Patent classifications
A63F3/02
Tactile and audio-enabled gaming
Systems and methods are disclosed for playing a game by providing a board with tactile and/or sound annotations uniquely referencing play positions on the board; and providing tactile and/or audible pieces to be used with the tactile and sound-annotated board.
Tactile and audio-enabled gaming
Systems and methods are disclosed for playing a game by providing a board with tactile and/or sound annotations uniquely referencing play positions on the board; and providing tactile and/or audible pieces to be used with the tactile and sound-annotated board.
Multi-purpose board game employing a game board and game pieces with wireless technology to communicate to the internet
An electronic game board wherein the board comprises a plurality of sensors and indicators such that two or more players may play the same game with each other using two or more different game boards that may communicate with each other either directly or through a server. The game board comprises a memory, antenna, and microprocessor associated with the sensors and indicators so that the game board may determine, store, and display a game state based-in-part on data obtained from the game board itself and either another game board or an artificially intelligent player operating in response the present game board.
Multi-purpose board game employing a game board and game pieces with wireless technology to communicate to the internet
An electronic game board wherein the board comprises a plurality of sensors and indicators such that two or more players may play the same game with each other using two or more different game boards that may communicate with each other either directly or through a server. The game board comprises a memory, antenna, and microprocessor associated with the sensors and indicators so that the game board may determine, store, and display a game state based-in-part on data obtained from the game board itself and either another game board or an artificially intelligent player operating in response the present game board.
Electronic Game Timer System
A system for tracking the time allotted to and the time spent by a first player and a second player playing a two-person game is provided. The system includes a first and second display for use by the first player and a third and fourth display for use by the second player. The first and fourth displays each display the amount of time remaining for the first player to make his/her moves during the duration of the game, and the second and third displays each display the amount of time remaining for the second player to make his/her moves during the duration of the game. In this way, each player has use of one display that displays his/her remaining time, and one display that displays his/her opponent's remaining time. The system also includes control mechanisms for each player to pause his/her time countdown after his/her turn and to subsequently begin his/her opponent's time countdown at the beginning of his/her opponent's next turn.
Electronic Game Timer System
A system for tracking the time allotted to and the time spent by a first player and a second player playing a two-person game is provided. The system includes a first and second display for use by the first player and a third and fourth display for use by the second player. The first and fourth displays each display the amount of time remaining for the first player to make his/her moves during the duration of the game, and the second and third displays each display the amount of time remaining for the second player to make his/her moves during the duration of the game. In this way, each player has use of one display that displays his/her remaining time, and one display that displays his/her opponent's remaining time. The system also includes control mechanisms for each player to pause his/her time countdown after his/her turn and to subsequently begin his/her opponent's time countdown at the beginning of his/her opponent's next turn.
CHESS GAMES WITH CHANCE ELEMENTS
The present disclosure describes a new game based upon the conventional game of chess. The new game includes a chessboard, chessmen, custom dice, and a custom set of the images of the six possible chessmen types taken in combinations of two, three, four, or five depending upon the game on custom cards. This new game puts more challenge and variety into the game of chess. Kits are contemplated that include custom dice, custom cards, a standard chess set, and, in some embodiments, a doubling cube.
CHESS GAMES WITH CHANCE ELEMENTS
The present disclosure describes a new game based upon the conventional game of chess. The new game includes a chessboard, chessmen, custom dice, and a custom set of the images of the six possible chessmen types taken in combinations of two, three, four, or five depending upon the game on custom cards. This new game puts more challenge and variety into the game of chess. Kits are contemplated that include custom dice, custom cards, a standard chess set, and, in some embodiments, a doubling cube.
PORTABLE CHESS SET THAT PRESERVES POSITIONS OF CHESS PIECES DURING A PAUSE IN GAME PLAY TO PERMIT TRANSPORTATION AND CONTINUATION OF A CHESS GAME
A portable chess set able to preserve positions of chess pieces on a chess board during an interruption of game play, thereby permitting transportation of the chess set and then resuming game play. The chess set includes: a board having a surface partitioned into a plurality of square areas each having a square center, a plurality of ferro-magnetic elements, each square area having a ferro-magnetic element embedded under the playing surface at the square center. Also included is a plurality of chess pieces, each chess piece having a magnet embedded in a bottom center portion of the chess piece, and a chess piece position preserver that includes a planar member having a plurality of holes in a square array, each hole having a hole center, each hole center located to align over a square center when the chess piece position preserver is secured in place over the chess board.
PORTABLE CHESS SET THAT PRESERVES POSITIONS OF CHESS PIECES DURING A PAUSE IN GAME PLAY TO PERMIT TRANSPORTATION AND CONTINUATION OF A CHESS GAME
A portable chess set able to preserve positions of chess pieces on a chess board during an interruption of game play, thereby permitting transportation of the chess set and then resuming game play. The chess set includes: a board having a surface partitioned into a plurality of square areas each having a square center, a plurality of ferro-magnetic elements, each square area having a ferro-magnetic element embedded under the playing surface at the square center. Also included is a plurality of chess pieces, each chess piece having a magnet embedded in a bottom center portion of the chess piece, and a chess piece position preserver that includes a planar member having a plurality of holes in a square array, each hole having a hole center, each hole center located to align over a square center when the chess piece position preserver is secured in place over the chess board.