Patent classifications
A63F9/0001
TACTILE AND AUDIO-ENABLED GAMING
Systems and methods are disclosed for playing a game by providing a board with tactile and/or sound annotations uniquely referencing play positions on the board; and providing tactile and/or audible pieces to be used with the tactile and sound-annotated board.
Locating spatialized sounds nodes for echolocation using unsupervised machine learning
Described herein is a system for generating echolocation sounds to assist a user having no sight or limited sight to navigate a three-dimensional space (e.g., physical environment, computer gaming experience, and/or virtual reality experience). Input is received from a user to generate echolocation sounds to navigate a three-dimensional space. Based at least on the received input, a digital representation of the three-dimensional space is segmented into one or more depth planes using an unsupervised machine learning algorithm. For each depth plane, object segments are determined for each object within the particular depth plane. Locations of a plurality of echo sound nodes are determined in accordance with the depth level and surface area of each object defined by the determined segments. The echolocation sounds comprising a spatialized sound from each echo sound node originating from the determined location are generated.
Interactive game suitable for persons with mobility issues
A board game in which game action is initiated by the use of easy-to-hit buttons, switches or joysticks incorporated into the game, which stimulate board interaction and motion. The board game “pieces” need not be directly manipulated and cannot move about the board unintentionally. Rather, the pieces are lights or illuminated icons which are fixed to the playing surface, and which are controlled to advance in a pattern.
Tactile and audio-enabled gaming
Systems and methods are disclosed for playing a game by providing a board with tactile and/or sound annotations uniquely referencing play positions on the board; and providing tactile and/or audible pieces to be used with the tactile and sound-annotated board.
Neuro Puzzles
An alternative to a traditional single solution puzzle is disclosed. Under the puzzle system of the present invention, each tab fits into each pocket, thereby allowing the user to build creatively rather than attempt to solve. The puzzle system of the present invention is useful for all, and it is optimal for young children, aging and cognitively impaired adults.
Systems, Devices, and/or Methods for Managing Learning Disabilities
Certain exemplary embodiments can provide a device comprising a flexible core, the flexible core having a surface that acts to resist, but not to prevent, sliding of a plurality of objects thereon. Each of the plurality of objects is slidable along the core. The device comprises first end piece is coupled to a first end of the flexible core, wherein the plurality of objects cannot move past the first end piece.
INTERACTIVE GAME SUITABLE FOR PERSONS WITH MOBILITY ISSUES
A board game in which game action is initiated by the use of easy-to-hit buttons, switches or joysticks incorporated into the game, which stimulate board interaction and motion. The board game pieces need not be directly manipulated and cannot move about the board unintentionally. Rather, the pieces are lights or illuminated icons which are fixed to the playing surface, and which are controlled to advance in a pattern.
APPARATUS AND METHOD FOR FACILITATING FINE MOTOR SKILL IMPROVEMENT
In a system having multiple coupling elements configured for single-handed coupling and single-handed de-coupling, each coupling element includes a body portion defining an opening and having a base configured to be free-standing. The body portion has an outer limb defining a hook member and at least one slot formed therein, the respective slot of a second initially free-standing coupling element being accessible to the respective hook member of a first suspended coupling element or vice versa. The coupling elements being configured so that mutual points of contact between the first and second coupling elements are maintained during both lifting and lowering the second coupling element thereby facilitating a one-handed intercoupling or decoupling operation with respect to a free standing coupling element disposed upright on a horizontal support surface.
Locating Spatialized Sounds Nodes for Echolocation Using Unsupervised Machine Learning
Described herein is a system for generating echolocation sounds to assist a user having no sight or limited sight to navigate a three-dimensional space (e.g., physical environment, computer gaming experience, and/or virtual reality experience). Input is received from a user to generate echolocation sounds to navigate a three-dimensional space. Based at least on the received input, a digital representation of the three-dimensional space is segmented into one or more depth planes using an unsupervised machine learning algorithm. For each depth plane, object segments are determined for each object within the particular depth plane. Locations of a plurality of echo sound nodes are determined in accordance with the depth level and surface area of each object defined by the determined segments. The echolocation sounds comprising a spatialized sound from each echo sound node originating from the determined location are generated.
METHOD FOR EARLY DIAGNOSIS OF AUTISM SPECTRUM DISORDER IN CHILDREN
A method for early diagnosis of autism spectrum disorder (ASD) in a child, characterized in that four movement sensitivity parameters are measured during an interaction of examined child with a touch screen, characterized in that: Linear Movement Precision (LMP) is measured by calculating variation between a line drawn by ASD child and a line drawn by TD (typically developing) child; Polygonal Movement Precision (PMP) is measured by calculating the smallest area of a polygon drawn with knots generated by ASD child and of a polygon drawn with knots generated by TD child; Movement Acceleration Stability (MAS) is measured by calculating jerk defined as first derivative of acceleration while drawing a line by ASD child and while drawing a line by TD child; Pressing Force Value (PFV) is measured so that the touch screen is placed on flat surface and force applied by ASD child or TD child while drawing a line is measured, and wherein, the force values are calculated and compared.