Patent classifications
A63F1/04
Collecting and levelling up predictions as collectible cards
Methods, systems, and storage media for playing a card game are disclosed. Exemplary implementations may: receive cards from a set of cards, individual cards of the set of cards representing a prediction of an outcome; assign a rarity level to individual cards of the set of cards; collect copies of the cards through winning predictions associated with individual cards; and upgrade the cards through the copies of the cards.
Collecting and levelling up predictions as collectible cards
Methods, systems, and storage media for playing a card game are disclosed. Exemplary implementations may: receive cards from a set of cards, individual cards of the set of cards representing a prediction of an outcome; assign a rarity level to individual cards of the set of cards; collect copies of the cards through winning predictions associated with individual cards; and upgrade the cards through the copies of the cards.
Game board and methods and systems for providing an entertaining experience of war between the players over a plurality of areas of a game board
Disclosed is a system and method for providing an entertaining experience of war between players over a plurality of areas of a game board. The game board includes a plurality of areas, which may be depicted as a world map, a plurality of board playing cards, and connectors, where the connector makes adjacent a first board playing card of a first playing area with a second board playing card of a second playing area. Each player is delt a plurality of holding cards including the suit assigned to that specific player. The objective of the game is for players to alternate swap requests, swapping holding cards with board playing cards until a player accumulates a winning hand including a straight flush. The defined areas and connectors on the game board increases the interaction and frequency of battles between players making it more difficult to accumulate a winning hand.
Game board and methods and systems for providing an entertaining experience of war between the players over a plurality of areas of a game board
Disclosed is a system and method for providing an entertaining experience of war between players over a plurality of areas of a game board. The game board includes a plurality of areas, which may be depicted as a world map, a plurality of board playing cards, and connectors, where the connector makes adjacent a first board playing card of a first playing area with a second board playing card of a second playing area. Each player is delt a plurality of holding cards including the suit assigned to that specific player. The objective of the game is for players to alternate swap requests, swapping holding cards with board playing cards until a player accumulates a winning hand including a straight flush. The defined areas and connectors on the game board increases the interaction and frequency of battles between players making it more difficult to accumulate a winning hand.
Game for Learning Bible Teachings
The present invention relates to a bingo style game system and a method of playing the bingo style game. The game system includes a plurality of custom designed bingo style cards having Bible book names printed on their surface with each name printed in a cell of a grid formed in rows and columns, a plurality of word chips having book names and column identifiers printed thereon wherein the word chips are used by a leader or caller for announcing a combination of column identifier and book name. The book names on the bingo style cards are daubed or marked by players to form a winning combination or pattern to win the game. The game helps individuals to learn book names and scriptures of the Bible while providing fun and entertainment of conventional bingo style games.
Game for Learning Bible Teachings
The present invention relates to a bingo style game system and a method of playing the bingo style game. The game system includes a plurality of custom designed bingo style cards having Bible book names printed on their surface with each name printed in a cell of a grid formed in rows and columns, a plurality of word chips having book names and column identifiers printed thereon wherein the word chips are used by a leader or caller for announcing a combination of column identifier and book name. The book names on the bingo style cards are daubed or marked by players to form a winning combination or pattern to win the game. The game helps individuals to learn book names and scriptures of the Bible while providing fun and entertainment of conventional bingo style games.
CARD CONNECTOR
A card-connector is provide for the construction 3-dimensions objects with cards, such as playing cards. The card connector can include a card receiving portion and an interconnection portion. The card receiving portion can be bifurcated to define a first side portion, a second side portion, and a slot. The interconnecting portion can have at least one of a ball portion or socket portion of a ball and socket joint, where two interconnecting portion can be connected to form a ball and socket joint. Multiple card connectors can be joined together with the interconnecting portions to create 3-dimensional objects with the cards.
CARD CONNECTOR
A card-connector is provide for the construction 3-dimensions objects with cards, such as playing cards. The card connector can include a card receiving portion and an interconnection portion. The card receiving portion can be bifurcated to define a first side portion, a second side portion, and a slot. The interconnecting portion can have at least one of a ball portion or socket portion of a ball and socket joint, where two interconnecting portion can be connected to form a ball and socket joint. Multiple card connectors can be joined together with the interconnecting portions to create 3-dimensional objects with the cards.
Board Game for Incorporating Beverages and Method for Playing
The present invention relates to a board game providing opportunities for drinking both alcoholic and non-alcoholic beverages during playing of a game while performing daring tasks and sharing fun stories with other players. The game provides customized game pieces in the form of miniature replica drinking vessels, a board game having a path formed of a plurality of spaces/blocks. Each block is associated with a task and a subset of blocks are labeled as “Risky Venture” spaces. The game provides a deck of “Risky Venture” cards, wherein each card includes a daring task thereon which can be performed by a player instead of drinking a beverage when the game piece of the player lands on the “Risky Venture” space. A player wins the game by being the first to reach the finishing line by traversing all the blocks and performing all the tasks and instructions along the way.
Board Game for Incorporating Beverages and Method for Playing
The present invention relates to a board game providing opportunities for drinking both alcoholic and non-alcoholic beverages during playing of a game while performing daring tasks and sharing fun stories with other players. The game provides customized game pieces in the form of miniature replica drinking vessels, a board game having a path formed of a plurality of spaces/blocks. Each block is associated with a task and a subset of blocks are labeled as “Risky Venture” spaces. The game provides a deck of “Risky Venture” cards, wherein each card includes a daring task thereon which can be performed by a player instead of drinking a beverage when the game piece of the player lands on the “Risky Venture” space. A player wins the game by being the first to reach the finishing line by traversing all the blocks and performing all the tasks and instructions along the way.