Patent classifications
A63F3/00694
ELEVATED MOVEMENT FOR TTRPG BOARD GAME PIECES SYSTEM AND METHOD
An elevated movement for TTRPG board game pieces system and method for placing game pieces at varying elevations above a game board. Elevation units provide a rod base and vertical rod. Platform units provide a platform and platform clamp. Platform units are mounted to either a vertical rod or another attached rod by the platform clamp, and can be moved along the length of the rod and rotationally around the axis of the rod. A platform can be rotated around the stud or post attachment to the platform clamp. A game piece or figurine is supported by the platform unit at an elevation above a position on the game board, and the elevation and position can be easily changed as the game progresses. The game piece can be temporarily secured to the platform, making use of recesses and protrusions provided in the platform for the purpose.
DICE ANGLE GAME
A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.
Highly Configurable Game System
Methods and systems for versatile and scalable board games include a double dovetail scalable board, crown, bridge, and door game pieces, tilting mechanisms and game play, rolling sphere game play, and a marble kinetic timer.
GAME PIECE
This invention relates generally to a game-piece article. In one embodiment, a game-piece article includes, but is not limited to, a base structure comprised of a base and at least one pylon structure coupled to the base structure and projecting therefrom.
BOARD GAME COMPRISING INCREASING AND MANIPULATING MAGNETIC FORCES WITH MAGNETIC PLAYING PIECES
The invention is generally directed to a game that manipulates magnetic forces through vertical components, the weight and ferromagnetic composition of a plurality of figurines, and surface tension between magnets and the vertical components to create a three-dimensional gaming experience. Specifically, the disclosed game comprises figurines that include one or more magnets. As the magnets are added or removed, the amount of magnetic attraction associated with a particular figurine and the overall height of the figurine is increased or decreased. Each figurine is then used to attract magnets positioned on vertical pillars throughout the game board. The game further includes the use of cards, dice, and other challenging elements to increase player enjoyment.
Magnetic receptive board and accessories for tabletop gaming system
A system of magnetic and magnetic receptive components used in a tabletop role-playing game. The system includes at least one magnetic receptive terrain board depicting an outdoor terrain or other environment, where the terrain board may be two-sided. The system further includes a variety of flexible single-sided or double-sided magnets depicting characters or natural/man-made features and structures which can be attached to the terrain board, and either left in place or moved during game play. Also included are magnetic-base stands which can hold the character/feature magnets in an adjustable position indicating the item's status, and other magnetic accessories which visually designate environmental factors and other status information and thereby enhance the playing of the game.
Crossword and Anagram Game and Method of Playing Such a Game
A method of playing a combination crossword and anagram game is disclosed. By manipulating movable tabular letter tiles or their digital, electronic or other equivalents, players take turns building a single free-form grid of intersecting words, crossword style, on any suitable surface. Each letter in each new word is worth one point, so game play favors long words. There is no game board, so the grid can grow in any direction, without constraint. Words are not locked in place, so they can be relocated at will to a different part of the grid in order to make room for the placement of new words. Furthermore, any individual word in the grid can be changed into another word by the addition and/or subtraction of letters, or even detached from the grid so that its letters can be used to create a new word. The game encourages and rewards anagrams.
TUTORIAL CHESS GAME FOR BEGINNERS
The general tenor of the invention concerns any board game having game pieces and movements dictated by the game's rules, e.g., chess. An embodiment of the present invention contemplates a game board apparatus for playing a game, which may include: at least one game piece that includes a unique protrusion extending from its base, at least two sub-boards that are releasably interconnected using a plurality of connection tabs and a plurality of corresponding connection receptacles; a plurality of channels of each sub-board that are alignable with each other, wherein at least one of the plurality of channels may be modelled after permitted movements for the at least one game piece according to the game's rules, and at least one aperture allowing insertion of the game piece's protrusion that guides the at least one game piece through the plurality of permitted channels.
SMART CHESS-LIKE GAME PIECE POSITIONING AND RECOGNITION SYSTEM
A chess-like piece positioning and recognition system, including: an MCU, an RFID module, multi-channel analog switches, an electromagnet and communication signal switch unit, an electromagnetic drive unit, antennas, silicon steel blocks, and pieces. The MCU is used for communication with the RFID module, selecting channels of the multi-channel analog switches, and electromagnet and communication signal switch selection. The RFID module is used for reading information from the pieces. The multi-channel analog switches are used for group gating and intra-group channel gating of the RF channels. The electromagnet and communication signal switch unit is used for switching between the electromagnetic drive unit and the RF channels. The electromagnetic drive unit is used for driving an electromagnet. The antenna is used for sending and receiving signals from the pieces and also serves as the coil for the electromagnet. The silicon steel block is used as the core of the electromagnet, which generates a magnetic attraction to the pieces after being magnetized.
System and methods for game play
Players attempt to be the first person to move from the start of the board puzzle piece to the end of board. The game is played in at least three phases, with each phase utilizing different game pieces. Phase one consists of creating a puzzle pattern by placing background puzzle pieces on the puzzle game board and connecting background puzzle pieces already on the board. Phase two consists of placing color overlay puzzle pieces on top of the background puzzle pieces that make up the puzzle pattern. Phase three is accomplished by each player selecting a playing card and then either strategically migrating their creature by moving contiguously between the creature spots or by jumping from a color overlay creature spot to a different color overlay creature spot, as described on the playing card selected. The game ends when a player moves off the end of board.