A63F2003/00996

Lottery gaming system and method

A lottery gaming system and method providing players with various different lottery ticket purchase options, wherein higher wager levels have higher average expected payouts.

Sports-based card game systems and methods
10709972 · 2020-07-14 ·

The systems and methods discussed herein further provide for electronic simulation of sports-based card and board games with greater realism than conventional simulations of card and board games, with an intuitive user interface less complicated than user interfaces provided with electronic simulations of sports games. The simulation may be local to a computing device, or may utilize multiple computing devices in communication. Resources associated with a user of one computing device may be not associated with the user of another computing device, representing ownership of game tokens or entities. Resources associated with the user and resources not associated with the user may be stored separately in local databases, reducing bandwidth required for transfer of unassociated resources during multi-user simulations.

Dice Game as a Combination Game
20200219360 · 2020-07-09 ·

A gambling hybrid game with a gambling integrated game is disclosed. The gambling hybrid game includes a mobile device that provides a dice game as an entertainment game to a user, a real world engine that provides gambling games to one or more users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. When a die roll event occurs in the dice game, the mobile device resolves the die roll event and provides the results of the die roll event to the game world engine. The game world engine receives the results of the die roll event and determines gambling results based upon the results of the die roll event.

Systems and methods for rendering a virtual content object in an augmented reality environment
10661170 · 2020-05-26 ·

Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and/or user visualizations of virtual content objects may be shared with other users (local and/or remote), enabling multiple users to potentially build, modify, and/or interact with a virtual content object simultaneously and/or cooperatively.

LOTTERY GAMING SYSTEM AND METHOD
20200160659 · 2020-05-21 ·

A lottery gaming system and method providing players with various different lottery ticket purchase options, wherein higher wager levels have higher average expected payouts.

Mobile device gaming application for a puzzle mode

The present disclosure relates to computer-implemented methods, computer-readable media, and computer systems for gameplay operations related to a puzzle-based game. In one example, a method can include identifying a puzzle for use in a jigsaw puzzle application, the puzzle comprising a set of puzzle pieces forming a puzzle image. The puzzle is divided into a subset of chunks including mutually exclusive sets of interconnected pieces. The puzzle is presented to a player, where the presented puzzle illustrates the set of puzzle pieces and includes prompting the player to select a particular piece as a starting piece. In response, the chunk associated with the particular piece is identified. An area for solving the identified chunk associated with the particular piece is presented, where the area includes a solution area for solving the identified chunk and a player hand area for providing potential pieces for solving the identified chunk.

SYSTEMS AND METHODS FOR DISTINGUISHING MULTIPLE DISTINCT WAGERS AT A SINGLE BET SPOT OF A GAME TABLE
20200143626 · 2020-05-07 ·

In accordance with some embodiments there is provided an electronic gaming table system (e.g., a smart table operable to facilitate a card game, such as baccarat, blackjack or poker) which includes (i) at least one detecting mechanism for detecting a plurality of game elements (e.g., wagering chips) placed on, or removed from, a particular physical position of a physical table of the gaming table system to represent at least one wager for a particular game event; and (ii) a game controller operable to identify, based at least on data received from the at least one detecting mechanism, whether the plurality of game elements represent a single wager or multiple distinct wagers placed on the particular physical position and for the particular game event. In some embodiments, the detecting mechanism is an RFID antenna.

Word Game
20200129848 · 2020-04-30 ·

A word game played among players includes a series of word challenges having at least one round. A first round includes randomly selecting a first and a last letter, each player attempting to generate a valid word that begins with the first letter and ends with the last letter, and awarding points to each player based on a length of the corresponding valid words and a default value per letter of the valid words. A bonus round may include randomly selecting an intermediate letter, each player attempting to generate a valid bonus word that includes the first, last, and intermediate letters, awarding points to each player based at least on a length of the corresponding valid bonus words and a default value per letter of the valid bonus words, and resetting all points awarded in the word challenge for each player that fails to generate a valid bonus word.

Method and apparatus for performing interaction in chessboard interface

A method for performing interaction in a chessboard interface includes: detecting an operation of triggering a chessboard interface to select an interaction area; locating a square in which the operation is located; determining a first movement amount of the square, where the first movement amount is obtained by counting movement operations of a user performed on squares in the chessboard interface; and magnifying the chessboard interface according to the first movement amount.

FOOTBALL BOARD GAME
20200101370 · 2020-04-02 ·

A football-style chess game and method for opposed players includes an eight-by-eight checkerboard-style game board having an End Zone at each player end of the board, two sets of game pieces, each set including conventional chess pieces, e.g. a Quarterback (QB), a Fullback (FB), a Running Back (RB), a Wide Receiver/Defensive Back (WR/DB), a Linebacker (LB), and eight Front Line (FL) pieces. A method is also disclosed wherein the chess game is played for a fixed duration of time, and points (dollar values) are awarded to the players. The player having the highest cumulative point total at the end of the game is then declared the winner. A method is also disclosed for adapting the chess game for play electronically, such as through a global network of computers.