being configured to receive a ball thereon; a sensor configured to sense presence of a ball on the portion of the chassis; and a display device responsive to the sensor.

Sports Training System and Method
20220280849 · 2022-09-08 ·

An adjustable sports training system comprises a cylindrical shaft having a superior portion and an inferior portion, a goal structure mounted to the inferior portion of the shaft, the goal structure having a frontal region and a back surface. The goal structure further comprises a backboard with connected hoop on the frontal region, the hoop having an attached net, and the backboard has a back surface shared with that of the goal structure, a front surface, and an edge surface. The system further comprises a pivot mechanism mounted to the superior portion of the shaft, wherein the pivot mechanism has an interior region and the shaft runs centrally through the interior region of the pivot mechanism. The pivot mechanism is configured to precisely pivot the goal structure into locked rotational configurations.

Jump Shot and Athletic Activity Analysis System
20220215689 · 2022-07-07 ·

Techniques are described where a computer or mobile device performs video analysis of a person performing a basketball jump shot. The computer or mobile device performs video analysis to (1) determine whether the basketball jump shot resulted in the basketball going through a hoop as a made shot, (2) determine metric data for the basketball jump shot based on a plurality of pixels within a plurality of the frames of the video data, and (3) repeat the made shot and metric data determinations for a plurality of basketball jump shots by the person to thereby track the made shots and the metric data for those shots. The metric data may include knee bend data, release point data, and/or arc angle data for the shots.

BALL RETURN DEVICE AND SYSTEM
20220212078 · 2022-07-07 ·

Ball return devices may include a body having a front surface configured to return a ball incident thereon and a back surface. The body may be configured to be positioned at an angle to, and coincident with, an underlying surface, the angle between the ground surface and the body being variable. The ball return devices may also include an attachment mechanism coupled to the body and adapted to attach the body to an external anchoring mechanism.

REMOTE MULTIPLAYER INTERACTIVE PHYSICAL GAMING WITH MOBILE COMPUTING DEVICES

Methods and systems for remote multiplayer gameplay are disclosed. An example method can include joining a multiplayer interactive physical game including first and second players competing in an activity; capturing a first game video of a first player in a first play of the multiplayer interactive physical game, using a first camera on a first mobile computing device in a first gaming area; determining a first object flow associated with the first player from the first game video, by performing an algorithm on one or more frames of the first game video to detect one or more key points of the first player; generating a first analytic based on the first object flow; receiving a second analytic associated with the second player in a second gaming area; and generating a feedback to the first player based on the first analytic or the second analytic.

Systems and methods for evaluating player performance
11413514 · 2022-08-16 · ·

Systems and methods relating to evaluating the performance of a person playing basketball are described. The systems and methods can be used to provide an evaluation sequence that can determine and evaluate the performance level of a person at one or more basketball skills. The evaluation sequence for the person can include a first sequence of actions that are the same each person being evaluated for a particular skill and a second sequence of actions that is based on the results of the first sequence and may be different for each person. Once the first and second sequences have been completed by the person, the system can determine a performance level for the person for the skills being evaluated.

VIRTUAL REALITY SPORTS TRAINING SYSTEMS AND METHODS

Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.

Training apparatus for shooting basketball
11389709 · 2022-07-19 · ·

A training apparatus for assisting a person shooting a basketball includes a first wearable member for being equipped on a person's arm, a loop for slidably fitting on the person's other arm, and a bridge for connecting the first wearable member and the loop. The bridge provides feedback to the person while a shooting motion is being executed, thereby promoting consistency in the person's shooting form.