Patent classifications
A63F7/02
EDUCATIONAL GAME AND METHOD OF MAKING SAME
A game and a method for making it, according to certain disclosed embodiments, may include a playfield for allowing a rollable device for moving along its surface. Playfield guides may direct the rollable device along a path of travel. Three or more target goals on the playfield may receive the rollable device as its final destination. Decision making devices mounted movably on the playfield may adjust manually selectively the path of travel, and each have an entrance structure and two or more exit structures. Decision making device guides direct the rollable device from the entrances to selected ones of the exits. Wherein the rollable device moves along a selected path of travel including user selected entrances and user selected exits of a series of decision making devices to a user selected target goal.
EDUCATIONAL GAME AND METHOD OF MAKING SAME
A game and a method for making it, according to certain disclosed embodiments, may include a playfield for allowing a rollable device for moving along its surface. Playfield guides may direct the rollable device along a path of travel. Three or more target goals on the playfield may receive the rollable device as its final destination. Decision making devices mounted movably on the playfield may adjust manually selectively the path of travel, and each have an entrance structure and two or more exit structures. Decision making device guides direct the rollable device from the entrances to selected ones of the exits. Wherein the rollable device moves along a selected path of travel including user selected entrances and user selected exits of a series of decision making devices to a user selected target goal.
Light guide, display device, and game machine
A light guide guides incident light rays and emits some of the incident light rays from a light exit surface. The light guide includes a plurality of light exit areas arranged adjacent to one another and configured to change directions of the incident light rays and emit the incident light rays from the light exit surface. Each of the light exit areas includes a plurality of light exit parts in which directions of light rays with maximum intensities out of light rays to be emitted are substantially the same. The light exit parts in each of the light exit areas are configured so that the directions of the light rays with the maximum intensities out of the light rays to be emitted from each of the light exit areas are random. Each of the light exit areas has a strip shape, and lengths of the light exit areas are random.
Pinball machine
Pinball machines are described. A method includes detecting an event during a game played at least in part over a surface of a playfield in a pinball machine. The playfield has first and second playfield portions. In response to the event, a playfield reducer located between the first and second portions is electronically activated in a manner sufficient to prevent a pinball from traveling between the first and second playfield portions. A pinball machine includes a playfield reducer that is operable to be in and transition between first and second positions during normal gameplay. When the playfield reducer is in the first position, the pinball is capable of rolling into and out of a portion of the playfield surface, and when the playfield reducer is in the second position, the playfield reducer prevents the pinball from accessing or from leaving the portion of the playfield surface.
GAME APPARATUS
A game apparatus provides a game using three-dimensional game objects rollable regardless of their orientation, and includes a circulating mechanism configured to circulate the three-dimensional game objects. The circulating mechanism includes: a conveyor device configured to transport the three-dimensional game objects from a first position to a second position higher than the first position; a first path configured to move the three-dimensional game objects from the second position to a third position lower than the second position; a supply path for supply of a part of the three-dimensional game objects to a game object utilizer that uses the supplied three-dimensional game objects in the game, the part entering the supply path at a position between the second position and the third position; and a second path configured to move a part of the three-dimensional game objects not entering the supply path, to the first position lower than the third position.
DISPLAY DEVICE AND GAME MACHINE
A display device includes: a light guide plate (2) configured to display at least one pattern, the light guide plate including at least one incident surface; a plurality of light sources (3-1 to 3-3) configured to emit light beams having different colors, the plurality of light sources being disposed to be opposed to any one of the at least one incident surface; and a controller (6) configured to control turn-on and turn-off of each light source according to turn-on control information designating one light source to be turned on. A plurality of prisms (11) that are arrayed along a pattern (21) on one surface of the light guide plate (2) and reflect the light beam emitted from each light source and incident on the light guide plate from the incident surface such that the light beams exit from the other surface of the light guide plate are formed, and arrangement density of the prisms that reflect the light beam from the light source among the plurality of prisms (11) is set for each of the plurality of light sources (3-1 to 3-3) according to color of the pattern (21) when each light source is turned on.
ROCK-CLIMBING PINBALL TABLE
A rock climbing pinball table includes: a back plate, first side plate, front plate and second side plate, combined with each other one by one to form a hollow polygonal box, tops of the first side plate and second side plate respectively provided with a first through hole and third through hole, a top of the front plate spaced with a plurality of first through holes, and the front plate provided with a plurality of first penetrating holes at intervals; and a hanging unit, including a rope and bearing element, a center of the rope combined with the bearing element, the both ends of the rope respectively passed through each of the second through holes and respectively extended out of the first through hole and third through hole, and the bearing element provided with an accommodating space providing for placing a pinball.
Driving-device control apparatus for driving moving body back and forth and game machine including driving-device control apparatus
In order to control driving a moving body back and forth a driving-device control apparatus including a communication unit and a control unit receives a control command from a host controller and controls a driving device to drive a moving body back and forth based on the control command. The communication unit receives the control command including a round-trip instruction for causing the moving body to operate back and forth from the host controller. The control unit controls the driving device to operate the moving body back and forth based on instructions in the control command when the control command includes the round-trip instruction.
Driving-device control apparatus for driving moving body back and forth and game machine including driving-device control apparatus
In order to control driving a moving body back and forth a driving-device control apparatus including a communication unit and a control unit receives a control command from a host controller and controls a driving device to drive a moving body back and forth based on the control command. The communication unit receives the control command including a round-trip instruction for causing the moving body to operate back and forth from the host controller. The control unit controls the driving device to operate the moving body back and forth based on instructions in the control command when the control command includes the round-trip instruction.
Self-adjusting difficulty feature for an amusement game device
A method of determining duration of a play session is described herein using a ball saver. An elapsed game time is tracked and a current round of play identified. Using the current round of play and the elapsed game time, a save time is determined. Finally, an autosave for a duration equal to the save time is activated using mechanical stop, flippers, or programmatic solutions.