Patent classifications
A63B69/0071
BIOMECHANICAL MOVEMENT TRAINING DEVICE
The present invention advantageously provides a movement training device, including a base configured to attach to a sports equipment item; a movement guide coupled to the base, wherein the movement guide defines an elongated malleable body; and a contact element coupled to the movement guide.
METHODS FOR BIOMECHANICAL MOVEMENT TRAINING
The present invention advantageously provides a movement training device, including a base configured to attach to a user's body; a movement guide coupled to the base, wherein the movement guide defines an elongated malleable body; and a contact element coupled to the movement guide.
Smart sport device
An Internet of Thing (IoT) sport device includes a light source; sensors including a camera and a microphone array; a processor coupled to the light source and the sensor; and a wireless transceiver coupled to the processor.
MONITORING OF PHYSICAL TRAINING EVENTS
A computer-implemented method is disclosed that includes instructing a human player to perform a plurality of different actions in a determined order with a physical basketball, including actions of bouncing the physical basketball, and obtaining, with one or more electronic sensors, data that characterizes motion of the physical basketball being handled by the human player who is performing the instructed actions at a location. The method also includes communicating the data from the sensors to a console videogame system that is proximate to the location, and graphically representing, in a videogame displayed on a display device, performance by the human player, the performance being affected by the captured data, the representation of performance by the human player being compared against a standard of performance.
SPORTING DEVICE AND WEARABLE COMPUTER INTERACTION
A computer-implemented method is disclosed that includes capturing data about motion of a sports object caused by one or more athletes manipulating the sports object, transmitting the captured data out of the sports object wirelessly in real time while the one or more athletes are still manipulating the sports object, and presenting information that incorporates the captured data about motion of the sports objects with one or more wearable devices.
AUTOMATIC BALL DELIVERY AND SWING CONDITIONING DEVICE
An automatic launching assembly that delivers balls vertically from the ground upwards to a user. The user may take swings at the vertically-launched balls and deliver the balls into a catching assembly. The catching assembly intercepts the balls and directs the balls to a return ramp and a ball sequencer. The ball sequencing mechanism aligns the balls into a single-file line and returns each ball back to the launching mechanism.
Basketball dribbling teaching aid system, method, and computer program product
A system, method, and computer program product for teaching athletic ball skills is herein disclosed. The method includes the steps of providing a device with a graphical user interface (GUI) and a ball. It further includes the step of displaying a first number on the GUI. The method further includes the step of performing a first action with the ball based on the displayed first number.
Adjustable basketball training device for the guide hand
This is an adjustable basketball training device for a user's guide hand comprising upper arm, pivot, forearm, thumb, and finger components. The pivot component is pivotably connected to the upper arm component and rigidly coupled to the forearm component. The forearm component is rigidly coupled to both the thumb component using separate telescopic complexes, which allows the user to adjust the device for proper fit. The upper arm, forearm, thumb, and finger components are each secured to the user's upper arm, forearm, thumb, and at least one finger, respectively. As such, the basketball training device not only restricts flexion and opposition of the thumb but it restricts pronation of the user's forearm. In addition, the basketball training device restricts flexion, extension, radial deviation, and ulnar deviation of the user's wrist while allowing the user appropriate extension at the elbow joint during the entire shooting motion.
INTERACTIVE BASKETBALL SYSTEM
Methods, systems, and apparatus, including computer programs encoded on computer storage media, for a basketball backboard. The basketball backboard includes a display screen, a plurality of sensors configured to generate sensor data regarding a shot attempt of a user, imaging devices configured to generate image data of the shot attempt, a speaker, and a control unit. The control unit can receive (i) the sensor data from the plurality of sensors and (ii) the image data from the imaging devices. Based on the received sensor data, the control unit can determine whether the shot attempt was successful. Based on the received image data and whether the shot attempt was successful, the control unit can generate analytics that indicate characteristics of the user and the shot attempt and recommendations for improving the shot attempt for subsequent shot attempts. The control unit can provide output data representing the analytics.
Scorekeeping Wristband for Sports Games
A scorekeeping wristband allows the user to track the points scored in a pick-up basketball game. The wristband is similar in structure and function to a sports wristband, but provides a scorekeeping function. The user may quickly add points as they are scored to each team's score, such that the score may be easily kept while participating in the game. A mobile application is also provided, enabling the user to transmit and update the score to a smartphone, computer, or other electronic device. The application employs consensus scoring, such that the input from a majority of multiple wristband users may be relied upon as an accurate score for the game.