Patent classifications
A63F7/06
Control device and method for intelligent basketball shooting machine
The disclosure refers to a control device and method for an intelligent basketball shooting machine, the device includes a control module, a blue-tooth communication module, a display module, a control switch, a power-supplying module, and a first sensor and a second sensor both for counting; the first sensor is used for catching amount of goals in one basket of basketball shooting machine, and the second sensor used for catching amount of goals in another basket of basketball shooting machine; the first sensor, second sensor, blue-tooth communication module, display module, control switch and power-supplying module are respectively connected with control module; the disclosure makes the basketball shooting machine go on single game or online game, besides, the player can play the shooting game with friends by remote way just through an intelligent terminal, which increases interest and convenience.
GAME BOARD
A game board includes: a field plate; a rod-shaped manipulation lever disposed under the field plate; and a player figure which is disposed above the field plate and make a play on a ball located on the field plate. The field plate has a long through-hole. The player figure is attached to the manipulation lever through the through-hole. The player figure is movable above the field plate as the manipulation lever is moved in its axial direction, and is rotatable about a pivot portion of the player figure by a rotation manipulation on the manipulation lever. The field plate has, beside the through-hole, a ball holding portion to allow the ball to stay. Part of the player figure is capable of coming into contact with the ball staying in the ball holding portion.
Portable basketball arcade
The present invention provides a portable basketball arcade, including a backboard, two basketball rims, two telescopic support upright rods, two telescopic support bottom rods, two telescopic reinforcing rods and a support bottom rod. The above portable basketball arcade is simple in structure, by pivoting connection of a plurality of telescopic rods, the angles among respective rods and the height of the basketball arcade are convenient to adjust, such that different heights and distances are provided for users to practice, the portable basketball arcade can be simply and rapidly folded and stored without a need of tools, and the folded basketball arcade is small in occupied space, and convenient to carry and lift; and the basketball arcade is equipped with the ball receiving plate and the side nets, which are convenient for the users to pick up the ball for practice.
Bumper golf game system and related methods
A bumper golf game system, and related methods, are disclosed. The system includes a flexible putting mat including inner and outer surfaces, first and second goal recesses extending at least partially through the mat, an array of a plurality of central obstacle recesses extending at least partially through the mat positioned generally between the first and second goal recesses, a pair of first goal obstacle recesses extending at least partially through the mat flanking the first goal recess, and a pair of second goal obstacle recesses extending at least partially through the mat flanking the second goal recess. The system also includes a plurality of obstacles configured to mount within the obstacle recesses and extend past the inner surface of the mat. The system further includes a plurality of rails configured to interconnect and extend over the inner surface of the mat to bound a portion thereof.
Adjustable Tabletop Sports Goal
The present disclosure provides a goal secured to a table configured to receive a projectile from a tabletop game with a playing surface. The goal includes a net portion, at least one bracket, and a tray portion. The net portion has a first end and a second end. The net portion is movable between a first position and a second position. The net portion is configured to receive a first projectile in the first position and a second projectile in the second position. The at least one bracket is configured to receive at least one of the first end or the second end of the net portion. The tray portion is configured to store the first projectile and the second projectile.
Adjustable Tabletop Sports Goal
The present disclosure provides a goal secured to a table configured to receive a projectile from a tabletop game with a playing surface. The goal includes a net portion, at least one bracket, and a tray portion. The net portion has a first end and a second end. The net portion is movable between a first position and a second position. The net portion is configured to receive a first projectile in the first position and a second projectile in the second position. The at least one bracket is configured to receive at least one of the first end or the second end of the net portion. The tray portion is configured to store the first projectile and the second projectile.
DICE ANGLE GAME
A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.
International soccer board game
A soccer board game to emulate the action, skill and strategy of a conventional soccer match. The board game includes a game board having markings of a conventional soccer pitch. Cylindrical player pieces are utilized to manipulate a ball piece and impart a sliding or a flipping motion in the ball piece. The players may pass, shoot, or throw the ball in actions to emulate the play of a conventional soccer match.
ELECTROMECHANICAL HYBRID GAMING SYSTEM
Systems in accordance with embodiments of the invention operate an electromechanical hybrid gaming system including a real world engine configured to provide a randomly generated payout for a gambling game; an electromechanical game system connected to an entertainment game user interface and constructed to manage the head-to-head competition electromechanical table game that changes a game state, wherein outcomes of the electromechanical table game are based upon actions performed by a plurality of players, and a game world engine connected to the electromechanical game system and the real world engine, the game world engine constructed to communicate gameplay gambling event occurrences based upon the sensed actions by one of the players during the skillful execution of the electromechanical table game.
Football/soccer action board game
A fast-moving soccer/football action game with figures moving on a board; two players face off against each other. Each player controls two action figures plus a goalie. Miniaturized soccer play, just in time for the international soccer championship playoffs. A partial-boxed game board is laid out in professional soccer markings. Each of the action figures can kick a ball by hand-activated spring-action of the figures. A goalie figure can be made stationary or move to block shot on goal. A miniature ball or marble or a more flattened ball-object is used.