A63F7/06

EASY FOLD LOCKING MECHANISMS
20220248838 · 2022-08-11 · ·

The present disclosure relates to a support system for a gaming table including a first support bar of a gaming-table support, a second support bar of a gaming-table support, a third support bar of a gaming-table support, and a gaming-table support locking apparatus. The third support bar has an arcuate shape and is in a pivotable connection with the second support bar. The gaming-table support locking apparatus includes a first locking bar and a second locking bar. The second locking bar is configured to be in one of two states of being: a first state that allows the third support bar to rotate with respect to the second support bar; and a second state that prevents the third support bar to rotate with respect to the second support bar.

Game scoring and tracking system

The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event.

Game scoring and tracking system

The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event.

Game table

A game table includes a table body and a score counter mounted to the table body. The score counter includes a middle rod and a plurality of scoring beads. The scoring beads are movably sleeved on the middle rod. Two ends of the middle rod are provided with fixing rods, respectively. The two ends of the middle rod are inserted into fixing holes of the fixing rods to be positioned therein. The score counter has an ingenious design and can be installed conveniently. The installation and positioning accuracy is good. After a period of use, the middle rod of the score counter is still in the axis position, and the reliability of use is good.

Human-powered mechanical toy batters
11452946 · 2022-09-27 ·

A humanoid batter toy system comprising: a baseball home plate comprising: a bottom plate, a top plate, wherein the set of gear transfers the torque force to the leg shaft. The baseball batter humanoid includes the leg shaft coupled to a hip gear in the baseball batter humanoid, wherein the hip gear receives the torque force uses the torque force to cause an upper torso of baseball batter humanoid to rotate a baseball bat in a batter swinging motion, wherein the metal rope is placed in a central manner within the upper torso portion and when metal wire rope is pulled, the shoulder rotation of the baseball batter humanoid occurs.

SCREEN SOCCER SYSTEM AND METHOD OF PROVIDING SCREEN SOCCER
20220096917 · 2022-03-31 ·

A screen soccer system and method are disclosed. The screen soccer system includes a system server including a data transceiver, a running information processor, an image output part, and a kicking information processor. The running information processor receives footstep information of user in real time from a first footstep sensing device. The image output part transmits the running image information to an image output device through the data transceiver. The data transceiver receives gravity center movement information of the user transmitted from a second footstep sensing device. The kicking information processor analyzes and converts the gravity center movement information, the kicking motion information, and the soccer ball kicking information into kicked ball image information regarding a kicked ball path. The image output part transmits the kicked ball image information to the image output device through the data transceiver.

Method, a hand-operated apparatus, a shooting apparatus, and a playing surface platform for dynamic activities
11833437 · 2023-12-05 ·

A small scale dynamic activity which comprises the use of a method, a hand-operated apparatus, a shooting apparatus, and a playing surface platform, presented as a preferred embodiment in the format of a small scale adaptation of the sport of hockey. A hand-operated apparatus is used as goalie equipment with a method of defending a goal from forthcoming small pucks. A shooting apparatus allows rotating a paddle member to control and propel such small pucks. A playing surface platform complements the use of the method along with these two apparatuses within shielded boundaries. The hand-operated apparatus can be positioned in a pose representative of goalie equipments and of bending of limbs. Furthermore, the present invention can be composed of different arrangements for alternative embodiments such as new types of games or to allow small scale adaptation of a physical activity.

Method, a hand-operated apparatus, a shooting apparatus, and a playing surface platform for dynamic activities
11833437 · 2023-12-05 ·

A small scale dynamic activity which comprises the use of a method, a hand-operated apparatus, a shooting apparatus, and a playing surface platform, presented as a preferred embodiment in the format of a small scale adaptation of the sport of hockey. A hand-operated apparatus is used as goalie equipment with a method of defending a goal from forthcoming small pucks. A shooting apparatus allows rotating a paddle member to control and propel such small pucks. A playing surface platform complements the use of the method along with these two apparatuses within shielded boundaries. The hand-operated apparatus can be positioned in a pose representative of goalie equipments and of bending of limbs. Furthermore, the present invention can be composed of different arrangements for alternative embodiments such as new types of games or to allow small scale adaptation of a physical activity.

Systems and methods for monitoring basketball shots
11123605 · 2021-09-21 · ·

Methods and apparatuses related to monitoring basketballs are described. In particular, a system for monitoring basketballs may include at least one non-intrusive sensor for sensing motion of a basketball during a missed basketball shot as the basketball travels along a rebound flight path from a basketball goal. The system may also include at least one processor configured to i) generate, based on the sensed motion, trajectory parameters that characterize one or more states of the basketball along the rebound flight path and ii) generate feedback information using the trajectory parameters. The system may further include at least one feedback output mechanism for providing the feedback information to a user.

Basketball machine and control method therefor

A basketball machine includes a body having an inclined lane, a display configured to display a game having a plurality of challenges, a hoop including an engagement portion and an opening, a sensor configured to detect whether a ball has passed through the opening of the hoop, and a processor. The game has a first image layer showing a plurality of display areas, a reference object and a plurality of moving objects. The moving object moves towards and past the reference object. Each moving object has a bonus prize. The sensor generates a scoring signal when the detected result is positive. The processor calculates an accumulated number of times the scoring signal has been received and converts the accumulated number into an instant score. The processor determines whether the player qualifies as completing the current challenge, and controls the game to enter the next challenge when the determination is positive.