A63F3/00697

LIFE-BASED BOARD GAME
20240139614 · 2024-05-02 ·

A life-based board game, including a game board, including a plurality of spaces, each of the plurality of spaces comprising a space display unit to display at least one event based on a game objective thereon, and a board controller disposed within at least a portion of the game board to randomly generate the at least one event for at least one of the plurality of spaces in response to at least one of the plurality of spaces detecting at least one player has landed thereon, a fortune teller connected to the game board to display at least one shape thereon and reveal a message in response to the at least one shape being touched, and a plurality of figurines to identify a position of the at least one player on at least one of the plurality of spaces.

Electronic word game
10413808 · 2019-09-17 ·

An electronic word game uses a plurality of tiles and electronic rack to make one or more words. The tiles are received in a plurality of receivers in the rack enabling electronic communication between the tiles and rack. Each tile includes a display screen, a microprocessor, and communication means. The rack includes an on-off switch, microprocessor, speaker, power source, and a means of communicating with each tile. A capacitor in each tile provides power to keep the display screen on temporarily after the tile is removed from the rack. The microprocessor includes a means for selecting a word to be spelled based on the number of tiles selected to play the game (between 3 and 7 tiles), a means for determining whether a word has been formed, and a means to signal the player that a word has been formed.

APPARATUS FOR A BOARD GAME
20190275409 · 2019-09-12 ·

This invention provides apparatus for a board game relating to horse racing and to the racing industry in particular, simulating activities relating thereto, both on and off the track. The apparatus comprises a board, place markers, simulated bank notes and outcome generating means. The board has markings depicting first and second horse racing courses which represent respective lower and higher levels of racing. The courses are arranged as inner and outer rectangles surrounding an enclosed area. Each course comprises a plurality of discrete place marker landing zones defining for receiving player place markers according to outcomes generated by the throw of dice.

SPACE ODYSSEY, A BOARD GAME
20190275412 · 2019-09-12 ·

This Space age Board game, embraces Surround and Capture mode as in Go. The Board design is made up with Components of Space, Four Interstellar Galaxy Regions, a Singularity Point, from which flow out Four Transitory Wormholes, each with Five Grid Points, allowing Rapid movements for Spacecrafts, as Wormholes in Space do. Go is static, once a piece is placed on a Grid Point, the piece never moves. This Board game, is Dynamic, all pieces on the Board, can move, create, expand, reconfigure, Nests. Each turn, enabling Two plays, to Place Two new pieces or move existing Two pieces, or, in any combination. Go is based on being able to foresee logical predictability of Strategy, but, this Design is innovative, full of unpredictabilities, difficult to foresee as in Real wars. Mathematical, combinatorial chart to move pieces is provided. This Board game is full of exciting strategic plays. A player with most Nest Space, and Captured pieces, wins.

LIGHT DISPLAY SYSTEM AND METHOD OF TREATMENT USING THE SAME
20190269934 · 2019-09-05 ·

A light display system including a rear panel, a light source, a diffuser, a front panel, and a power supply. The light source is supported by the rear panel. The light source is configured to output light. The diffuser has a first side and a second side. The first side is proximate the light source. The diffuser is configured to diffuse the light outputted by the light source. The front panel is located proximate the second side of the diffuser. The front panel includes a plurality of apertures, with each aperture configured to receive a peg. The power supply is configured to provide power to the light display.

Management system for table games and substitute currency for gaming
10398202 · 2019-09-03 · ·

A detection system according to the present invention includes a control device that detects fraud conducted on a game table by using the image analysis result obtained by an image analysis device. In addition, each game token used in this detection system has a multilayer structure having plastic layers with a plurality of different colors stacked on each other, with a colored layer being provided at least intermediately, and white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on two sides of the intermediate colored layer. As described above, this game token has a multi-layer structure including the colored layer, with the white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on the two sides of the intermediate colored layer.

MANAGEMENT SYSTEM FOR SUBSTITUTE CURRENCY FOR GAMING
20240161579 · 2024-05-16 ·

The management system for substitute currency includes a pattern acquiring device configured to acquire an image of the ground pattern of the substitute currency, a reading device configured to read an ID of the substitute currency, and a control device configured to associate a pattern of the ground pattern with the ID and store the associated pattern and ID in a database. The control device is configured to analyze the image of the ground pattern acquired by the pattern acquiring device to identify the pattern, and determine, based on the database, whether the pattern of the ground pattern of the substitute currency matches the pattern of the ground pattern associated with the ID of the substitute currency obtained from the reading device, thereby to determine authenticity of the substitute currency.

DOMINO APPARATUS
20240157230 · 2024-05-16 ·

A game piece assembly includes: a front surface formed in a first predetermined shape and including a predetermined number of pips, a back surface formed in a second predetermined shape, a side surface extending between the front and back surfaces, wherein the front surface, the back surface and the side surface define a hollow space that is configured to hold a prize therein in a closed configuration.

Unconventional Warfare Wargame

A board game for simulating unconventional warfare. The board game of the present invention includes hexagonal territory board pieces, resource production unit markers, and infrastructure markers for representing territory, resource production units, and infrastructure in an unconventional warfare scenario. The infrastructure markers include (1) base markers that can be placed at intersections of the hexagonal pieces, where each base marker allows a player to collect double resources and build military units; (2) population influence markers that can be placed at the intersections, where each population marker allows the player to collect resources and conduct influence attacks on neighboring infrastructure; and (3) military unit markers that can be placed at the intersections, where each military unit markers allows the player to conduct military attacks on the neighboring infrastructure.

BOARD GAME SYSTEM, ETC.
20190232154 · 2019-08-01 · ·

The present invention provides a board game system in which an electrostatic-capacitance-based touchscreen that is capable of detecting a plurality of touched positions by detecting changes in electrostatic capacitance is used as a board. The board game system includes an electronic device equipped with the touchscreen; and game pieces that are used while being placed on the touchscreen and that are constituted at least partially of a conductive section. The conductive section is laid out so as to be intervened by a non-conductive section or gaps on the contact face. In the case where the game piece is placed on the touchscreen, the conductive section causes the predetermined or greater amount of change in the electrostatic capacitance at the contact positions of the conductive section on the contact face in the case where the conductive section is touched by the user. The electronic device recognizes the game piece.