Patent classifications
A63F2001/008
Computer gaming device and method for computer gaming
A system for computer gaming includes a processor configured to provide a first table of a first group of players grouped together to play a first hand and provide to each of the first group of players one or more cards for the first hand. The system includes an interface couple to the processor and configured to receive from a first player of the first group of players a request to fold the one or more cards of the first player. The processor is also configured to automatically move the first player to a second table of a second group of players grouped together to play a second hand.
AUGMENTED REALITY PHYSICAL CARD GAMES
Systems, methods, and computer readable media for augmented reality (AR) physical card games. Examples capture an image of a user view of a real-world scene and process the image to determine the locations and codes of physical cards within the image. Overlays are determined for the cards based on the codes. An AR graphics component displays on a display of an AR wearable device the overlays adjusted in accordance with the user view. The overlays may be images, animations, or videos. A card game is downloaded onto the AR wearable device. The card game includes rules that keep track of a score, assist with play, and insure fair play. The card game includes user interfaces that may be shared among the players. Methods include manufacturing the playing cards with computer-readable codes to identify the cards.
Learning Game Platform, System and Method for an Electronic Device
A learning game platform, system and method, for an electronic device executing an app comprises a server for reading medium and storing user information and games, scores, and user progress within a play and learn app platform. The server communicates through the Internet with electronic devices having Internet access operated by at least one player. Registration means allows the player to register with and logon to the play and learn app. Preference selection means enables the player ability to enter user preferences, including age, game selection, skill level. Performance review means determines strength and weaknesses of the player. The platform provides a plethora of game play variations to facilitate learning in a fun inclusive manner.
TABLE GAME SYSTEM
A table game system is provided capable of identifying shuffled playing cards used at the time of the occurrence of a problem in a card shoe apparatus, thereby enabling an investigation of the cause thereof or the taking of countermeasures therefor. A card shoe apparatus of the table game system of the present invention includes a barcode reader that reads a barcode provided in a shuffled playing card set, thereby reading a shuffled card ID that uniquely identifies the shuffled playing card set. A sensor for detecting the opening/closing of the lid is provided under the lid to detect the opening/closing of the lid, thereby detecting replacement of the shuffled playing card set. A control unit further includes a function of storing security items in connection with a shuffled card ID.
INPUT DETECTION IN CONNECTION WITH PROJECTED IMAGES
An apparatus for detecting user interaction or another input with a projected image includes a scanning mechanism. The scanning mechanism is capable of scanning the at least one input region for any objects therein. An input identification mechanism may identify the input identified by the object, movement of the object, or a change in the object's position. That information may be used to alter the projected display.
Projected, interactive environment
An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.
Learning game platform, system and method for an electronic device
A learning game platform, system and method, for an electronic device executing an app comprises a server for reading medium and storing user information and games, scores, and user progress within a play and learn app platform. The server communicates through the Internet with electronic devices having Internet access operated by at least one player. Registration means allows the player to register with and logon to the play and learn app. Preference selection means enables the player ability to enter user preferences, including age, game selection, skill level. Performance review means determines strength and weaknesses of the player. The platform provides a plethora of game play variations to facilitate learning in a fun inclusive manner.
Methods of playing wagering games and related systems
A card game is played against a pay table, wherein a player receives a partial hand that is preferably completed by community cards, but may be completed by cards dealt directly to a hand or a combination of cards dealt directly to a hand and at least one community card or wild card. After placement of an ante wager, each player will have an opportunity to place a game wager before receiving another card for the player's hand (whether dealt directly to the player or as a community card revealed to all players). At least some or all game wagers may be an amount within a range of multiples of the player's ante wager, such as one times, two times, three times, four times, or five times the amount of the ante wager. The range of wagers may remain the same or vary with the number of dealt cards or community cards revealed to the players.
System for table game using special deck of cards and main deck of cards
Embodiments provide for online and/or electronic card games such as blackjack that allow at least one card to be dealt from a special deck (e.g., a restricted deck) into a hand, while the remainder of the cards for that hand (and, in some embodiments, other hands involved in the game event) are dealt from a main/conventional deck. In accordance with some embodiments, the at least one card dealt from the special deck is dealt into a hand of the player while in other embodiments it is dealt into the hand of a dealer and/or an opponent player. A special deck may be a deck that includes cards configured to provide an advantage to the player (e.g., in a blackjack game, restricted deck may only include high value cards if being used for a player hand or only low value cards if being used for a dealer hand).
UNITARILY FORMED EXPANDABLE SPINAL IMPLANT AND METHOD OF MANUFAFTURING AND IMPLANTING SAME
A unitarily formed expandable spinal implant for insertion in a disc space between two adjacent vertebrae. The unitarily formed expandable spinal implant is moveable from an unexpanded configuration to an expanded configuration, and can be manufactured by a 3-dimensional printer. The unitarily formed expandable spinal implant includes an upper portion, a lower portion, a proximal wall, a first distal wall portion, a second distal wall portion, and a separator connected by at least one point of attachment to the spinal implant. A separation tool breaks the separator free from the at least one point of attachment, and moves the separator within the implant to force expansion thereof from the unexpanded configuration to the expanded configuration.