A63F3/00643

Method and apparatus for playing a chess-like game
11351444 · 2022-06-07 ·

A game apparatus includes a housing defining an interior area for electronic components, a top wall of which includes a game board having squares for receiving respective game pieces. A plurality of input buttons are included on each end of the housing by which a player may enter points to be awarded to corresponding moves of game pieces, the point being incremented on respective digital displays. The game board includes a negative containment grid for receiving one or more auxiliary game pieces. Points may be scored as game pieces are moved and opposing game pieces are captured, the game pieces having predetermined high and low values. In addition, the method of use includes a dual point assignment scheme capable of varying the points assigned to the playing pieces.

Authentication method for a computing device using interactive game board and game piece images

An authentication method and system includes a computing device, such as a smart phone, which includes a display for presenting a graphical and interactive game board that is used for entering a user's passcode. During the authentication process, the user selects a game board (e.g. chess, checkers, poker, backgammon, etc.) and associated game pieces for presentation on the display. The user then moves one or more game pieces to locations on the game board. Together, the selected game board, selected game pieces, and the movements and/or locations which the game pieces are moved on the game board form an entered passcode. This generated passcode is then compared with a stored passcode to authenticate the user before granting access to the computing device.

Electromagnetic game board

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

Systems, devices, and/or methods for providing multi-realm game play

Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, and/or user interface adapted for and/or resulting from, and/or a method for activities that can comprise and/or relate to, a board game system that can include a first game board that defines a plurality of playing surfaces for use with game pieces.

Self-capacitance device for object recognition on capacitance touchscreen
11327596 · 2022-05-10 · ·

Disclosed herein are various embodiments of a self-capacitance device that is configured to be detectable by a known touchscreen without the need for human contact. Such a device has a device body, a capacitance structure disposed within the body, and at least three contacts disposed on one side of the body and electrically coupled to the capacitance structure. Further disclosed herein are systems having at least two such self-capacitance devices and a software application configured to recognize each of the at least two self-capacitance devices.

KLOTSKI CHESS
20230249054 · 2023-08-10 ·

The present application relates to a klotski game including a plurality of game pieces, a game board and a prompter. The plurality of game pieces includes a decisive game piece. The game board is configured to accommodate the plurality of game pieces and the game board is provided with an exit. The prompter is configured to indicate that a game of the klotski game is over when the decisive game piece is moved to a position corresponding to the exit on the game board.

Self-capacitance device for object recognition on capacitance touchscreen
11720199 · 2023-08-08 · ·

Disclosed herein are various embodiments of a self-capacitance device that is configured to be detectable by a known touchscreen without the need for human contact. Such a device has a device body, a capacitance structure disposed within the body, and at least three contacts disposed on one side of the body and electrically coupled to the capacitance structure. Further disclosed herein are systems having at least two such self-capacitance devices and a software application configured to recognize each of the at least two self-capacitance devices.

MULTI-PLAYER BOARD GAME
20220023749 · 2022-01-27 ·

A multi-player board game includes six sets of 16 indexed playing elements or disks in each set, a board having six sectors, three regular dice, and one rule die. Each disk is flat at one side and has a certain sign on one side, common to all the indexed disks. Each sector includes six sequential sites for the indexed disks. Each of the regular dice has 1-6 numerals on their respective faces. The numerals determine a site for receiving an indexed disk, or a number of moves of an indexed disk between sites. The rule die cube has a data item on five of its faces. The data items are different from each other, and three of them include no numerals. Each data item communicates a certain playing rule. Each sector has a designated site for establishing a certain playing rule for playing disks received in the designated site. Each regular dice cube has 1-6 numerals. The game includes six indexed bags, and respective colors index the playing elements and the indexed bags. The invention includes both a box version and a computerized network version. In the network version, a server communicates with smartphones operated by the players.

Reader participation type electronic book system using module and operation method
11229841 · 2022-01-25 · ·

The present invention relates to a reader participation type electronic book system using a module including a module assembly configured by assembling a plurality of modules, and a user terminal connected to the module assembly through a network, which includes: a story providing unit transmitting an electronic book database including at least one story to the user terminal; an assembly information reception unit receiving module assembly information based on at least one quest performing information generated with respect to scenes constituting the story and generated for a story progress; and a score generation unit generating a score for module assembling of a user for each scoring condition with respect to the module assembly information.

Physical-virtual game board and content delivery system
11224796 · 2022-01-18 ·

A physical-virtual gaming system comprising a game board including a multiplicity of physical locations, a game overlay including a multiplicity of logical locations, and game pieces for moving throughout the logical locations. The system tracks the physical locations of the game pieces and translates these physical locations into the logical locations using pre-known physical-to-logical location mapping information. Game boards, game overlays and game pieces can be individualized with their own unique identifiers. As game pieces are moved, a game database comprising at least current game piece locations and the game state are maintained. Based at least in part upon the current game piece locations and game state the system provides actions including outputting any of virtual content and information on any of a shared or private computing device running a game app. Actions also include causing changes to game devices including wearables.