Patent classifications
A63F3/00697
Gamboard Assembly
A gameboard assembly includes a housing having a bottom wall, a top wall and a perimeter wall. The top wall has a plurality of elongated slots extending therethrough. The slots form a continuous pattern of interconnected lines and the slots form a plurality of independent sections of the top wall completely removed from other sections of the top wall and from the perimeter wall. A plurality of game pieces is provided and each is moveable along the slots. The game pieces each include an upper member positioned above the top wall, a lower member positioned within the interior and a connection member extending between associated ones of the upper and lower member. Each of the upper and lower members has a size greater than a width of the slots such that the upper and lower members are inhibited from extending through the slots.
AUGMENTED REALITY GAMING SYSTEMS AND METHODS
An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or POV view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
TABLE GAME MANAGEMENT SYSTEM, SUBSTITUTE CURRENCY FOR GAMING, AND INSPECTION DEVICE
Since a game token (chip) on a game table has a complicated design, it is difficult for an image analysis technology to judge whether a dealer correctly redeems chips corresponding to betted chips at the time of redemption and there has been a problem that mistake prevention is not sufficient.
A table game management system according to the present invention includes: a camera (4) that images a game token (100) placed on a game table (1); and a management control device (9) that grasps a type (10 points, 20 points, 100 points, 1,000 points, or the like) of the game token (100) placed on the game table (1) based on a color of a side face of the game token (100) imaged by the camera (4).
FUTURISTIC CHESS GAME
A plurality of pieces and a game board are first provided. The game board includes a primary square of 15 rows and 15 columns of individual squares alternating between light and dark individual squares. The game board has first, second, third, and fourth sides, each side having a first outermost row with 5 individual outermost squares, and a second outermost row with 7 individual outermost squares, and a third outermost row with 9 individual outermost squares within the primary square, and a fourth outermost row with 9 individual outermost squares within the primary square. Lastly provided is a rule book following the conventional rules of conventional chess unless specifically noted herein.
System and method for teaching arithmetic
A system and method for teaching arithmetic has a plurality of training aides or manipulatives wherein a child/student learns arithmetic facts by executing the method using the system. The physical training aids may include a plurality of dice (10,12), a numerical board (20), a plurality of pennies (26) and a container (22). The physical training aids are used with the child where the child creates addition/subtraction problems by rolls of the dice (10,12) wherein the child uses the numerical board (20) and container (22) along with the pennies (26) to solve problems and verify answers by direct observation. Games may be incorporated where the child can use the system and method in playing the games.
BOARD GAME
Board game (1) with a board (2) having at least one playing surface (3) comprising multiple playing fields (4) and with playing pieces (5) and at least one holding device (6) for holding a playing piece (5) releasably attached to the playing field (4), with the board (2) being arranged such that the orientation of the playing surface (3) deviates from a horizontal orientation, wherein a rotating device (7) is provided for holding the playing piece (5) in a same vertical orientation for any rotation of the board (2) about an imaginary axis (A) substantially orthogonally to the playing surface (3).
UNIVERSAL, UNIFIED CHESS BOARD AND PICTORIAL, SCULPTURAL CHESS PIECES, FOR KOREAN, CHINESE, AND WESTERN CHESS GAMES
The Game is designed in the metaphor of the High-Walled Medieval City of Citadel, and Casbah, that is still thriving in Morocco. The Medieval City hardly changed. The vibrant ancient culture, is especially evident in the vast indoor market. So wide and complex, the indoor market is, people get lost, and cannot find the exit from central area. Game Board emulates the ancient city layout. The Board Grid system is overlaid on the Grid system of ancient Board game, Go in Japanese or Baduk, in Korean. Because, Citadel game board overlays on Go Grid system, there are milliard of games can be played. Citadel and Casbah games are rich in variation of Game plays. The design deliberately allows the user to introduce their own play rules, and optional game plays. That is part of this Board game's interesting feature. Board games are usually designed to challenge playing ability of players. This game incorporates, Chance games by rolling of two dice. Two numbers obtained are used to move Board pieces. Player's ability to make tactical moves of pieces, are delicately balanced with Chance games, by design, and play rules. Rich array of optional plays, can adjust player's skills, to be able to play with less skilled, or young children to play with much more skilled, older players. In Non-capture mode, pieces are not captured and removed from the board, as in Chinese Checkers. The Inventor introduced Piggyback methods, to prevent opponent's deliberate obstructing act of not moving his pieces promptly.
APPARATUS AND METHOD FOR A BOARD GAME
A game apparatus including a plurality of first and second player game pieces, each having a first portion that is a chess piece, such that the plurality of first and second player game pieces include all the pieces for a first and second player, respectively for a game of chess. Each of the plurality of first and second player game pieces has a second portion fixed to a corresponding first portion. Each second portion has a recess so that a cube can be inserted into the recess so the cube cannot be seen from a front of the second portion. The game apparatus may further include a base; a grid; and a first and/or second plurality of insert pieces. The grid and the base form a chessboard pattern of a plurality of grid spaces. Each of the insert pieces fits within a space of the plurality of grid spaces.
Personalized game pieces
A method and apparatus for generating a game piece are disclosed. In one embodiment, the method comprises launching an application on a mobile device that has a camera; selecting a game character using the application; displaying an overlay for the selected game character in an image from a field of view of the camera, the overlay being an augmented reality layer; capturing an image of an individual in the field of view of the camera; sending the captured image to a printer that is coupled to the mobile device; and printing the captured image with a border of unequal size around the image, wherein printing the capture images comprises printing the captured image upside down to cause a border area larger at a top of the image than around other portions of the image for use in handling the image when using the image as part of a game piece.
Phonics Games and Methods of Play
A novel method of game play and game components that, in one embodiment, is in the form of playing cards associated or representing phonetic sounds and a score wherein cards are arranged in sequences to form words and then a score is calculated. In alternative embodiments, the components used to play the game may take other forms, such as tiles, or the game may be played in different media, such as using electronic displays on a computer or electronic devices and on an interactive network. Further alternatives involve providing a game board that allows the player to advance a game piece along designated spaces to a finish line or goal.