A63F3/00643

Remote-controlled board game system and method
09795867 · 2017-10-24 ·

A board game is disclosed that includes at least two remote-controlled figures moving on a game board. Each of at least two remote-controlled figures moves to knock over an opponent's building models situated at predetermined build sites on the game board. A method of playing the game is also disclosed that includes: each player selecting a remote-controlled figure and a plurality of building models; situating each remote-controlled figure at a predetermined start site on the game board; situating the building models at the plurality of predetermined build sites on the game board; and moving each remote-controlled figure to knock down an opponent's plurality of building models.

Interactive Application Platform for a Motorized Toy Entity and Display

A control system to locate a motorized entity on a display having an electronic device with a display is provided. The electronic device may include a microphone and an electronic device integrated circuit with a set of entity locating software instructions with a capability to generate and display a sequence of pixels in a location pattern, and to further receive an audio output detection signal from the microphone. The entity may include a speaker and one or more sensors in communication with an entity integrated circuit including a set of entity control software instructions. The one or more sensors may be capable of detecting pixels and to send a pixel detection signal to the entity integrated circuit upon detection thereof.

Determination of the interaction surface of a mobile device with a host device
09746982 · 2017-08-29 · ·

Disclosed is a method for determining a first common interaction surface (503) of a mobile device (501) with a second interaction surface (502) of a host device (500), the method including the following steps: detecting at least one electrical signal induced by at least one inducing magnetic field in at least one electric circuit of the host device (500) associated with the second surface (502); determining an interaction surface (503) of the mobile device (501) associated with the at least one inducing electromagnetic field; performing a level test (1106) in accordance with the at least one induced electrical signal; and determining the first common interaction surface (503) as being the interaction surface of the mobile device (501) associated with the at least one inducing electromagnetic field, according to a result of the level test (1106).

Information processing apparatus, information processing method, program, and toy system

There is provided an information processing apparatus including an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space, a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space, and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event. In a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit.

IMAGE PROCESSING METHOD, APPARATUS, AND NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM
20220036693 · 2022-02-03 ·

The present disclosure relates to an image processing method and apparatus, an electronic device, and a storage medium. The method includes: obtaining video streams of a game tabletop; detecting target objects in a plurality of image frames included in the video streams; determining a current game stage based on the target objects; and determining game detecting results according to the target objects and the determined game stage.

Gamebook with a spinner mechanic
20220305838 · 2022-09-29 ·

A gamebook with a spinner mechanic is provided that allows a player to enact an interactive activity such as but not limited to dungeon exploration, art creation, board game, or maze. The gamebook provides the spinner mechanic under the activity sheets, with cutout sections enabling players to see and interact with the spinner on every sheet of the gamebook. Tabbed sheets may provide player instructions for activities, enabling complex activities and algorithms to be enacted in a gamebook medium. The gamebook may have pullout sections to track activity progress such as a pullout page that unfolds with progress trackers such as paperclips attached for further player interaction. This gamebook with a spinner mechanic may also be provided in a digital medium to enact the same interactive activity experience for players who do not have access to a physical gamebook.

ELECTROMAGNETIC GAME BOARD
20220032167 · 2022-02-03 ·

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

Self-Capacitance Device for Object Recognition on Capacitance Touchscreen
20220269368 · 2022-08-25 ·

Disclosed herein are various embodiments of a self-capacitance device that is configured to be detectable by a known touchscreen without the need for human contact. Such a device has a device body, a capacitance structure disposed within the body, and at least three contacts disposed on one side of the body and electrically coupled to the capacitance structure. Further disclosed herein are systems having at least two such self-capacitance devices and a software application configured to recognize each of the at least two self-capacitance devices.

Phonics exploration toy

A phonics learning system, comprising a letter identification board and letter manipulatives that may be placed on the letter identification board by a child, and a computing device connected to the letter identification board that identifies the letters placed on the board, generates a phonetic pronunciation for the combination of letters, and identifies any words or misspelled words.

Augmented reality and physical games

Augmented reality and physical game techniques are described. In one or more implementations, an indication is received by a computing device of a location of a physical gaming piece of a game. An augmentation is computed based on the indication by the computing device to be displayed as part of the game. The augmentation is displayed by the computing device on a display device that is at least partially transparent such that a physical portion of the game is viewable through the display device concurrently with the augmentation.