Patent classifications
A63B69/0071
Basketball launching device with player height compensation
A basketball launching device and related systems and methods which compensate for player height are provided. A controller in electronic communication with a user interface and a launching mechanism causes a player information prompt to be generated at the user interface, receives data from the user interface in response to the player information prompt which includes an indication of player height, and causes the launching mechanism to launch the basketballs with a level of force or speed where the level of force or speed is selected, and varies, based on the player height indicated.
Basketball training device with mental training feature(s), related systems and methods
Systems, methods, and devices for providing mental training during a basketball practice session are provided. A controller commands a basketball passing machine to pass basketballs as part of a basketball practice session. Before and/or while each of the basketballs are passed by the launching device, the controller causes a respective code to be displayed at the electronic display for a player to see and recall an associated basketball move to be performed. Before and/or while the code is displayed, the controller starts a timer. If a detector records a made basketball shot after the timer reaches a predetermined threshold, the player is notified and any made basketball shots detected thereafter are disregarded, thereby forcing the player to timely recall and perform the basketball move before attempting a shot.
Basketball practice machine, system, and method with multi-machine performance tracking
Basketball practice machines, systems, and methods with multi-machine performance tracking are disclosed, which include basketball passing machines each comprising a local controller. A central database receives shooting statistics data and associated player identification information from the local controllers of the basketball passing machines. A central electronic display generates a shooting performance display including the shooting statistics data and the associated player identification from the basketball passing machines.
Basketball performance monitoring system
A basketball performance monitoring system sensor including at least one sensor proximate a basketball goal having a backboard, a rim coupled to the backboard, and a net having strings coupled to the rim; the at least one sensor configured to determine shot information, the shot information comprising both an impact of a basketball with at least one of the backboard and the rim, and a shot passing through the rim; a local microprocessor coupled to the at least one sensor; a housing containing both the at least one sensor and the local microprocessor; the housing includes geometric features to reduce the likelihood of tangling housing in the net; and the housing having a first end and a second end opposite the first end; wherein the first end of the housing extends outside the net; wherein the second end of housing includes an arm extending inside the net.
THROWING TRAINING DEVICE
The present application provides a throwing training device, which includes a frame, a lifting seat, and a hinged component. The hinged component is connected to the frame and the lifting seat, the hinged component is configured to fix the frame to the lifting seat and to move the frame around the hinged component. The throwing training device has an unfolded configuration and a storage configuration, which can adapt to the needs of different throwing events through a shape adjustment, and is convenience to use and transport; the throwing training device can flexibly adjust a use height by providing with the lifting seat, thereby meeting different use needs.
IMAGING DEVICE FOR BASKETBALL ACTION CHARACTERISTICS
An imaging device comprising a housing configured to be coupled to a basketball backboard, a lens disposed in the housing, a control unit disposed in the housing, the control unit comprising one or more processors, and a memory coupled to the one or more processors. The one or more processors are configured to perform operations stored in the memory including performing line detection from captured image data, providing, to a trained machine-learning model, adjusted image data based on one or more algorithms applied to the captured image data, wherein the one or more algorithms are based on whether or not lines are detected from the captured image data and generating, from output of the trained machine-learning model, data indicating characteristics of a basketball action associated with one or more users.
REMOTE MULTIPLAYER INTERACTIVE PHYSICAL GAMING WITH MOBILE COMPUTING DEVICES
Methods and systems for remote multiplayer gameplay are disclosed. An example method can include joining a multiplayer interactive physical game including first and second players competing in an activity; capturing a first game video of a first player in a first play of the multiplayer interactive physical game, using a first camera on a first mobile computing device in a first gaming area; determining a first object flow associated with the first player from the first game video, by performing an algorithm on one or more frames of the first game video to detect one or more key points of the first player; generating a first analytic based on the first object flow; receiving a second analytic associated with the second player in a second gaming area; and generating a feedback to the first player based on the first analytic or the second analytic.
DYNAMIC BASKETBALL GAME SYSTEM AND METHOD
A dynamic basketball game system and method, having a substantially cubical base assembly having proximal and distal ends and includes a basketball hoop assembly designed to be horizontally movable along a linear channel assembly between those proximal and the distal ends. The pole assembly may be rotatable around the center of mass of the basketball hoop assembly, the center of mass further defining a vertical axis of the basketball hoop assembly. Included in the dynamic basketball game system is a pedestal assembly proximate to the cubical base assembly at the proximal end of the cubical base assembly and in communication with at least one controller assembly, a game space disposed substantially above the combined pedestal assembly and cubical base assembly wherein optical and other sensors may determine the movements of users and balls within the games space wherein users may further interact via at least one user interface and screen.
Basketball training apparatus
A basketball training apparatus including a flexible basketball covering material with an opening configured to receive a basketball therethrough and a glove attached to the flexible basketball covering material to receive a ball handler's hand therein to perform basketball handling and dribbling moves, as well as experiencing ball-in-hand dribble time, without the need to release the basketball from being in contact with the ball handler's hand.
INTERACTIVE AGILITY POST, AND SYSTEM, MEDIA AND METHODS FOR AN INTERACTIVE AGILITY POST
Systems, media and methods for an interactive agility post are provided. A system includes an agility post having a stanchion on a stability base, with arms rotatably affixed to the stanchion, and lights, sensors and cameras positioned about the stanchion. The system may further include a receiving module configured to receive positional data relative to the agility post. Further provided is a non-transitory computer readable medium embodying computer-executable instructions that when executed by a processor cause the processor to receive sensor data from a communications module of the agility post, reflecting user positional data relative to an agility post, and camera video from a plurality of cameras positioned on the post. Also provided is a method including receiving from a plurality of sensors positional data of a user relative to an agility post, and receiving from a plurality of cameras video data of the user relative to the agility post.