A63F3/00643

INTELLIGENT SCORE FOUR
20230338822 · 2023-10-26 ·

An intelligent Score Four, comprising: chess pieces and a chessboard. The chessboard comprises an upper panel, an electronic element, and a power supply. The upper panel is provided with several movement intervals where L layers of chess pieces can be stacked; the movement intervals are arranged in an array of M rows and N columns; L, M, and N are all natural numbers greater than or equal to 4; the electronic element comprises a monitor, a processor, and an alarm device. Each movement interval is accordingly provided with a monitor. An output end of the monitor is connected to an input end of the processor. An output end of the processor is connected to the alarm device. The monitor is configured to monitor the variation value of the number of chess pieces in the movement interval). The processor determines the alignment state and the spatial position state of the chess pieces.

Cribbage board
11826665 · 2023-11-28 ·

A cribbage board having 2 skunk figures which are released when a cribbage player is skunked or double skunked.

APPARATUS FOR AN ELECTRONICALLY-ENABLED BOARD GAME
20230381634 · 2023-11-30 ·

An apparatus for an improved board game combining the advantages of both traditional and electronic games. The apparatus includes a game board and a plurality of game pieces, wherein the apparatus is configured to detect the identity and location of a given game piece on the game board; and a server communicable with the game board and configured to receive information on the identity and location of the game pieces relative to the game board, and, if appropriate, send to the game board a display instruction, wherein the game board is configured to, in response to the display instruction, electronically display a game progress indicator.

SYSTEM FOR IDENTIFYING AND TRACKING OBJECTS ON A GAME BOARD
20220258036 · 2022-08-18 ·

The finding and object of the invention relates to board games and parlour games characterized by the support of electronic components, such as a PC, tablet, smartphone or game console. More precisely, the invention consists of an economical and easy to construct system, able to identify and track the movements of objects, preferably but not necessarily pawns, on an interactive game board configurable by the user. Said playable and movable objects are tracked by means of a coordinated system of low-cost sensors and a method for the progressive storage of the positions assumed by the same objects as a result of voluntary user interactions. This result is achieved by means of: •A sensorized board (flexible or foldable) equipped with a series of magnetic sensors positioned according to a regular grid arrangement; •An electronic control board, connected to said sensorized board, adapted to the acquisition of data and the communication of the acquired information to a third system (PC, tablet, is smartphone, console) via interface (wired or radio); •An identification system, preferably but not exclusively of the RFID type consisting of reader chip and single antenna, integrated in the control board; •A series of modular tiles, of different shapes, which reproduce different environments, usable to create different game scenarios; •A series of profiled elements to keep the tiles integral with the interactive game board, once positioned above it; •A series of gaming elements, equipped with magnets and identification code (for example RFID TAG).

SMART ELECTRONIC GAME BOARD

An electronic game board (106 a) that is foldable and rollable includes a processing circuit (302), a play area (206) and indicators (310). Game pieces are arranged on the play area (206) for facilitating a game. Indicators (310) are arranged in the play area (206) and indicate to a player on a first game board an initial and end position of a game piece played by an opponent player on a second game board or by an AI player. The electronic game board (106 a) also includes sensors (308) to validate a move of a game piece.

Image processing method, apparatus, and non-transitory computer readable storage medium

The present disclosure relates to an image processing method and apparatus, an electronic device, and a storage medium. The method includes: obtaining video streams of a game tabletop; detecting target objects in a plurality of image frames included in the video streams; determining a current game stage based on the target objects; and determining game detecting results according to the target objects and the determined game stage.

METHODS, SYSTEMS, APPARATUSES, AND DEVICES FOR FACILITATING A GAMEPLAY
20220212093 · 2022-07-07 ·

Disclosed herein is an apparatus for facilitating a gameplay, in accordance with some embodiments. Accordingly, the apparatus comprises a game board and a game piece. Further, the game board comprises a playing surface comprising markings. Further, the game piece comprises piece surfaces. Further, the game piece is positioned on the playing surface such that one of the piece surfaces is disposed over one of the markings. Further, the game piece comprises a sensor, a processing device, a storage device, and a presentation device. Further, the sensor generates sensor data based on the disposing of the one of the piece surfaces over the one of the markings. Further, the processing device analyzes the sensor data and identifies the one of the markings. Further, the storage device retrieves one of the information corresponding to the one of the markings. Further, the presentation device presents the one of the information.

Electronic Game Table
20220212094 · 2022-07-07 ·

The electronic game table is a table setup, along with an app, that facilitates the play of role-playing games and other board games by players either in present, or connected remotely. The movements of pieces by players in person are recognized by the table, and the events are sent to the app. On the other side, remote players make changes to the board through the app, which contacts the physical electronic table, and the table automatically moves the corresponding pieces as the app directs. In addition, the table has built-in speakers to give audio output to physically-present players, and a OLED screen embedded in the table top as to give visual response to the users or otherwise simulate the playing board.

BINGO5O CARD GAME
20220258038 · 2022-08-18 ·

A system including a deck of cards that is configured to play a bingo game, in which said deck of cards comprise 50 individual cards including at least 10 cards with letter B's, at least 10 cards with letter I's, at least 10 cards with letter N's, at least 10 cards with letter G's, and at least 10 cards with letter O's. A set of game play instructions include rules for playing the bingo game, wherein winning a hand in said bingo game comprises making at least one of a bingo and five of the same letter from any combination of hold cards and community cards.

AMUSEMENT GAME
20220296989 · 2022-09-22 ·

This disclosure is directed to an amusement game and methods for playing the game. The amusement game includes a programmable game device configured to operate under a predetermined set of parameters, which may appear to the players to be random. Players then engage the programmable game device with a plurality of game pieces while moving game markers along a game path from start to finish. The amusement game may be played using one or more game sets, for example a physical board game set and a pair of digital games may be played simultaneously using the Internet. The game sets, including the programmable game devices, are in digital communication with each other so players in different locations can play a single game together. The amusement game includes processors and memory to store and communicate game data between physical game sets and digital games, such as played on mobile electronic devices. The programmable game device may be configured in a variety of forms, including animate and inanimate objects, both real and imagined.