A63F2001/008

Methods of playing wagering games and related systems

A card game is played against a pay table, wherein a player receives a partial hand that is preferably completed by community cards, but may be completed by cards dealt directly to a hand or a combination of cards dealt directly to a hand and at least one community card or wild card. After placement of an ante wager, each player will have an opportunity to place a game wager before receiving another card for the player's hand (whether dealt directly to the player or as a community card revealed to all players). At least some or all game wagers may be an amount within a range of multiples of the player's ante wager, such as one times, two times, three times, four times, or five times the amount of the ante wager. The range of wagers may remain the same or vary with the number of dealt cards or community cards revealed to the players.

Duel card game method of play
20180028900 · 2018-02-01 ·

The present invention is a method of a duel card game. The game is not limited to a hand-held card, but it can also be in another form of media such as phone application, computer, or video games. Each player has his or her own equal number of cards. Each card has its own character. Each character has six categories. Each of the categories have three sub categories. The cards are evenly distributed to the players. A calling player starts the game. He or she will choose a number of categories for duel. The sub categories or the elements will decide who will win the duel game. The player who wins the most, on the called categories takes the opponent's card and put it to his or her side. The calling player can also use a spell on the card. In the end the person who gets the most cards, or has the most number of points wins the card game.

Computer gaming device and method for computer gaming
09865136 · 2018-01-09 ·

A system for computer gaming includes a processor configured to provide a first table of a first group of players grouped together to play a first hand and provide to each of the first group of players one or more cards for the first hand. The system includes an interface couple to the processor and configured to receive from a first player of the first group of players a request to fold the one or more cards of the first player. The processor is also configured to automatically move the first player to a second table of a second group of players grouped together to play a second hand.

Trading card and trading card set

A trading card includes a main portion having any character of a plurality of characters represented on at least one surface and an electronic component for contactless communication, which is contained in the main portion. The electronic component includes a storage portion which stores data related to the character represented on the main portion and a circuit which writes data received from an external apparatus through contactless communication into the storage portion.

APPARATUS FOR DETECTING INPUTS WITH PROJECTED DISPLAYS

An apparatus for detecting user interaction or another input with a projected display includes a boundary definition mechanism and a scanning mechanism. The boundary definition mechanism is capable of defining at least one input region. The scanning mechanism is capable of scanning the at least one input region for any objects therein. An input identification mechanism may identify the input identified by the object, movement of the object, or a change in the object's position. That information may be used to alter the projected display.

PRINTING AND DISPENSING SYSTEM FOR AN ELECTRONIC GAMING DEVICE THAT PROVIDES AN UNDISPLAYED OUTCOME
20170337771 · 2017-11-23 ·

An electronic gaming system has been developed. The system includes an electronic gaming device that receives a wager and generates an outcome of the wager. The outcome is not disclosed to the player and is issued in the form of a cashless instrument. An outcome display device accepts the cashless instrument and displays the outcome to the player.

Gaming Device with a Secure Interface
20170221311 · 2017-08-03 ·

A system for an electronic gambling device output has been developed. The system includes, a first computing device with slot machine game logic circuitry that generates an output signal that is content tested and approved by a gaming regulatory authority for output by the slot machine. It also includes a second computing device that is external to the slot machine. This device controls the tested output content and output content that has not been tested by the gaming regulatory authority. The untested output content replaces or supplements the tested output content.

Method and apparatus for creative story telling games

This invention is a novel method of gameplay and game apparatus for playing for at least one player. The method of play elicits creativity by having players tell stories using their interpretation of abstract imagery. In one embodiment the game uses playing cards with abstract drawings. The game components may take other forms, such as a board game, or the game may be played in different media, such as electronic games, video games, computer games, and interactive network games. One aspect of novelty here is the use of abstract drawings, which the players can interpret in many different ways to expand the story. The context of the story, and possible side constraints, will prime the player's mind to see different things in each card. In this game of creativity and storytelling, players create and add to a story based on the abstract images. Testing has shown that this method of gameplay can improve players' perception of their creative ability. Various embodiments offer multiple methods of play and scoring, each adaption designed to engage different size of groups. Other embodiments adapt the method and apparatus for ideation and problem-solving.

Trading card game and method of play
09675892 · 2017-06-13 ·

Disclosed herein is a novel game that utilizes virtual or physical trading cards as game components. In one aspect of the game, virtual game components/cards are used to build an army of minion, leader, and army cards, and further forming a perimeter comprising at least one of a barrier or fort card to protect a throne card. The goal is to destroy at least one of the barrier or fort cards by reducing the points of each to zero, thus capturing the opponent's throne card. The game involves strategy and chance, during which players create a deck for use against the deck(s) of one or more opposing players. The game may be played on various media, including, but not limited to, electronic game consoles, computers, and interactive and social media networks accessed using computers, cellular devices, tablets, etc.

Gaming device with a secure interface
09626827 · 2017-04-18 · ·

A system for an electronic gambling device output has been developed. The system includes, a first computing device with slot machine game logic circuitry that generates an output signal that is content tested and approved by a gaming regulatory authority for output by the slot machine. It also includes a second computing device that is external to the slot machine. This device controls the tested output content and output content that has not been tested by the gaming regulatory authority. The untested output content replaces or supplements the tested output content.