Patent classifications
A63B69/0071
Basketball shooting training device
A basketball shooting training device employs a housing for retaining an optical projection device and one or more straps for facilitating a secure connection to the user. In various embodiments, the optical projection device is configured to emit a light beam, which facilitates prompt and accurate feedback for a user employing the device.
Basketball net cover
A basketball net cover comprising; a sheet of fabric having a first end, a second end, a first edge, and a second edge, wherein the first end corresponding to a first radius and the second end corresponding to a second radius, at the first end a plurality of openings are positioned a predetermined distance from one another and are of a predetermined length, wherein the first edge and the second edge are secured together a frustum of a cone is formed wherein the top edge has a first circumference and the bottom edge has a second circumference.
Basketball Training Method and System
A basketball training method and system is provided. In some embodiments the present invention comprises a basketball with an embedded passive RFID emitter that may be actuated by a wearable RFID reader that may be worn on a players waist, chest, or head for purposes of assessing, correcting, and enhancing a player's dribbling skills, passing performance, and rebounding skills.
Sound absorbing rebounding device
A sound absorbing rebounding device provides a way for a person to practice dribbling a basketball while minimizing sounds and vibrations emanating from the basketball and the device during such practice. The device has a frame, a rebounding surface that mimics or replaces the hard surface on which a user would normally dribble to cause a rebounding effect, and a base to separate or space the rebounding surface from the floor, so that sounds and vibrations during bouncing of the basketball are not transferred to the surface on which the device is resting. The frame shape allows the user to practice dribbling in all different directions around the user's body placed relative to the user's legs, such as a T, an H, or the number 8. The device may be collapsible via hinges placed within its frame that allow the device to be collapsed in varying degrees of compactness.
Basketball training device
A basketball training device that helps a basketball player learn where to aim when taking a shot including one or more targets that are secured to a basketball rim by an attachment mechanism.
Compression device
A wearable massage and/or compression device for applying controllable scrolling or intermittent sequential forces, such as compression forces, to the body and limbs of a user comprises an elongated fabric body sized to encircle a limb of a user, one or more shape-memory wires carried by the fabric body and configured to apply a compression pressure to the limb through the fabric body upon changing shape in response to a stimulus, and a micro-processor based controller for selectively actuating the one or more shape-changing elements to reduce the effective diameter of the device encircling the limb, to thereby apply pressure to the limb.
Vertical Jump Drive Basketball Gauntlet
A vertical jump drive basketball gauntlet for use on a ground surface in the vicinity of a basketball hoop, simulating a defensive basketball opponent to help offensive basketball players improve and maintain proficiency dribbling, driving, jumping, and shooting a basketball at a basketball hoop. Consisting of a weighted T-shaped base, a vertical central support structure, and coupled elongate arms simulating outstretched arms of defensive basketball players. The elongate arms are coupled in a manner allowing pivoting and orbiting movement. The elongate arms and upper portion of the vertical central support structure are padded to protect practicing basketball player from contact with basketball gauntlet.
Protective headgear with display and methods for use therewith
Protective headgear includes, for example, a headgear body that is wearable on a head of a baseball umpire. At least one sensor is configured to generate imaging data that includes a batter in proximity to home plate. A processor analyzes the imaging data to determine a strike zone of the batter and to generate augmented reality data in response thereto. A display device generates a heads up display of the strike zone that is viewable to the baseball umpire during a pitch to the batter, based on the augmented reality data. Other embodiments are disclosed.
Basketball shot training device to improve jump shots
A basketball shot training device comprising a wrist band 1; a finger piece 2 having two different size open ring holes 3, 4 for placement and securing on the user's index and middle fingers, a forked shaft portion 5 with a straight connection 6 to said open ring hole 3 for the index finger and a curved connection 7 to said open ring hole for the middle finger; and a straight shaft portion 8 connected at one end to said forked shaft portion and at the opposite end having an attachment means 9 to attach to said wrist band.
Basketball Training Device
A basketball training device that helps a basketball player learn where to aim when taking a shot including one or more targets that are secured to a basketball rim by an attachment mechanism.