A63F3/00895

BOARD GAME SIMULATING A BATTLE TO CAPTURE AN ENEMY BASE
20200129847 · 2020-04-30 ·

One embodiment is directed to a gaming system for allowing players to experience a simulated battle scenario, comprising: a plurality of gamepieces for each of the players comprising a base gamepiece for each player and being configured such that each gamepiece has operational characteristics selected to determine movement and impact upon other gamepieces, as dictated by a multifactorial lookup table; a gameboard; and a points accounting module; wherein when one of the players has a turn, such player is able to make operational decisions regarding the gamepieces controlled by such player based upon interoperability between the multifactorial lookup table, positions of the gamepieces on the gameboard, and an operating points budget provided by the points accounting module for the turn.

Game system for enhanced communication skills
10561929 · 2020-02-18 ·

The present invention provides a game that enhances communication skills. The game provides a series of fun communication challenges utilizing detailed pictures and objects to challenge the descriptive abilities of players and/or teams. It includes processes which reward players according to how well puzzles are answered/solved. The game/system positions players where they must rely solely upon verbal-only explanations/instructions from team members to solve puzzles. It also includes a unique scoring system to accurately score puzzles after each challenge.

THREE-DIMENSIONAL CHESS SET, GAMEBOARD AND STORAGE TRAY
20200038740 · 2020-02-06 ·

A three-dimensional chess set includes a three-dimensional chess gameboard having a multi-tiered playing surface, and a three-dimensional tray for storing chess playing pieces within the three-dimensional chess gameboard.

Digital chess clock displaying calculated playing speed
10540827 · 2020-01-21 ·

A game timer, suited in some embodiments as a chess clock, designed to calculate and display minimum average playing speed in moves per unit time over a sequence of one or more time controls based on input for number of moves in each time control, time allotted at the start of each time control, whether or not a delay applies to the moves of a particular time control, and time of the delay. In addition to these inputs, calculation of minimum average playing speed takes into consideration whether a delay comes before or after a move, whether or not a delay constitutes time available in the current time control, shortening of delays by players in the course of a game, and time remaining at the end of a time control. One embodiment estimates playing speed for sudden death over an entire game.

Pizza box toy and game delivery devices
11905081 · 2024-02-20 · ·

A delivery pizza may include a pizza box and pizza disposed therein. A toy container may be disposed in a gap of the pizza region between the pizza and adjacent sidewalls of the pizza box. In another embodiment, a toy partition member may be used to separate the toy from the pizza. A toy container may be configured to be supported by an in-store pizza on a pizza tray. A board game delivery device may alternatively be included in the pizza box to include a board game delivery device to enable a board game and accessory pieces therefor to be delivered to a consumer of the pizza. The board game may be positioned beneath the pizza, and game accessories may be disposed in storage regions defined by the board game delivery device.

Board Game Cover
20190374848 · 2019-12-12 ·

A board game cover. The board game cover includes a planar base and a plurality of sidewalls which extends upwardly from the planar base thereby defining an interior volume. The planar base is adapted to receive a board of a board game thereon. The board game cover further includes a removably securable lid dimensioned to correspond to a perimeter of the plurality of sidewalls. The lid is removably securable to the perimeter of the plurality of sidewalls via corresponding fasteners disposed around the perimeters of the plurality of sidewalls and the perimeter of the lid.

Game consisting of various sub-games that is played in the dark
20190358519 · 2019-11-28 ·

The present invention relates to a game, such as a board game or card game, that is played without the use of a conventional lighting source, such as indoor overhead lighting, but rather with the use of small or handheld battery-powered flashlights and/or lanterns. The game is also a collection of numerous activities or sub-games (e.g. more than 30) that are randomly selected for determination of a smaller set of activities or sub-games (e.g. less than 10) from which to play in a single game sitting.

WIRELESS PROGRAMMABLE DIGITAL CHESS CLOCK
20190355186 · 2019-11-21 ·

A wireless programmable digital chess clock having to a housing, a display mounted in the housing and operatively arranged to display time associated with a first player's clock and operatively arranged to display time associated with a second player's clock, a first switch mounted in the housing and operatively arranged to stop the first player's clock and start the second player's clock when activated; a second switch mounted in the housing and operatively arranged to stop the second player's clock and start the first player's clock when activated, a microcontroller operatively arranged to set and control the first and second players' clocks, and, a near field communication module, in communication with microcontroller, and operatively arranged to receive signals from an external transmitting device, where the signals are used to set the time on the first and second players' clocks.

CHESSBOARD AND CHESS
20240108970 · 2024-04-04 ·

A chessboard includes a housing having a chessboard area, wherein the chessboard area includes a plurality of chess squares; at least one first magnetic absorbing element arranged in the housing and corresponding to the chessboard area, configured to absorb, at least one chess piece having a second magnetic absorbing element by using a magnetic force; and a plurality of Hall elements arranged in the housing and corresponding to the plurality of chess squares, wherein each Hall element is configured to detect the second magnetic absorbing element of the at least one chess piece in the chess squares, and output a detected signal; and a control module, electrically connected to the plurality of Hall elements and configured to receive the detected signal to get information on the at least one chess piece in the chess squares.

Points and bid card game
10478711 · 2019-11-19 ·

A game that includes a game hub having a draw tray and a discard tray for point cards; four game boards, four sets of score markers; sixteen indicator cards; and fifty-one point cards divided into eight classification sets and a wild card set. Each set of the eight classification sets of point cards includes six point cards, where each of the point cards has a combination of: a classification set name; a point value indicator; a symbol associated with the classification set; an image associated with the classification set name; and a common name for the image; where the combination is different for each of the point cards in the eight classification sets. The wild card set includes three point cards each having a number zero on the first major surface.