Patent classifications
A63F3/02
INTERCHANGEABLE PLAY SYSTEM
An interchangeable play system for a body of water is provided. The system includes a first tabletop having a planar and circular shape with a top surface. The first tabletop includes first apertures disposed on the top surface of the tabletop that each receive a beverage container and a second centered aperture to receive an umbrella stem of an umbrella. The system includes a second tabletop having a planar and rectangular shape with a top surface. The second tabletop includes a pair of apertures disposed on the top surface of the tabletop that each receive a beverage container. The second tabletop includes a board game disposed between the pair of apertures disposed on the top surface of the tabletop. The bracket includes corresponding apertures having a spring-loaded peg that extends through one of the corresponding apertures to secure a telescoping length of the bracket.
Method and apparatus for recommending game play strategy
Disclosed is a game play strategy recommendation method and apparatus. The game play strategy recommendation method includes recording game play data of a user playing a game, extracting a game play feature from the game play data, determining a pro player of the game corresponding to a game play style of the user from the extracted game play feature using a player recommendation model, and providing a game play strategy of the determined pro player to the user.
Method and apparatus for recommending game play strategy
Disclosed is a game play strategy recommendation method and apparatus. The game play strategy recommendation method includes recording game play data of a user playing a game, extracting a game play feature from the game play data, determining a pro player of the game corresponding to a game play style of the user from the extracted game play feature using a player recommendation model, and providing a game play strategy of the determined pro player to the user.
SMART ELECTRONIC GAME BOARD
An electronic game board (106 a) that is foldable and rollable includes a processing circuit (302), a play area (206) and indicators (310). Game pieces are arranged on the play area (206) for facilitating a game. Indicators (310) are arranged in the play area (206) and indicate to a player on a first game board an initial and end position of a game piece played by an opponent player on a second game board or by an AI player. The electronic game board (106 a) also includes sensors (308) to validate a move of a game piece.
SMART ELECTRONIC GAME BOARD
An electronic game board (106 a) that is foldable and rollable includes a processing circuit (302), a play area (206) and indicators (310). Game pieces are arranged on the play area (206) for facilitating a game. Indicators (310) are arranged in the play area (206) and indicate to a player on a first game board an initial and end position of a game piece played by an opponent player on a second game board or by an AI player. The electronic game board (106 a) also includes sensors (308) to validate a move of a game piece.
GAME DEVICE AND SYSTEM
Systems, devices, and methods for a system for a 3-D combination puzzle cube. A game device may include: an outer shell defining a set of guide channels, an inner shell housed within the outer shell, a tumbler system housed within the inner shell, and a set of cube components configured to slide across the set of guide channels, where the set of cube components are arranged to form a 3×3×3 cube, and where at least four cube components on each side of the formed 3×3×3 cube have an imprinted chess piece.
Portable Game Board
Provided herein are various types of foldable game boards and foldable objects which include a plurality of elongated base panels each of which has an inner surface, an outer surface, and a side panel oriented perpendicularly on each end. The inner surface is capable securely holding game pieces when in an open configuration. The game boards and objects described herein can be folded to a closed configuration to form a hollow polygonal prism. This configuration gives rise to a space for the storage of pieces on the inner surface of the elongated base panels during closed configuration and includes magnetic plates underneath for the purpose of holding pieces in place to save the game state at any point.
APPARATUS FOR A BOARD GAME
A board game apparatus is described that includes a square playing board, and a first set and a second set of game coins. The square playing board includes a playing surface and two opposite playing sides, namely, attacking side (A) and defending side (D). The first set of game coins (f) are marked with indicia, such as I, II, III, IV, V, VII, and XI. The second set of game coins (s) consist of indicia Hash (#). The attacking side (A) is allotted with the first set of game coins (f) and the defending side (D) is allotted with the second set of game coins (s). The board game apparatus is designed to play games employing mathematical skills which provide amusement and educational stimulation to both adults and children.
Chess variant including additional player piece and method of play
A chess variant includes (a) one of an 8 by 8 board, a 8 by 10 board, or a 10 by 10 board; (b) a conventional chess piece set; and (c) a novel non-conventional chess piece set, wherein the pieces of the non-conventional chess piece set perform non-standard movements with rules associated therewith to govern how the pieces move and capture upon the board. Additionally, the set of rules governing how the rules of movement for the piece can undergo a change when a non-conventional chess piece reaches the furthest rank, akin to the process of promotion in standard chess.
Chess variant including additional player piece and method of play
A chess variant includes (a) one of an 8 by 8 board, a 8 by 10 board, or a 10 by 10 board; (b) a conventional chess piece set; and (c) a novel non-conventional chess piece set, wherein the pieces of the non-conventional chess piece set perform non-standard movements with rules associated therewith to govern how the pieces move and capture upon the board. Additionally, the set of rules governing how the rules of movement for the piece can undergo a change when a non-conventional chess piece reaches the furthest rank, akin to the process of promotion in standard chess.