Patent classifications
A63F3/06
SYSTEMS, DEVICES AND METHODS FOR NETWORK MANAGEMENT OF REMOTE MODIFICATION OF CARDS
The disclosure relates to devices, systems, methods and computer readable media for providing network management of remote card handling, and physical manipulation. More particularly, the disclosure is directed to networked devices, systems, methods and computer program methods for remotely, physically modifying a card while leaving a physical record of the modified card for inspection and validation and delivering the manipulation results to a user, and/or other third parties, for example, scratch lottery cards and ballot cards.
SYSTEM AND METHODS FOR GAMIFICATION OF BINGO
A game simulation based on the game of bingo is provided as a service by a server computer with which game servers can communicate and offers methods to create, operate, and return results of bingo games. Objects that conform to predefined data formats and represent components and operators of bingo games can be transmitted between game servers and the service and store these objects in association with the operators. Thus, the game server can use the service and its bingo game simulations to resolve the chance and related skill events in the game server's game environment with methods compliant with Class II Gaming.
Security-enhanced instant tickets via homogeneous utilization of ticket backing and variable indicia inks or dyes
A security-enhanced document includes a substrate and variable indicia comprising ink having a signal. The variable indicia is of a specific type and is applied to the substrate using a specific application technique. At least one other printed portion, which is a back of the document, has background ink noise, and the type of ink of the back of the document is of the same type of ink applied to the substrate using the same application technique as the ink of the variable indicia. The document also includes a scratch-off-coating applied over the variable indicia. The document has a signal-to-noise ratio of the ink of the variable indicia relative to the background ink noise of the back of the document that is not appreciable, thereby making the variable indicia unreadable with reference to the back of the document when the scratch-off-coating remains intact.
Encrypting and decrypting postscript language
A method of encrypting at least a portion of PostScript vector language, where the PostScript vector language includes a cleartext portion and a ciphertext portion, the method including: (a) encrypting at least a part of the PostScript cleartext portion via an encryption algorithm with a generated encryption key resulting in at least a part of the ciphertext portion and overwriting the PostScript cleartext portion with the resulting at least part of the ciphertext portion; (b) saving the encryption key in a file separate from a file containing the PostScript vector language; (c) linking both the encryption key file and the PostScript file in an image processor interpreting the PostScript vector language to display or print PostScript graphics; (d) decrypting the at least part of the ciphertext portion resulting in decrypted PostScript cleartext; and (e) executing the resulting decrypted Postscript cleartext to produce an image on a document or screen.
Computer activated instant winner lottery ticket game system and method
A computer activated system and method for selling pre-printed instant-winner lottery tickets, or digital simulation games, by use of a central computer communicating with widely-distributed terminals (including mobile devices and PCs), with each ticket providing a traditional instant-winner game with a chance for an added instant winner progressive jackpot price and/or the display of the simulation of such game on a terminal in conjunction with the optional display of advertising, and/or advertisers' images, and/or promotional offerings. The identification code printed on each ticket is read by a code reader, after the ticket has been issued from a vending machine, a clerk-assisted terminal, a digitally displayed terminal, or selected from an accessible display of inactive tickets, and the computer determines whether the ticket is a winner, and notifies the terminal at which the ticket is processed of the win or loss.
System and method for bingo card nesting in game feature resolution
A gaming method and system are disclosed wherein the number of available bingo patterns that may be used in a class II game are significantly increased. When using a class II gaming engine to determine the results of a class II game play, a bingo card associated with a feature may award credit values and also one or more additional nested bingo cards, to all be played within the resolution of a single feature. This feature nesting increases the number of patterns available, thereby increasing the distribution of prizes in a class II game. By expanding the number of available patterns in this manner, it is possible to improve a player's experience when playing a class II game, and to better replicate the target prize distribution for all features of a class III game on a class II game.
Instant Game Ticket with Rotatable Game Grid
A method of playing a lottery instant scratch ticket and game that provides a rectangular game grid in a first directional mode that is readable from left to right. Three additional possible directional modes are concealed by an opaque removable film. If the game grid provides a win according to the first directional mode and a predetermined paytable, a prize is awarded. The said three additional possible directional modes are then revealed, revealing one, two or three directional modes. The ticket is rotated 90°, 180° or 270° so that any revealed directional mode becomes readable from left to right. If the now-rotated game grid provides a win according to any additional directional mode and the predetermined paytable, a prize is awarded.
System for game play in an electronic environment
A system controls access to games, such as Lottery games, over communication devices, including wireless devices. A ticket comprising a substrate identifies a game and indicates that it is a lottery electronic access ticket (LEAT). A participation number, typically obscured, is provided and communicated by typing or keying the number. In one aspect, the system placing a limit on the number of plays allowed, where the number is greater than one, and the system placing a time limit on game play. The use of the system is subject to limits on the number of plays allowed, and includes a time component. Game play proceeds once the system verifies that the number is valid. If valid, and a monetary amount remains available to the player, game play is permitted to proceed. The player is then provided with an indication of whether they have won, and if so, the amount.
System for game play in an electronic environment
A system controls access to games, such as Lottery games, over communication devices, including wireless devices. A ticket comprising a substrate identifies a game and indicates that it is a lottery electronic access ticket (LEAT). A participation number, typically obscured, is provided and communicated by typing or keying the number. In one aspect, the system placing a limit on the number of plays allowed, where the number is greater than one, and the system placing a time limit on game play. The use of the system is subject to limits on the number of plays allowed, and includes a time component. Game play proceeds once the system verifies that the number is valid. If valid, and a monetary amount remains available to the player, game play is permitted to proceed. The player is then provided with an indication of whether they have won, and if so, the amount.
BINGO GAME APPLICATION PRODUCT AND SYSTEM RELATED THERETO
The disclosed technology is directed to methods, products and systems for streamlining the process of playing bingo. This patent is directed to a computer application whereby a computing device such as a mobile phone captures one or more likenesses of a bingo card(s) using the camera function of the device. Optical character or image recognition software and algorithms interpret and store the card(s) and corresponding characters. When characters are called for matching with the bingo cards in play, the called character is entered into the computing device. The application compares the called character to those captured by the computing device to identify instances of matches on each card in play until a winning card is identified and the player is alerted of the win, or until the game is over.