Patent classifications
A63B2244/20
Pull buoy
A flotation component, such as for a pull buoy, can be sized and shaped to be placed between the legs of a swimmer. The flotation component can include one or more features to assist in maintaining the flotation component in place while the swimmer is swimming. A pull buoy including the flotation component also can include an internally routed strap that assists in fastening the flotation component to at least one leg. A pull buoy including the flotation component can include a waist portion having a lateral diameter that decreases from one end to the opposite end.
Swimmer restraint device
The present development is a device that restrains an individual from swimming beyond a predetermined range. The device comprises a frame, at least one ballast unit, at least one tether line and a means to secure the swimmer to the tether line. The device is intended to be portable and easy to use while still providing a sturdy restraint.
PORTABLE SWIM LANE
A swim lane apparatus having one or more attachment or tethering devices. The one or more attachment or tethering devices are configured to couple or affix to a foundation of the pool. The swim lane apparatus has a first sidewall. The first sidewall is coupled to the one or more attachment or tethering devices. The first sidewall is configured to form a channel and direct a flow of water out of the channel when the flow of water enters the channel.
Methods, systems, and products for monitoring athletic performance
Methods, systems, and products monitor athletic performance. Location information is acquired that indicates a device is in movement. A level of difficulty associated with the location information is retrieved and associated to a distance traversed during the movement. The distance traversed and the level of difficulty are stored in a database.
Athletic Activity User Experience and Environment
User activity including both athletic activity (e.g., running, walking, etc.) and non-athletic activity (shopping, reading articles, etc.) may be monitored and tracked by an athletic monitoring and tracking device and service. The user activity may be used to award a user with an amount of virtual currency to encourage the user to continue various activities. In one example, users may use the virtual currency to purchase or otherwise acquire various products, services, discounts and the like. A user may track an amount currency earned and/or needed relative to an amount required to acquire a desired product or service. Additionally or alternatively, a visual appearance of a user device (e.g., a watch or athletic activity band) may change based on the user's activity level, an amount of virtual currency earned and the like.
Swim fin
A swim fin may include a foot pocket configured to receive a foot of a swimmer and a fin blade extending from the foot pocket. The fin blade may be relatively stiff and flex about a hinge region proximate the foot pocket. Fin rails may extend along the lateral edges of the fin blade. The fin rails may include a fin spine comprising a plurality of fin spine segments joined in linear configuration. The swim fin may be configured to provide a swim fin with predetermined hydrodynamic characteristics. The swim fin may flex within a maximum angle of attack that may be variable and dynamically changed, within the predetermined maximum attack angle range, as a function of the kicking force generated by a swimmer during a kicking cycle.
SMART DEVICE
An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.
WATER FLOW CONTROL DEVICE FOR SWIMMING TRAINING
Disclosed is a water flow control device for swimming training that includes a swimming training device and a main water inlet pipe and a main water outlet pipe. The swimming training device includes at least a swimming pump. The main water inlet pipe and the main water outlet pipe are connected with the swimming pump. The water inlet of the main water inlet pipe is communicated with a swimming pool and a water outlet of the main water outlet pipe is connected with a jet nozzle. A filter device includes at least a filter pump, a filter sterilization device. A filter water inlet pipe and a filter water outlet pipe are connected with the filter pump. The filter water inlet pipe is communicated with the swimming pool through the filter sterilization device and the filter water outlet pipe communicated with the main water inlet pipe.
Swim paddle training device
A swim paddle training device is provided. The swim paddle may include opposing upper and lower sides or surfaces; front, rear, left, and right edges extending between or bounding the upper and lower sides; and a plurality of surface features arranged to facilitate proper movement of the swim paddle during swim training. The plurality of surface features may create areas of varying buoyancy to affect the orientation of the swim paddle during swim training, such as promoting a forward, downward, and inward pathway or rotation of the swim paddle during use. The plurality of surface features may include a plurality of grooves defined within at least the lower surface of the swim paddle.
HOLOGRAPHIC IMAGE SIMULATION
A method and system for improving holographic image simulation and presentation is provided. The method includes receiving and analyzing audio and video data associated with historical tendencies of an opponent sporting team occurring during previous sporting contests involving the opponent sporting team. Predicted tendencies of the opponent sporting team are determined with respect to a future sporting contest scheduled with a first sporting team. In response, a holographic simulation presentation is generated. The holographic simulation presentation is associated with a predicted performance of players of the opponent sporting team with respect to the future sporting contest scheduled with the first sporting team. The holographic simulation presentation is presented such that players of the first sporting team interact with holographic images of the players of the opponent sporting team during a practice session.